i seen its possible to use only bottom screen when operate twilight menu. Would be possible to only use upper screen? i have one ds, with broken lower screen, and i would like to play only gb, gbc and gba on it...
I tried it on a DSi using the system SD card, both with and without a RAM disk. It does not work as of v27.16.0 (latest so far), as it displays aAny way to make Mario Paint Composer DS work on TWiLightMenu++ ?
https://www.gamebrew.org/wiki/Mario_Paint_Composer_DS
FAILED TO INITIALIZE FILESYSTEM.error message.
You'll have to wait until nds-bootstrap includes a fix.Hey team. A full eng patch of IE3: Ogre recently released (link here). https://www.reddit.com/r/inazumaeleven/comments/1mqbz28/inazuma_eleven_3_full_eng_patch/
Unfortunately I get the a white screen freeze due to the AP whenever I wrap up the intro. Existing AP fixes in twilight menu currently do not seem to work.
Might anyone know of any fixes? I’ve been looking into possibly hex editing to fix but figured twilight may have a fix embedded.
Thanks
Gotcha. Would that be a part of the next bootstrap release ? ThanksYou'll have to wait until nds-bootstrap includes a fix.

Please update then.View attachment 523670
Happens whenever i wanna take a screenshot; on nds bootstrap 2.4.0

Where is the game being launched from? A flashcard or the DSi's SD card?Running the latest v27.16.0: 4th of July Release on my DSi with Twilight Menu DSi (modded the dsi).
I cant run Pokemon white on DSI mode since it just gets stuck on white screen, going into ds mode works though.
is it a known bug?
It works without issues on my 3ds
DSi's SD cardWhere is the game being launched from? A flashcard or the DSi's SD card?

Try re-installing then.DSi's SD card

Try re-installing then.Hello,
Maybe someone could help me.
I have an issue with Warioware D.I.Y on DSI xl;
It's possible to play 2 - 3 minutes but after a loading, the game crash and go back to Twilight Menu++.
Please find the logs.
Thank you![]()

That would require patching TWL_FIRM, which is out of my scope.@RocketRobz I'm blown away that there's continuing support for this. The work you've done preserving this incredible library is a relevant event in gaming history; I'm being completely genuine about that. Thank you, thank you, thank you.
I also have a question. I was playing SNES9x the other day and was thinking about how the 3DS slider "activates" a slightly crisper image. Almost like a fake upscale, probably related to the top screen's crazy resolution to accommodate 3D. I don't really know.
But I was wondering if that could potentially be patched into Twilight Menu too? Maybe not, since it's on the DSi side. I was just thinking about it since literally the only thing we're missing is SOME way to get DS to scale a little better, especially on N3DSXL. But I'm sure there's a good reason.
Anyway. Thanks again for all your efforts!
Ah, I see. That makes sense!That would require patching TWL_FIRM, which is out of my scope.

That also requires patching TWL_FIRM.Ah, I see. That makes sense!
Okay, I had another idea though. What about adding a DS Lite system border to NDS games when played in native resolution, similar to what VC Gameboy and Game Gear games have?
Doesn't have to be 3D, but I bet it would make native resolution feel a lot less tiny, especially on a N3DS XL! What do you think?
DANG. Well thanks anyway!That also requires patching TWL_FIRM.


I just use the default scaling, as I personally don't mind it.DANG. Well thanks anyway!
I'm so OCD about the scaling; I'm just trying to find a way to enjoy it, haha. Other than getting a DSiXL
I have TWL Patcher, but I can never decide which filter looks good or better than the default. Are there settings on there that you use and prefer?