Hacking Zelda SS: Hack Models & Textures

doombringer

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Skyward Sword Hacks - Texture and Models Editing: [INFO]
The game is compressed in some file, with a LZ compression,

#What you need:
-LZ decompress/compress

-Brres, texture viewer/edit and .arc extract/repack
(You need SZS modifier CTools library)
Dowload here http://chadderz.is-a...r/download.aspx
-The application requires the Dot Net Framework 2.0
If the application cannot display 3d models, please download the following update for directx. http://rapidshare.co...499/dxsetup.zip

[OPTIONAL:
-Use 3ds Max to import ".obj" models extracted "from" szs modier (.brres)

--------------------------------------------------------

#Where to find things:

Link's models and texture Brres:
-DVD root: Object/ ObjectPack.arc.LZ/ oarc/ Alink.arc

Link's tools and weaponsBrres:
-DVD root: Object/ ObjectPack.arc.LZ/ oarc/ PLCompItem.arc (are compressed in LZ)

[STAGE]: Skyloft Brres Guide:
The skyloft MODEL brres location is:
Dvd root: Stage/F000/F000_stg_l0.arc.LZ/rarc/F000_r00.arc/g3d/room.brres

Some skyloft Texture location are in:
Dvd root: Stage/F000/F000_stg_l0.arc.LZ/rarc/g3d/stage.brres (all the texture are for skyloft and other models)

Other model and texture for skyloft:
Dvd root: Stage/F000/F000_stg_l0.arc.LZ/oarc


GUIDE: How to use SZS modier:

SZS modifier
ss3z.png


Open SZS modifier Ver 2.5.2.0
GUIDE:
-open .brres (u want to edit)
-open texture folder
-click on 1 texture, and on the right side you will see the texture (look this image up)
-now double click on the image and a new window will pop up
-now you can export or import the texture you want (but respect width-height of the original texture!)
-then, close that window
-on szs modifier click file and then save.

Now you have the brres with your own texture. :lol:

[Hack] MY SKYWARD HACKS / TESTS
FIRST LINK TUNIC TEXTURE HACK
zssw.png

First Link texture hack,
-green eye (not blue)
-white cap (with an art, LoL)
-black tunic (really great!)
-some part are grey
-link's hair now are cool red

Toon Link
zssw4.png

I love this texture hack,
adult link Wind waker hack!
-bright yellow hair (toon)
-brith green tunic
-white pants
-brown boots
-toon pieces of heart XD
-new hylian shield (cool)

Link Great Fairy Sword IS back (majora mask)
TEST SCREEN
gfslink.png


Classic Blue
zssw3.png

-Classic ocarina of time tunic, not so impressive..


Chain Armor
chainlink.png

I love this tunic really great:
-black belt
-chain tunic
-grey pants
-link now have beard!
-black hair and brown eye LOL
-the hat isnt so good..

TP tunic is back
tp1.png

The TP tunic is back:
-the green color now is less bright.

zssw2.png



Ghiraim in all his 3D movement
http://www.youtube.com/watch?v=I8XD8KHOC1I
Works great with a program, and support all poligons, texture + animations.
-Support everything of the game (level, skyloft, zelda, weapon, enemy)

Skyloft Editing:
skyloft.png

-
skyloftwireframe.png


Just extract the brres model with SZS modifier and get the .obj (5.47 mb)
Load 3ds MAX and open the .obj (works perfect)
 

giantpune

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can't wait to see 5000 projects started with people starting teams and having sign-ups and creating forums with the intention of customizing the game, with none of them actually accomplishing anything at all.

zelda wii classic remake!
extra-impossible level zelda!
zelda with link skinned like zanondorf!
 
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doombringer

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My tool works fine, this is a beta tunic LOL :yaywii: soon i will make a new skyward sword.
I just injected this new file in the iso, sorry for the very BAD quality, stay tuned for more !

zeldahack.png


shields and sword can be edited too.
 

mdtauk

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My tool works fine, this is a beta tunic LOL :yaywii: soon i will make a new skyward sword.
I just injected this new file in the iso, sorry for the very BAD quality, stay tuned for more !

zeldahack.png


shields and sword can be edited too.

