Hacking ROM Hack Pokemon Legends Z-A Cheat Database

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After naming the folder for a cheat the creating another folder inside that named cheat, what do I name the text file with the cheat inside? Im trying to use the Pokémon spawner cheat.
 
ofc, in ryujinx you need to restart game if you want to enable or disable cheats, cause it can't handle cheats like hardware
Yeah, I needed a cheat to be able to deactivate the mega form in game, without having to restart the emulator XD
 
@Feorix your best chance is a asm code with button triggers... in that case you'll need 2 codes, one to set it on holding a button and then other one to deactivate/restore :)
 
After naming the folder for a cheat the creating another folder inside that named cheat, what do I name the text file with the cheat inside? Im trying to use the Pokémon spawner cheat.
Cheat file should be called 7222E13ECF6ADB32.txt
 
Thank you. Is this for all cheats? I'm also not using the day 1 patch, will that affect the cheat code?
For switch hardware that is definitely the case, and from what I understand about cheats in emulators, they all require the file to have the Build ID as the filename too.

1.0.0 and 1.0.1 have the same Build ID, so most 1.0.1 cheats should work in 1.0.0. Do note that cheat functionality can vary when used with emulators though.
 
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For switch hardware that is definitely the case, and from what I understand about cheats in emulators, they all require the file to have the Build ID as the filename too.

1.0.0 and 1.0.1 have the same Build ID, so most 1.0.1 cheats should work in 1.0.0. Do note that cheat functionality can vary when used with emulators though.
Ok thank you!
 
Hello, i've tried some of those cheats, but got a problem, about mine great poke balls. So, I tested the codes, and apparently my game bugged, because of the great pokeballs, even disabling the cheat, and selling them and then saving and buying them manually, and saving. They never stay saved. Can anyone help me?
 
Hello, i've tried some of those cheats, but got a problem, about mine great poke balls. So, I tested the codes, and apparently my game bugged, because of the great pokeballs, even disabling the cheat, and selling them and then saving and buying them manually, and saving. They never stay saved. Can anyone help me?
Use these codes: https://github.com/entropiccode/legends_za_item_codes/blob/main/pokeballs.txt

You will need to enable and disable the code, then save and reload your game. That should fix the bugged poke balls.
 
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Yeah, I needed a cheat to be able to deactivate the mega form in game, without having to restart the emulator XD
yyou can try this but i cant guarantee it work... backup your save


[Max/Infinite Mega Energy (Hold L) - OFF / Restore]
80000020
04000000 002E7798 BD01AA61
04000000 02FC7254 52807094
04000000 02FC7258 B9000514
04000000 02FC725C A9405514
20000000

[Max/Infinite Mega Energy (Hold R) - ON]
80000010
040A0000 002E7798 14B37EAE
040A0000 02FC7250 1C000061
040A0000 02FC7254 BD01AA61
040A0000 02FC7258 174C8151
040A0000 02FC725C 42C80000
20000000
 
yyou can try this but i cant guarantee it work... backup your save


[Max/Infinite Mega Energy (Hold L) - OFF / Restore]
80000020
04000000 002E7798 BD01AA61
04000000 02FC7254 52807094
04000000 02FC7258 B9000514
04000000 02FC725C A9405514
20000000

[Max/Infinite Mega Energy (Hold R) - ON]
80000010
040A0000 002E7798 14B37EAE
040A0000 02FC7250 1C000061
040A0000 02FC7254 BD01AA61
040A0000 02FC7258 174C8151
040A0000 02FC725C 42C80000
20000000
Unfortunately it didn't work, but thanks anyway :cry:
 
Finally, I think the Mega Stone IDs are wrong here : https://github.com/entropiccode/legends_za_item_codes/blob/main/legends_za_item_ids.md.

For example, instead of holding Lucarionite, Lucario held an Abomasite. However, my line of code is
[0448 Lucario]
040A0000 02FC7FF0 000001C0
040A0000 02FC7FFC 00000032
040A0000 02FC7FF8 000002A2

It says that 02A2 is lucarionite. Did I do something wrong ?
The same thing happened to me with another mega stone I tried.
 
Finally, I think the Mega Stone IDs are wrong here : https://github.com/entropiccode/legends_za_item_codes/blob/main/legends_za_item_ids.md.

For example, instead of holding Lucarionite, Lucario held an Abomasite. However, my line of code is
[0448 Lucario]
040A0000 02FC7FF0 000001C0
040A0000 02FC7FFC 00000032
040A0000 02FC7FF8 000002A2

It says that 02A2 is lucarionite. Did I do something wrong ?
The same thing happened to me with another mega stone I tried.
No, they're definitely not wrong as I've validated that each one adds the item it says its does personally. If the Lucarionite ID gave you Abomasite that means the index is incremented by 1, as Abomasite should be 02A3. Try 02A1, which should be Aerodactylite?
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Chikorita and Mewtwo is not working on Console it seems. All the other ones i tried work besides those 2.
Others have got Mewtwo working on console no problem. Share the codes you're using.
 
can someone create a cheat to turn off mega evolution that does not require a button press for the people using emulators as the cheats that require button presses don't work on switch emulators and never have?
 
can someone create a cheat to turn off mega evolution that does not require a button press for the people using emulators as the cheats that require button presses don't work on switch emulators and never have?
Given that emulators require a reset to disable codes, how would that code work?

Like, you're using Infinite Mega Energy, then you enable the code to disable Mega Evolution. Wouldn't Mega Evolution then be disabled until you reset your emulator again?
 

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