I wanted to create a sort of "unlock everything/full sandbox" patch for GBG that does at least one of the following:
So far, looking through the Romfs and Exefs files, I haven't really been able to find which specific file holds the data for nodons or the "free programming" part of the game. I have found two candidate files with no extensions, titled "MAIN" and "SDK", which might be the free programming part of the game. There are also some .szs files, but extracting them using sarc_tool just makes the file into another file extension (different per file); some have literally zero documentation.
I could also maybe use Edizon to fish out the nodon limit, but I haven't been successful so far.
If anyone is interested in creating such a patch and would like to help me, please hmu.
- Infinite nodon limit, including limits for specific nodons such as fancy object nodons
- Infinite nodon connection limit
- Infinite sizability in all 3 dimensions
- Infinite wormhole and teleport nodes by replacing ABC with numbers or typed-out IDs
- Allowing all state types on all objects, such as solid and movable on the Extending object nodon
- Unlocking the limits on some objects with values or sliders
So far, looking through the Romfs and Exefs files, I haven't really been able to find which specific file holds the data for nodons or the "free programming" part of the game. I have found two candidate files with no extensions, titled "MAIN" and "SDK", which might be the free programming part of the game. There are also some .szs files, but extracting them using sarc_tool just makes the file into another file extension (different per file); some have literally zero documentation.
I could also maybe use Edizon to fish out the nodon limit, but I haven't been successful so far.
If anyone is interested in creating such a patch and would like to help me, please hmu.








