Preliminary list of updated homebrew apps and tools for FW 21.0.0 | AMS 1.10.0 | Please add your findings!!!

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I already did that (see first post)
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no, but they already posted an official (russian) testing version some post above
I cant find it. i also installed DBI from the github and it crashed
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@drizztbsd where could i find the testing version?​

 
I cant find it. i also installed DBI from the github and it crashed
Post automatically merged:

@drizztbsd where could i find the testing version?​

first post or https://gbatemp.net/threads/sigpatc...-fusee-package3.571543/page-308#post-10768697
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Can something be done for these two?
https://github.com/giovannimirulla/TsVitch
since the original includes Google Analytics + advertisement + other tracking I decided to fork it by removing all this cr@p:

https://github.com/drizzt/TsVitchPE/releases/tag/v0.2.1.1
 
Esto fue fácil;)
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Ahora GitHub está en línea... este software incluye muchas cosas extrañas, como publicidad y creación de perfiles... por suerte es posible desactivarlo durante la fase de compilación... estoy trabajando en ello...
Sys-tune please
 
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would it be possible for some one to look into emuiibo it seems to be causing my zelda breath of the wild to freeze and in not be able to launch with out disabling other sysmodules and even when i do and go into game the minute i select continue and launch a save the game freezes so i disabled emuiibo and now everything works as it should with out having to disable other modules there is either a bug or emuiibo is taking up so much memory that the game cant launch which is odd cuz all the other games work with emuiibo just fine including totk so for now i gues ill just leave emuiibo disabled and use my physical amiibo emulator that has all them on it but hoperfully this can be fixed
 

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Last edited by mathew77,
This is my ldn_mitm fork that includes the Pokémon Legends Z-A Freeze Fix.

I wasn't able to test if it's working on games due to sys-patch wasn't working properly at the moment and I downgrade to FW 20.4.

However the .nro didn't crash when I launched it + I was on FW 21.

I reinstalled FW 21 with the latest sys-patch from the Github repo and can confirm this is working on FW 21 properly.

Game tested: Pokémon Legends ZA
 
Last edited by StevensND,
Linkalho Mod fix infinite "Checking" loop

 
Last edited by josete2k,
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