Hacking INAZUMA ELEVEN: Victory Road

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The three quests you mentioned might be some missions in story mode that I haven’t played at all — in fact, I didn’t do any side quests in the story and only cleared the main storyline.As for the two cheat codes I brought up: [Home Team Goals Set to 0 (Delayed Effect)] and [Away Team Goals Set to 99 (Delayed Effect)] — they actually solved my problem of getting stuck in the game back then. I really think these two codes are necessary to add. After all, you just mentioned that they’re for players who aren’t very skilled at the game, and I’m exactly one of them. In short, I couldn’t get past that level no matter what I tried, but I breezed through it smoothly after using these two codes. When it comes to playing games, the more convenient it is, the better.Also, the issue you talked about — the game getting badly stuck or bugged when using Infinite HP and One-Hit KO cheat codes during quests — could be reported to @LaMano to see if he can figure out the cause and fix it.

I remember the problem I ran into was during Chapter 6, where there was a plot twist — our home team was swapped to become the opposing side, and the away team became our own side. That’s exactly why I had to use these two cheat codes.
1767664484101.png


no side quests, and you 1000% sure made them, because they are mandatory in story mode.
cap 6 twist is fun, and but its another case of situational cheats....imo they are not needed, but as they are created they could go to file too, sure...
but if you add too many cheats to the file, teh overlay won't pick them all...

also i didn't reported back because teh same reason, they are situational cheats, not worthy mention.

but in case someone needs a fix...


[Infinite HP + OHK (Press R)]
04000000 00F79DA8 1A8EB18D
00000080
04000000 00F79DA8 14137B68
04000000 01458B48 92400D0D
04000000 01458B4C F10021BF
04000000 01458B50 54000061
04000000 01458B54 B940090D
04000000 01458B58 14000002
04000000 01458B5C 2A1F03ED
04000000 01458B60 17EC8493
20000000


all there is to do in those battles/minigames to game not bug is, only activate(press R in this case) after recive the ball

i will also leave the codes i use, NONE OF THEM CREATED BY ME, i only changed some stuff and placement
 

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View attachment 549605

no side quests, and you 1000% sure made them, because they are mandatory in story mode.
cap 6 twist is fun, and but its another case of situational cheats....imo they are not needed, but as they are created they could go to file too, sure...
but if you add too many cheats to the file, teh overlay won't pick them all...

also i didn't reported back because teh same reason, they are situational cheats, not worthy mention.

but in case someone needs a fix...


[Infinite HP + OHK (Press R)]
04000000 00F79DA8 1A8EB18D
00000080
04000000 00F79DA8 14137B68
04000000 01458B48 92400D0D
04000000 01458B4C F10021BF
04000000 01458B50 54000061
04000000 01458B54 B940090D
04000000 01458B58 14000002
04000000 01458B5C 2A1F03ED
04000000 01458B60 17EC8493
20000000


all there is to do in those battles/minigames to game not bug is, only activate(press R in this case) after recive the ball

i will also leave the codes i use, NONE OF THEM CREATED BY ME, i only changed some stuff and placement
Thank you! I really didn’t pay much attention to this detail. But looking at your screenshot, it seems like I’ve experienced this situation before. Maybe I didn’t use the [Infinite HP + OHK] cheat code back then, so no issues occurred.

It’s great that you’ve already figured out a solution to the problem you discovered—feel free to share it here so we can refine the cheat codes together. If you hadn’t brought this up, chances are no one would’ve noticed it yet. Thank you for fixing this bug!
 
Thank you! I really didn’t pay much attention to this detail. But looking at your screenshot, it seems like I’ve experienced this situation before. Maybe I didn’t use the [Infinite HP + OHK] cheat code back then, so no issues occurred.

