Will We Be Able To Play Switch 2 Games On Modded Switch?

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Still to this very day, I can not see any graphical differences between the GameCube and the Wii. It feels more of a GameCube that's had a revised mid-lifecycle upgrade, more than anything. The bump up in specs was pathetic, as was a mere 512MB of system storage, even for the time. 2 to 4GB would have been affordable and ideal, at the bare minimum. (I'm getting off-topic, sorry)
It's like the difference between a 2060 and a 3080. The Wii is certainly more powerful and its GPU has features that the GC's does not have. You can ask the Dolphin devs all about that (or read some of their older blog entries). The Wii had 3 times the VRAM of the GC, a CPU that ran at 1.5 times the speed of the GC, and the GC's GPU runs at only 2/3rds the speed of the Wii's. The GC could not possibly have run the Galaxy games, and would have had serious frame rate issue with much of the Wii's library. It's fine to suggest that the Wii was really like a GC Pro, but they aren't as close as your post seems to suggest.

As far as the "mere 512MB of system storage", that was 512MB more than the GC and far more than most of the 103 million Wii owners needed (I had my Wii for 5 years before Rock Band 3 forced me to buy an SD card because I couldn't store all those songs on the built-in NAND). That you could so easily add more via a cheap SD card meant problem solved for the relatively small percent that needed more. And Nintendo obviously made the correct decision since the won the 7th Gen over the PS3 and X360 and because not a single person chose not to buy a Wii because of the "mere 512MB of system storage." They made a profit on every Wii sold, and doubling or quadrupling the NAND unnecessarily would have cut in to that without selling even one more console. And when the Wii shipped, the PS3 and X360 only had more because the certainly needed it being HD consoles and because they had mechanical hard drives instead of NAND.

The Wii was not made for gamers. It was made for exergamers like me, and the 32 million of us that also bought a Wii Balance Board and Wii Fit proves that (not all exergamers bought a BB because it was mostly a yoga accessory and a lot of us were more into aerobic exercise; but gamers obviously had no reason to buy a $119 Balance Board). We bought the Wii for Wii Sports, Just Dance, Exerbeat and the dozens of other apps that you "played" by not being a lazy gamerboy on your mother's couch. Despite having a launch model, I didn't play a GC game on it until 2019 -- the same year I played Mario Kart Wii for the first time. We are who made the Wii a runaway success, and we didn't need HD graphics, a mechanical hard drive, nor 4GB of NAND (nor the higher price that would have brought). Again, Nintendo got it right with 512MB of NAND. It would have been really dumb to put any more in.
 
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If the switch 2 uses .xci / .nsp files, I would think it would be possible. I dont see any reason why they would change the file type, and even if they do someone would probably be able to emulate them on switch. I really dont think performance is an issue as with a modded switch you would be able to tweak a lot of things to make it run smooth, so what are your opinions?
Thats like, if GTA 6 has an exe file to run, so it also should run under MS Dos, because exe files are also the executable in MS Dos environment.
 
I mean we are able to run full on windows and android on modded switch, and people have been able to tweak settings and do some other things to have games run at a smooth 60FPS, so if we did that to mario kart world (if we can get it on switch) I would think that you can at least get 30 fps
What you're asking for is literally a port. S1 has only 4GB RAM, so every single texture and shader in the game would need to shrink at least 3x to fit. Also we don't know anything about the engine of this game, so it may consume more system resources that S1 has to offer, unless you make changes in the source code of the game and recompile it.
 
If the switch 2 uses .xci / .nsp files, I would think it would be possible. I dont see any reason why they would change the file type, and even if they do someone would probably be able to emulate them on switch. I really dont think performance is an issue as with a modded switch you would be able to tweak a lot of things to make it run smooth, so what are your opinions?
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Last edited by TurtTide55,
It might be able to happen, honestly people are just negative, but you have to have the switch 2 encryption keys witch no one knows how to get, but If we one day get it it might be able to run some switch 2 games in bad quality!
"In bad quality" huh

The games were developed to run on a Switch 2, not the Switch 1. That's like people expected PS4 PKGs to run on a PS3 because it used PKGs, too.
 
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It might be able to happen, honestly people are just negative, but you have to have the switch 2 encryption keys witch no one knows how to get, but If we one day get it it might be able to run some switch 2 games in bad quality!
No it will not be able to happen. The switch 1 does not have the hardware. You are asking for a port
 
If the switch 2 uses .xci / .nsp files, I would think it would be possible. I dont see any reason why they would change the file type, and even if they do someone would probably be able to emulate them on switch. I really dont think performance is an issue as with a modded switch you would be able to tweak a lot of things to make it run smooth, so what are your opinions?
number one issues is the decryption keys with out that nothing happens but no i dont think switch 1 could play switch 2 there is too many coding issues the way switch 2 games are rans is substantialy different the hardware would never except it so i think the answer is no
 
It won't actually happen but it probably is possible to build a compatibility layer for the Switch and run very low-end Switch 2 games on the Switch. Games like Mina the Hollower could run on it but it's an incredible amount of work for only a handful of retro style games which are already multiplatform.
 
I'm curious what happens if you put a Switch 2 cartridge(bypassing the plastic tabs) into a Switch 1, if the game has a Switch 1 and 2 version?
 
I'm curious what happens if you put a Switch 2 cartridge(bypassing the plastic tabs) into a Switch 1, if the game has a Switch 1 and 2 version?
Different encryption keys. So it would result in error while trying to read data.
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It won't actually happen but it probably is possible to build a compatibility layer for the Switch and run very low-end Switch 2 games on the Switch.
And how you want to bypass shaders incompatibility?
 

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