Homebrew Homebrew game Ticket to Earth - Switch Port

ChanseyIsTheBest

Well-Known Member
Member
Joined
Aug 26, 2022
Messages
546
Reaction score
892
Trophies
0
Location
Australia
XP
2,073
Country
Australia
Ticket to Earth — Nintendo Switch port (Unity 2019.4 / IL2CPP wrapper)

This is a native wrapper / loader that runs the original ARM64 Android build of **Ticket to Earth** on Switch homebrew.

You need files from **Ticket to Earth v1.6.31** (versionCode 213) — both the APK and its .obb file.
https://github.com/ChanseyIsTheBest/tte_nx/tree/main
2026080423484100-4C50C9E55CE6EFA8AC8E22437051E3C3.jpg
2026080500144300-4C50C9E55CE6EFA8AC8E22437051E3C3.jpg
 
Heck ya I played a bit of this a while back. Maybe being on a bigger screen will get me to finish it this time. Thank you!

Edit: can anyone help me figure out how to obtain the OBB data from my device? I have the game installed, but going to the OBB folder for the game shows it as empty. Does my device have to be rooted? Also, I think I'm on the most updated version so how do I get the older version?
 
Last edited by redalchemy,
  • Love
Reactions: ChanseyIsTheBest
Wanted to bump this to say I got ahold of the working game files but I'm having a lot of crashing on startup. I can get to the main menu but it always crashes. Do I need to overclock maybe? I'm on a base v1 switch.
 
Wanted to bump this to say I got ahold of the working game files but I'm having a lot of crashing on startup. I can get to the main menu but it always crashes. Do I need to overclock maybe? I'm on a base v1 switch.
Did you copy the assets over as well as the .obb? Thinking of reasons. You don't need to overclock for this game.
 
Did you copy the assets over as well as the .obb? Thinking of reasons. You don't need to overclock for this game.
It was a premade pack from someone else (it's a reliable source, on a russian tracker site, every other pack I got from them works) but I checked and the assets folder is there. The only weird thing I see is that the obb is 0mb and there is a copy of it ending in .staged. I assumed this was because they had already imported the obb. Is this normal or not? I can try downloading again.
 
It was a premade pack from someone else (it's a reliable source, on a russian tracker site, every other pack I got from them works) but I checked and the assets folder is there. The only weird thing I see is that the obb is 0mb and there is a copy of it ending in .staged. I assumed this was because they had already imported the obb. Is this normal or not? I can try downloading again.
try recopying it maybe fix archive bit on sd card and try launching through title override if you can.
 
try recopying it maybe fix archive bit on sd card and try launching through title override if you can.
I copied it directly to the SD from my PC this time without using FTP and it seems to be working now. Not sure what the problem was before, maybe FTP transfer messed something up. I even made myself a little cursor if anyone else wants to use it.
 

Attachments

  • cursor.png
    cursor.png
    2.2 KB · Views: 1
I copied it directly to the SD from my PC this time without using FTP and it seems to be working now. Not sure what the problem was before, maybe FTP transfer messed something up. I even made myself a little cursor if anyone else wants to use it.
It's good you got it working and good to see my cursor customisation get some use. FYI in works with all my ports that have a virtual cursor which is nearly all of them.
 
  • Love
Reactions: redalchemy

Site & Scene News

Popular threads in this forum