It’s great that you’ve already figured out a solution to the problem you discovered—feel free to share it here so we can refine the cheat codes together. If you hadn’t brought this up, chances are no one would’ve noticed it yet. Thank you for fixing this bug!
its already shared


all there is to do in those battles/minigames to game not bug is, only activate(press R in this case) after recive the ball
 
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I would like to ask whether [Infinite HP + OHK] requires holding down the R button or pressing the R button once?
both should work, but it activates as soon as you press.
if you want change from press to hold,
change 00000080 to 80000080
that should do the trick
 
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The three quests you mentioned might be some missions in story mode that I haven’t played at all — in fact, I didn’t do any side quests in the story and only cleared the main storyline.As for the two cheat codes I brought up: [Home Team Goals Set to 0 (Delayed Effect)] and [Away Team Goals Set to 99 (Delayed Effect)] — they actually solved my problem of getting stuck in the game back then. I really think these two codes are necessary to add. After all, you just mentioned that they’re for players who aren’t very skilled at the game, and I’m exactly one of them. In short, I couldn’t get past that level no matter what I tried, but I breezed through it smoothly after using these two codes. When it comes to playing games, the more convenient it is, the better.Also, the issue you talked about — the game getting badly stuck or bugged when using Infinite HP and One-Hit KO cheat codes during quests — could be reported to @LaMano to see if he can figure out the cause and fix it.

I remember the problem I ran into was during Chapter 6, where there was a plot twist — our home team was swapped to become the opposing side, and the away team became our own side. That’s exactly why I had to use these two cheat codes.
Post automatically merged:


Spirit Card x999 (Only Obtained Spirits) — Activates in InventorySpirit Card x99 (Only Obtained Players) — Activates in InventoryHero Spirit Card x99 — Deactivates Hero LimitationIf you activate these four cheat codes at the same time, the game will crash and exit. You can only activate one at a time. Since I haven’t fully figured out the mechanics of Spirit Cards yet, I can only confirm that the numerical values change when using the codes — but they cannot be enabled simultaneously.

It is because both cheats
Spirit Card x999 (Only Obtained Spirits) — Activates in InventorySpirit Card x99 (Only Obtained Players) — Activates in InventoryHero Spirit Card x99
Using the same code cave... I would say you need one or the other but not both at the same time. Should I write that somewhere? The one with obtained player gives you more than the other...
I could do 2 different code caves but makes no sense to have both enabled... The one gives you all you already have and the other gives you the same and more of the other spirit types... They would write each other over, the one with 99 and the other with 999
Post automatically merged:

The three quests you mentioned might be some missions in story mode that I haven’t played at all — in fact, I didn’t do any side quests in the story and only cleared the main storyline.As for the two cheat codes I brought up: [Home Team Goals Set to 0 (Delayed Effect)] and [Away Team Goals Set to 99 (Delayed Effect)] — they actually solved my problem of getting stuck in the game back then. I really think these two codes are necessary to add. After all, you just mentioned that they’re for players who aren’t very skilled at the game, and I’m exactly one of them. In short, I couldn’t get past that level no matter what I tried, but I breezed through it smoothly after using these two codes. When it comes to playing games, the more convenient it is, the better.Also, the issue you talked about — the game getting badly stuck or bugged when using Infinite HP and One-Hit KO cheat codes during quests — could be reported to @LaMano to see if he can figure out the cause and fix it.

I remember the problem I ran into was during Chapter 6, where there was a plot twist — our home team was swapped to become the opposing side, and the away team became our own side. That’s exactly why I had to use these two cheat codes.
Post automatically merged:


Spirit Card x999 (Only Obtained Spirits) — Activates in InventorySpirit Card x99 (Only Obtained Players) — Activates in InventoryHero Spirit Card x99 — Deactivates Hero LimitationIf you activate these four cheat codes at the same time, the game will crash and exit. You can only activate one at a time. Since I haven’t fully figured out the mechanics of Spirit Cards yet, I can only confirm that the numerical values change when using the codes — but they cannot be enabled simultaneously.

I think reproducing the chapter... Can I replay elements when I have cleared it in the first place without doing Restory etc?
Post automatically merged:

View attachment 549605

no side quests, and you 1000% sure made them, because they are mandatory in story mode.
cap 6 twist is fun, and but its another case of situational cheats....imo they are not needed, but as they are created they could go to file too, sure...
but if you add too many cheats to the file, teh overlay won't pick them all...

also i didn't reported back because teh same reason, they are situational cheats, not worthy mention.

but in case someone needs a fix...


