DeadSkullzJr's GBA Cheat Database
Hello guys and gals, I have decided to release my work in progress GBA cheat database. Before anyone gets excited however, some things need to be mentioned about the current condition of this release.
IMPORTANT:
1. This is the first initial release of my GBA cheat database, namely for the time being, specifically for the EZ-FLASH Omega (Definitive Edition) line of flash cartridges. The main reason for this prominently has to do with people making a lot of requests specifically for this use case. I have a separate database in the works that will act as a more appropriate definitive cheat database for broader use cases. This process is time consuming considering the capabilities of the EZ-FLASH Omega (Definitive Edition) line of flash devices are far more limited than majority of other solutions out there. Essentially, I have to juggle two separate databases (adjustments to the workflow will occur in the future to make this less of a problem). The main reason why this thread is titled broadly, is due to future proofing for my work on this project, as I plan to expand further than just supporting the flash cartridges mentioned.
2. This initial release is built using many existing cheat codes from the internet. I decided to go this route for the initial base release, that way there is some sort of foundation for users to utilize, while I continue to work out the issues, and add new cheats of my own as time goes on. I initially was going to just start from absolute scratch with purely cheats of my own, the problem is, despite such efforts, there isn't a realistic way I could do this to the point I could populate a giant library in one sitting and quickly. Making cheats takes dedication, time, and patience, so I ultimately decided to create a rough base to work with and move forward from there.
3. Due to the second point mentioned, this release will not be functionally perfect. Some games will have many cheats that work, as well as a few that won't. There are a few games that don't have cheats at all (yet), but a cheat file will be present for when I populate said entries with functional cheats. Many of the lists do not carry a giant list of cheats, especially for many popular games known to generally have a large arsenal of cheats all over the internet. While this will seem weird and unfortunate, part of the problem again stems from limitations with what is possible with the EZ-FLASH Omega (Definitive Edition) flash devices, many cheats found online just aren't compatible due to their more advanced nature in how they operate. The other part of the problem is, I still need to sort out the work environment for GBA specific activities, as it seems some of the emulators and general resources out there have really weird limitations of their own that makes this process difficult to deal with (noticed a lot of issues when testing quite a few cheat codes out, so this should be interesting to try and work out). One other obvious reason also has to stem from the fact I haven't checked with a bunch of other sources online when I was creating this release. The few sources I did look into, I ran into too many poorly made cheats that didn't work at all, or only partially worked, ultimately decided to just stick to what I had for now.
4. Since this release consists of a new database of cheats, there won't be as many as what the EZ-FLASH developers provided with their database (not accounting for the cheats that didn't work at all for many of the game entries). Some games may or may not have as many as their database for a specific game. I obviously don't have ALL of the games present in this database, additions will come over time.
POSITIVES CHANGES:
1. I redid the way game entries are interpreted by the EZ-FLASH Omega (Definitive Edtition) flash cartridges, allowing for additional cheats to be added to the file system, well past what the EZ-FLASH developers provided from their database. This does however have a drawback, since many of the games are now renumbered, they won't match the numbering system that the EZ-FLASH developers went with for their database. So if you wanted to reuse one of their entries, you'll have to change the file name to match the new number set in my database. The system I went with is based on No-Intro's numbering system, leaving room for additional entries and general growth overall in the future.
2. Despite the rough initial release, I already have goals set in place on what I plan to do next moving forward. For now I will likely continue adding and fixing cheats to help fill out the database further while working on the bigger changes on the side. The initial goal is to get the database in a position where it's usable enough, that way I can shift gears and start doing more custom work for the database.
UNFORTUNATE CIRCUMSTANCES:
1. Due to the way the EZ-FLASH developers designed the Omega (Definitive Edition) kernels respectively, ROM hacks are unfortunately going to get the massive short end of the stick. The way cheat file detection is handled is rather extremely basic, and due to the way ROM hacks are made, 9/10 they will piggyback off the original game's cheat list. This sounds fine on paper, but because some ROM hacks are created in drastically different ways, there is a high probability that some cheats from the original game's list will NOT work for the ROM hack. Unfortunately there isn't much that can be done about this, so for now, ROM hack support will NOT be a priority (support will be carried into the work in progress definitive database however, since entry handling will differ there).
PERSONAL NOTES:
A lot has been happening on my end with my life. Part of the way this release has been handled has to do with said shifts, as such, I have been working out a plan for future releases (not just for this project). There's a possibility that future releases will be somewhat frequent, but very small. I may make a few larger releases here and there, but I can't make promises. The point is, there will be releases of some kind, but life comes first, so please understand the circumstances of the situation. I won't lie, I was reluctant to release this update in its current state, namely because I wanted the first release to be better than this. I figured though that something was better than nothing in the long run, otherwise everyone would continue to just wait.
This thread will be updated as time goes on, and will definitely be more fleshed out and more organized. Sorry if this currently looks like an ugly mess.
DeadSkullzJr's GBA Cheat Database
If you guys wish to join my Discord server based around cheats or just want to hang out with friends and what not, you may join with the invite link below.
WARNING:
You DO NOT need to join or be present in the Discord server to get access to the cheat contents provided. If you are reading this and wonder where the download is, you skimmed and didn't pay attention to the whole post, scroll or swipe back up and read more carefully. If you proceed to read this and ignore what you just read, then help will NOT be provided, if you can't pay attention to a post, then you won't pay attention to any help provided, thus time and effort will not be wasted.
