Gonna answer: Yes and no.
Regarding the right stick and the Select button, I haven't got them working.
I would try to use GamePad.GetButtonTrigger(N3dsButton.Emulation_R_Right/Left/Down/Up); and manually converting that to Vector2. If that doesn't work, my second option would be enabling in Player Settings the ExtraPad toggle. ExtraPad should be the CirclePadPro, as it's mentioned like that in the Nintendo World documentation, but it may work with the N3DS stick.
For the new 3ds buttons, you need to have it set as target. Then you can use the regular API:Has anyone managed to use some of the New 3DS buttons, such as the right circlepad, ZR, and ZL?
C#:
GamePad.GetButtonTrigger(N3dsButton.ZL);
GamePad.GetButtonTrigger(N3dsButton.ZR);
Regarding the right stick and the Select button, I haven't got them working.
The API exposes CirclePadPro, and I thought it would read it and the New 3DS buttons in the same way, but apparently not.
I would try to use GamePad.GetButtonTrigger(N3dsButton.Emulation_R_Right/Left/Down/Up); and manually converting that to Vector2. If that doesn't work, my second option would be enabling in Player Settings the ExtraPad toggle. ExtraPad should be the CirclePadPro, as it's mentioned like that in the Nintendo World documentation, but it may work with the N3DS stick.