[Infinite HP + OHK (Press R)]
04000000 00F79DA8 1A8EB18D
00000080
04000000 00F79DA8 14137B68
04000000 01458B48 92400D0D
04000000 01458B4C F10021BF
04000000 01458B50 54000061
04000000 01458B54 B940090D
04000000 01458B58 14000002
04000000 01458B5C 2A1F03ED
04000000 01458B60 17EC8493
20000000


all there is to do in those battles/minigames to game not bug is, only activate(press R in this case) after recive the ball

i will also leave the codes i use, NONE OF THEM CREATED BY ME, i only changed some stuff and placement

Haha, didn't know that for this kind of battle the cheat was also working
Post automatically merged:

I can add the cheat with the goals vice versa... Then I would make a master code and the 4 cases out of it to preserve lines and not needed so much Instructions
Will add later
 
Last edited by LaMano,
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It is because both cheats
Spirit Card x999 (Only Obtained Spirits) — Activates in InventorySpirit Card x99 (Only Obtained Players) — Activates in InventoryHero Spirit Card x99
Using the same code cave... I would say you need one or the other but not both at the same time. Should I write that somewhere? The one with obtained player gives you more than the other...
I could do 2 different code caves but makes no sense to have both enabled... The one gives you all you already have and the other gives you the same and more of the other spirit types... They would write each other over, the one with 99 and the other with 999
Post automatically merged:



I think reproducing the chapter... Can I replay elements when I have cleared it in the first place without doing Restory etc?
Post automatically merged:



Haha, didn't know that for this kind of battle the cheat was also working
Post automatically merged:

I can add the cheat with the goals vice versa... Then I would make a master code and the 4 cases out of it to preserve lines and not needed so much Instructions
Will add later
As for the soul card-related cheat codes, I’ve got it now — activating them one by one when using them actually doesn’t make much of a difference.Regarding the issue with lineup swapping in Chapter 6 that I mentioned, I’m honestly not sure if it’s possible to replay it. When I ran into problems, it was you who gave me the cheat code that sets the home team’s goals to 0 and the away team’s goals to 99 — that’s how I managed to clear the chapter smoothly.Besides that, the revised and optimized cheat codes this time are super useful! At the very least, the tactics-related cheat codes work perfectly now — they were completely useless before, but their effects are really stable now!
Post automatically merged:

I think you should add a note to the usage instructions for the soul card-related cheat codes stating that they cannot be activated all at once, as doing so may easily lead to glitches or crashes.I recall that the previous versions of these soul card cheat codes could be enabled simultaneously without issues.This reminder is to prevent future users from being unaware of the updated usage rules and still trying to activate all of them at the same time like before.
Post automatically merged:

Please let me know once the goal swapping cheat code has been added. Thank you!
 
Last edited by weilai,
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You are right... Next time when I am on my PC I could add the cheat I gave to weilai.
But I want to improve it. Because now each of this cheat needs approximately 8 lines of cheats... So 4 times 8 would be 32 and at the end we are limited when it comes to the whole file if I remember correctly...
So I would improve the shared parts so that only the variable part is in each cheat for example 1 line for 99 goals home team and 1 line in the other cheat for 0 goals the home team and the same goes for the away team... And all other shared code which team is actually running every second through the code and separate the handling I will do in one shared function/cheat which you have to activate before
 
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What you want isn't the "0 home 99 visitor"?
LaMano stated that he would revise the code – it's not the previous version anymore. What I need are the cheat codes he has updated/improved.
Post automatically merged:

It's certainly okay to use the previous version. Adding the cheats for 0 home team goals and 99 away team goals won’t hit the limit either.Because I checked and saw that LaMano had removed the merged cheats from Patjenova, so there’s plenty of space now.The cheat file even had enough room when it still included all the ones Patjenova provided—let alone now that a lot of them have been deleted.
Post automatically merged:

You are right... Next time when I am on my PC I could add the cheat I gave to weilai.
But I want to improve it. Because now each of this cheat needs approximately 8 lines of cheats... So 4 times 8 would be 32 and at the end we are limited when it comes to the whole file if I remember correctly...
So I would improve the shared parts so that only the variable part is in each cheat for example 1 line for 99 goals home team and 1 line in the other cheat for 0 goals the home team and the same goes for the away team... And all other shared code which team is actually running every second through the code and separate the handling I will do in one shared function/cheat which you have to activate before
Your concerns are actually unfounded. I’ve checked and found that you’ve already deleted a lot of the merged code related to Patjenova.It will work perfectly fine if we just keep using the previous code you gave me—0 home team goals and 99 away team goals.Of course, I can wait for your optimized version if it doesn’t take up too much of your time and energy.I just don’t want you to go to so much trouble—you’ve already done more than enough.
 
