Emulation Request: Pokemon Legends ZA shaders for Ryujinx

  • Thread starter Thread starter Zekozimo
  • Start date Start date
  • Views Views 19,854
  • Replies Replies 37
Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
um how do i change the value of pixel shader? I created the .ini folder but these settings did not work, the folder should be in same folder as addon64 file right?
Post automatically merged:

Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
Do we need to do this everytime we reopen the game cause the value might change or 1 time is enough?
 

Attachments

  • image_2025-10-18_170721937.png
    image_2025-10-18_170721937.png
    77.5 KB · Views: 62
Last edited by Ash69,
Thanks guys! Between the cache and the shader toggler, that fixed almost all of my issues. Now I just need to figure out how to increase the draw distance of things so they don't pop in from 5ft in front of my face.
I know Ryujinx has issues with things blinking in and out of existence too, but that seems to be an emu issue. Hopefully that gets fixed soon.
 
Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
https://gofile.io/d/9Vch8O can you check my vid please it's pixel shader no. 69 that works fine but after i click done it dosen't get applied why?
Post automatically merged:

Thanks guys! Between the cache and the shader toggler, that fixed almost all of my issues. Now I just need to figure out how to increase the draw distance of things so they don't pop in from 5ft in front of my face.
I know Ryujinx has issues with things blinking in and out of existence too, but that seems to be an emu issue. Hopefully that gets fixed soon.
can you pls help me check my above comment.
 
Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
Sorry to ask, but my first time emulating like this
and how do i open the ShaderToggler to change it into this?

can i get a quick instruction?
thanks
 
Yeah of course, help yourself to it. Just paste the following inside the ShaderToggler.ini

If there isn't one present in your folder, just create one or overwrite an existing one with these exact inputs.

I've also included an image so you can view the text structure more clearly.

[General]
AmountGroups=1

[Group0_VertexShaders]
AmountHashes=0

[Group0_PixelShaders]
ShaderHash0=1386779941
AmountHashes=1

[Group0_ComputeShaders]
AmountHashes=0

[Group0]
Name=default
ToggleKey=1879048192
IsActiveAtStartup=True
I copied this and still had these issues how can I find the culprit for myself and disable it?
Post automatically merged:

Sorry to ask, but my first time emulating like this
and how do i open the ShaderToggler to change it into this?

can i get a quick instruction?
thanks
you can open it with the editor that comes with windows and then just copy and paste that
 
I copied this and still had these issues how can I find the culprit for myself and disable it?
Post automatically merged:


you can open it with the editor that comes with windows and then just copy and paste that
what editor?

and then what file do i open with the editor

Sorry for the novice questions
 
I copied this and still had these issues how can I find the culprit for myself and disable it?
Post automatically merged:


you can open it with the editor that comes with windows and then just copy and paste that
omg I am so dumb I fixed it
Post automatically merged:

what editor?

and then what file do i open with the editor

Sorry for the novice questions
the file u want to edit is called ShaderToggler.ini and the editor programm is just called editor
Post automatically merged:

what editor?

and then what file do i open with the editor

Sorry for the novice questions
if u dont have the programm caled editor you can download it in the Microsoft store for free
 
omg I am so dumb I fixed it
Post automatically merged:


the file u want to edit is called ShaderToggler.ini and the editor programm is just called editor
Post automatically merged:


if u dont have the programm caled editor you can download it in the Microsoft store for free
I see... Where is the ShaderToggler file located?
i can't seem to find it
 
I see... Where is the ShaderToggler file located?
i can't seem to find it
should be the same location ur emulator / reshade is at (make sure to create the file by clicking on new in the addon tab in the reshade window, also make sure to read the general info and help in the same tab after editing the file)
 
should be the same location ur emulator / reshade is at (make sure to create the file by clicking on new in the addon tab in the reshade window, also make sure to read the general info and help in the same tab after editing the file)
i'm sorry i tried following, but i have no clue what i'm doing or what this means lol


there's no with the Shadertoggle name in the folder where my emulator is
and when looking it up it doesn't really show up
tried making a ini file but had no success

Is reshade a tool, no? i looked it up and its a shaders tool, should i download it?
 
Are these the bugs you're alluding to? I've gone and included some captures.

If you're familiar with ReShade, you can take advantage of addons like ShaderToggler to rid yourself of those nasty artifacts and save yourself a trip to OpenGL.
so this actually ended up getting rid of it... for the first couple minutes of gameplay hahaha. unfortunately the visual weirdness ends up coming back eventually:
Ryujinx Nvidia Profile Screenshot 2025.10.18 - 10.16.28.80.png
Ryujinx Nvidia Profile Screenshot 2025.10.18 - 10.16.34.66.png
 
Does anyone know how to make the Ryujinx connect locally with another switch? That’s not hacked or modded?!
Not possible, though you can connect a modded switch with ryujinx ldn build.
Post automatically merged:

so this actually ended up getting rid of it... for the first couple minutes of gameplay hahaha. unfortunately the visual weirdness ends up coming back eventually:
View attachment 534123View attachment 534124
You'll have to do it again if you restart the game.
Post automatically merged:

i'm sorry i tried following, but i have no clue what i'm doing or what this means lol


there's no with the Shadertoggle name in the folder where my emulator is
and when looking it up it doesn't really show up
tried making a ini file but had no success

Is reshade a tool, no? i looked it up and its a shaders tool, should i download it?
Step 1: Download reshade With full add on support.