IMPORTANT:
1. This is the first initial release of my GBA cheat database, namely for the time being, specifically for the EZ-FLASH Omega (Definitive Edition) line of flash cartridges. The main reason for this prominently has to do with people making a lot of requests specifically for this use case. I have a separate database in the works that will act as a more appropriate definitive cheat database for broader use cases. This process is time consuming considering the capabilities of the EZ-FLASH Omega (Definitive Edition) line of flash devices are far more limited than majority of other solutions out there. Essentially, I have to juggle two separate databases (adjustments to the workflow will occur in the future to make this less of a problem). The main reason why this thread is titled broadly, is due to future proofing for my work on this project, as I plan to expand further than just supporting the flash cartridges mentioned.
2. This initial release is built using many existing cheat codes from the internet. I decided to go this route for the initial base release, that way there is some sort of foundation for users to utilize, while I continue to work out the issues, and add new cheats of my own as time goes on. I initially was going to just start from absolute scratch with purely cheats of my own, the problem is, despite such efforts, there isn't a realistic way I could do this to the point I could populate a giant library in one sitting and quickly. Making cheats takes dedication, time, and patience, so I ultimately decided to create a rough base to work with and move forward from there.
3. Due to the second point mentioned, this release will not be functionally perfect. Some games will have many cheats that work, as well as a few that won't. There are a few games that don't have cheats at all (yet), but a cheat file will be present for when I populate said entries with functional cheats. Many of the lists do not carry a giant list of cheats, especially for many popular games known to generally have a large arsenal of cheats all over the internet. While this will seem weird and unfortunate, part of the problem again stems from limitations with what is possible with the EZ-FLASH Omega (Definitive Edition) flash devices, many cheats found online just aren't compatible due to their more advanced nature in how they operate. The other part of the problem is, I still need to sort out the work environment for GBA specific activities, as it seems some of the emulators and general resources out there have really weird limitations of their own that makes this process difficult to deal with (noticed a lot of issues when testing quite a few cheat codes out, so this should be interesting to try and work out). One other obvious reason also has to stem from the fact I haven't checked with a bunch of other sources online when I was creating this release. The few sources I did look into, I ran into too many poorly made cheats that didn't work at all, or only partially worked, ultimately decided to just stick to what I had for now.
4. Since this release consists of a new database of cheats, there won't be as many as what the EZ-FLASH developers provided with their database (not accounting for the cheats that didn't work at all for many of the game entries). Some games may or may not have as many as their database for a specific game. I obviously don't have ALL of the games present in this database, additions will come over time.
POSITIVES CHANGES:
1. I redid the way game entries are interpreted by the EZ-FLASH Omega (Definitive Edtition) flash cartridges, allowing for additional cheats to be added to the file system, well past what the EZ-FLASH developers provided from their database. This does however have a drawback, since many of the games are now renumbered, they won't match the numbering system that the EZ-FLASH developers went with for their database. So if you wanted to reuse one of their entries, you'll have to change the file name to match the new number set in my database. The system I went with is based on No-Intro's numbering system, leaving room for additional entries and general growth overall in the future.
2. Despite the rough initial release, I already have goals set in place on what I plan to do next moving forward. For now I will likely continue adding and fixing cheats to help fill out the database further while working on the bigger changes on the side. The initial goal is to get the database in a position where it's usable enough, that way I can shift gears and start doing more custom work for the database.
UNFORTUNATE CIRCUMSTANCES:
1. Due to the way the EZ-FLASH developers designed the Omega (Definitive Edition) kernels respectively, ROM hacks are unfortunately going to get the massive short end of the stick. The way cheat file detection is handled is rather extremely basic, and due to the way ROM hacks are made, 9/10 they will piggyback off the original game's cheat list. This sounds fine on paper, but because some ROM hacks are created in drastically different ways, there is a high probability that some cheats from the original game's list will NOT work for the ROM hack. Unfortunately there isn't much that can be done about this, so for now, ROM hack support will NOT be a priority (support will be carried into the work in progress definitive database however, since entry handling will differ there).
PERSONAL NOTES:
A lot has been happening on my end with my life. Part of the way this release has been handled has to do with said shifts, as such, I have been working out a plan for future releases (not just for this project). There's a possibility that future releases will be somewhat frequent, but very small. I may make a few larger releases here and there, but I can't make promises. The point is, there will be releases of some kind, but life comes first, so please understand the circumstances of the situation. I won't lie, I was reluctant to release this update in its current state, namely because I wanted the first release to be better than this. I figured though that something was better than nothing in the long run, otherwise everyone would continue to just wait.
This thread will be updated as time goes on, and will definitely be more fleshed out and more organized. Sorry if this currently looks like an ugly mess.
(2026/05/20)
Working on the next update, please be patient!
Working on the next update, please be patient!
DeadSkullzJr's GBA Cheat Database
July 13, 2025
Code:
- Initial release.
If you guys wish to join my Discord server based around cheats or just want to hang out with friends and what not, you may join with the invite link below.
WARNING:
You DO NOT need to join or be present in the Discord server to get access to the cheat contents provided. If you are reading this and wonder where the download is, you skimmed and didn't pay attention to the whole post, scroll or swipe back up and read more carefully. If you proceed to read this and ignore what you just read, then help will NOT be provided, if you can't pay attention to a post, then you won't pay attention to any help provided, thus time and effort will not be wasted.
Last edited by DeadSkullzJr,