Last edited by weilai,
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LaMano stated that he would revise the code – it's not the previous version anymore. What I need are the cheat codes he has updated/improved.
Post automatically merged:

It's certainly okay to use the previous version. Adding the cheats for 0 home team goals and 99 away team goals won’t hit the limit either.Because I checked and saw that LaMano had removed the merged cheats from Patjenova, so there’s plenty of space now.The cheat file even had enough room when it still included all the ones Patjenova provided—let alone now that a lot of them have been deleted.
Post automatically merged:


Your concerns are actually unfounded. I’ve checked and found that you’ve already deleted a lot of the merged code related to Patjenova.It will work perfectly fine if we just keep using the previous code you gave me—0 home team goals and 99 away team goals.Of course, I can wait for your optimized version if it doesn’t take up too much of your time and energy.I just don’t want you to go to so much trouble—you’ve already done more than enough.

I will revisit it again if I can look more on the visual side because it is okay to set it in the background but maybe I can achieve more/better here.. but wasn't easy
 
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LaMano, thank you for your patience and hard work.
I have tested the new Tactics codes and they still don't work.
[Inf Tactics Time]
04000000 01458A8C 00000002

[Enemy Tactics Time 0]
04000000 01458A90 00000002

[Tactics no Cooldown]
04000000 01458A94 00000002

About the code of "Speed Up Players", it makes all move speed up and weird animation.
I suggest only "Dash speed" or "Dribble speed" like the Tactics's effect.
D0zevdpR_o.jpg
 
LaMano, thank you for your patience and hard work.
I have tested the new Tactics codes and they still don't work.
[Inf Tactics Time]
04000000 01458A8C 00000002

[Enemy Tactics Time 0]
04000000 01458A90 00000002

[Tactics no Cooldown]
04000000 01458A94 00000002

About the code of "Speed Up Players", it makes all move speed up and weird animation.
I suggest only "Dash speed" or "Dribble speed" like the Tactics's effect.
D0zevdpR_o.jpg

For the tactics you need also this cheat above where something stated with "activate when using cheats below"
This is needed for all tension, keeper, tactics, super power, bond cheats to work properly

You mean this speed x1,3 and speed x2 cheats? No it does not only consider dash speed... It is the general walking speed also and maybe as you notices also animations?!
What you could do is only activate it when you press ZR? So then it is only changed with ZR and animations are back to normal

That is also the advantage in the cheat that the enemy can not properly move that the keeper of the enemy has also a very long reaction phase
 
For the tactics you need also this cheat above where something stated with "activate when using cheats below"
This is needed for all tension, keeper, tactics, super power, bond cheats to work properly

You mean this speed x1,3 and speed x2 cheats? No it does not only consider dash speed... It is the general walking speed also and maybe as you notices also animations?!
What you could do is only activate it when you press ZR? So then it is only changed with ZR and animations are back to normal

That is also the advantage in the cheat that the enemy can not properly move that the keeper of the enemy has also a very long reaction phase
Sorry, I forgot to update the master code. The tactics codes work now.
Yes, press ZR to speed up. Dash speed X 2 only. The other moves are still normal.
Thank you anyway.
 
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LaMano, thank you for your patience and hard work.
I have tested the new Tactics codes and they still don't work.
[Inf Tactics Time]
04000000 01458A8C 00000002

[Enemy Tactics Time 0]
04000000 01458A90 00000002

[Tactics no Cooldown]
04000000 01458A94 00000002

About the code of "Speed Up Players", it makes all move speed up and weird animation.
I suggest only "Dash speed" or "Dribble speed" like the Tactics's effect.
D0zevdpR_o.jpg
[Inf Tactics Time]
04000000 01458A8C 00000002

[Enemy Tactics Time 0]
04000000 01458A90 00000002

[Tactics no Cooldown]
04000000 01458A94 00000002

Weird, it works totally fine for me.
 
[Inf Tactics Time]
04000000 01458A8C 00000002

[Enemy Tactics Time 0]
04000000 01458A90 00000002

[Tactics no Cooldown]
04000000 01458A94 00000002

Weird, it works totally fine for me.

I think he/she forgot to activate "Activate when Using Cheats Below" cheat for it to work
 
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Hello to everybody, is there a way to use a code for removing all the spirit in the inventory? I try the 99 spirit and now I have all the 5k player and is a bit messy I did not know That the code give all the player variant, is there a way to remove the spirits for better orginize the inventory?
 
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