Step 2: Download shader toggler from GitHub fransbouma.

Step 3: Open reshade select the ryujinx.exe -> vulkan -> Install default selected files -> finish

Step 4: put the shader toggler.addon64 file where ryujinx.exe is located.

Step 5: run the game Press home button to open reshade menu -> Go to add-on tab make sure shader toggler is visible there.

Step 6: Follow this video to learn how to use it :
 
  • Like
Reactions: Zekozimo
so this actually ended up getting rid of it... for the first couple minutes of gameplay hahaha. unfortunately the visual weirdness ends up coming back eventually:
View attachment 534123View attachment 534124

The reason you're seeing these bugged visuals again is because a 2nd instance of these broken shaders exists elsewhere in your game that weren't present in mine.

I can't help you here, because the identifier for these bugged shader you're seeing would be different to mine. I would have no way of ridding you of these visuals on my backend. So you're just going to have to do it yourself. But that's OK, because it's simple, and I'm going to show you how to do it.


- First thing you want to do is park yourself in front of the bugged visuals. It must remain on screen during this operation, so keep it in view.
- Proceed to summon the ReShade Overlay. The default key is Home and advance to the Add-ons Tab.
- Underneath the Headers; Shader Toggle, List of Toggle Groups - click on Change Shaders. A new overlay will now appear in the top left corner of your screen.
- Now use Number Pad Numbers #1 & #2 to cycle through Pixel Shader Group. If Number Pad isn't working, make sure Num lk is enabled on your Keyboard.
- The goal now is to keep spamming Number Pad #1 or #2 until we hit on the problematic shader before you. You'll know you've done it when the bugged visuals disappear. Once you've zeroed in on the bugged shader in question, hit Number Pad #3 to save that specific entry and log it as something you want to hide.
- Now Save your work by clicking the Done AND Save All Toggle Group buttons.

Now If you encounter these bugged shader again that means a new, different instance exists still in your game, and they haven't been fully eradicated. Just repeat the process again. This doesn't mean the previous one you hid are null, but rather, another instance has cropped up, and you have to deal with it as well.

That's it.

If you're still stumped on something, and you want me to clarify anything, feel free to reach out here or in a private message.
 
Last edited by Lunavelle,
Not possible, though you can connect a modded switch with ryujinx ldn build.
Post automatically merged:


You'll have to do it again if you restart the game.
Post automatically merged:


Step 1: Download reshade With full add on support.

Step 2: Download shader toggler from GitHub fransbouma.

Step 3: Open reshade select the ryujinx.exe -> vulkan -> Install default selected files -> finish

Step 4: put the shader toggler.addon64 file where ryujinx.exe is located.

Step 5: run the game Press home button to open reshade menu -> Go to add-on tab make sure shader toggler is visible there.

Step 6: Follow this video to learn how to use it :

Holy cow it worked
thank you so much!!!!

(Also thanks meowge for trying to help too)
 
The reason you're seeing these bugged visuals again is because a 2nd instance of these broken shaders exists elsewhere in your game that weren't present in mine.

I can't help you here, because the identifier for these bugged shader you're seeing would be different to mine. I would have no way of ridding you of these visuals on my backend. So you're just going to have to do it yourself. But that's OK, because it's simple, and I'm going to show you how to do it.


- First thing you want to do is park yourself in front of the bugged visuals. It must remain on screen during this operation, so keep it in view.
- Proceed to summon the ReShade Overlay. The default key is Home and advance to the Add-ons Tab.
- Underneath the Headers; Shader Toggle, List of Toggle Groups - click on Change Shaders. A new overlay will now appear in the top left corner of your screen.
- Now use Number Pad Numbers #1 & #2 to cycle through Pixel Shader Group. If Number Pad isn't working, make sure Num lk is enabled on your Keyboard.
- The goal now is to keep spamming Number Pad #1 or #2 until we hit on the problematic shader before you. You'll know you've done it when the bugged visuals disappear. Once you've zeroed in on the bugged shader in question, hit Number Pad #3 to save that specific entry and log it as something you want to hide.
- Now Save your work by clicking the Done AND Save All Toggle Group buttons.

Now If you encounter these bugged shader again that means a new, different instance exists still in your game, and they haven't been fully eradicated. Just repeat the process again. This doesn't mean the previous one you hid are null, but rather, another instance has cropped up, and you have to deal with it as well.

That's it.

If you're still stumped on something, and you want me to clarify anything, feel free to reach out here or in a private message.
phew you really saved my bacon. this totally works! thank you so much for taking the time to type it all out i really really appreciate it :D
 

Site & Scene News

Popular threads in this forum