This tool, is it your own private one, or have you made it available somewhere?
 

farcry15

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can't wait to see 5000 projects started with people starting teams and having sign-ups and creating forums with the intention of customizing the game, with none of them actually accomplishing anything at all.

zelda wii classic remake!
extra-impossible level zelda!
zelda with link skinned like zanondorf!
lol yeah none of the many mario remakes for nsmbwii ever made any progress.
 

Cyan

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What tool do you use to decompress the LZ files?
doombringer said:
My tool works fine
Unfortunately, doombringer seems to keep his tools for himself.
Look at Xenoblade hack thread, he never explained or provided anything, nor even cared to answer what the users asked.
He just want fame and show that HE can do it.

So, don't expect too much. It's more a Proof of concept.

Just prove I'm wrong and all users will be happy.
 
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DaniloVilanovaPa

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If he is like that, it would be sad :/ I was hopping to take a look at all that beta content by myself...


Anyway, I was able to extract the LZ files with GBALZSS, but it seems the .arc (looks like a U8 with multiple arcs inside) it extracts is corrupted or must be opened by another program... i'm stuck now...
 

Lucif3r

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Unfortunately, doombringer seems to keep his tools for himself.
Look at Xenoblade hack thread, he never explained or provided anything, nor even cared to answer what the users asked.
He just want fame and show that HE can do it.

So, don't expect too much. It's more a Proof of concept.

Just prove I'm wrong and all users will be happy.

Yeah it sure seems that way. Damn shame about Xenoblade, it looked very fun.
 

conanac

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Really nice job... could you please explain how / which program you used to extract the .LZ files?
What tool do you use to decompress the LZ files?

I think you could use CT2 (a tool for Nintendo DS) that allows you to decompress/compress LZ type 0x11 (where the first byte of the compressed file shows the number 0x11). Once you get the decompressed file, you could use that tool again to extract/export all the arc files inside that decompressed file. Then use SZS Modifier or other tool that could read/modify those models/textures inside those arc files. Here is an example of the texture of Zelda_Body in the Zelda.arc file.

zeldabody.png
 
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mdtauk

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Really nice job... could you please explain how / which program you used to extract the .LZ files?
What tool do you use to decompress the LZ files?

I think you could use CT2 (a tool for Nintendo DS) that allows you to decompress/compress LZ type 0x11 (where the first byte of the compressed file shows the number 0x11). Once you get the decompressed file, you could use that tool again to extract/export all the arc files inside that decompressed file. Then use SZS Modifier or other tool that could read/modify those models/textures inside those arc files. Here is an example of the texture of Zelda_Body in the Zelda.arc file.

zeldabody.png

Where would I find this CT2 tool, Google was not helpful to me :(

I have the SZS tools, as well as the BMDL and BMD Viewers
 

kylster

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I think this should get worked on; I also like the other NSMB custom hacks or Wiims hacks for mario kart they are pretty sweet.


P.S. I have almost every Custome NSMB out there; some are almost impossible to get especially the ones from dark umbra.
 

doombringer

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FIRST LINK TUNIC TEXTURE HACK
zssw.png


First Link texture hack,
-green eye (not blue)
-white cap (with an art, LoL)
-black tunic (really great!)
-some part are grey
-link's hair now are cool red
NO Sword or Shield are edited.

First Video:
http://www.youtube.com/watch?v=09Ud3qyNl98

SURPRISE, Doombringer will release this stuff for you! (i'm not a bad guy.. ç_ç)
anyway there is the download link if you want try this texture hack in your wii.
Download to play in the wii:
The patch xdelta is here:

Download from here: http://hotfile.com/d..._Patch.rar.html

Guide:
-open wiiscrubber, open ZSS
-extract ObjectPack.arc.LZ in the root: /Object

-extract the ZSSpatch.rar
-launch xdeltaUI.exe
-in patch open (zss patch.xdelta)
-in source file open (ObjectPack.arc.LZ)
-output (choose desktop or what u want and rename the file in ObjectPack.arc.LZ)
-click patch
-replace the file in the dvd root /object
-The end.
 

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