Xenoblade Chronicles X cheats and mods

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ok, first let me apologize, it would appear that skell structure is different than weapon structure, as the weapon code was the "skeleton" framework for this, the offset was 4 off, so instead of +0xC, it was +0x8.
i have made an adjustment and tested the code, i recommend using Right stick click to remove/revert to base equipment before you use the code, main reason being that it skip the inventory marker in the game (and i believe this is also causing other problems as well), or i believe i had a code that zero'd it out.
since this code is (i mean literally) creating something from nothing, it makes sense that when you unequip/switch it disappears.

@kae5738 , this might help you as well.

Thanks for your work regardless. The weapon shows up now but the battle traits are still off. From that code, the first battle trait is blank, second and third shows up as augments as opposed to battle traits.
 
Thanks for your work regardless. The weapon shows up now but the battle traits are still off. From that code, the first battle trait is blank, second and third shows up as augments as opposed to battle traits.
did you test the readjusted code in the generator?

In the Skell Editor v3a beta test right? Reentered the traits and the code looks the same?

Edit: Oops my fault, didn't move the new cheat file over. Working fine now, thanks a lot @Gamerjin

Do want to mention that the equipment will still disappear if you unequip it.
 
Last edited by kae5738,
Do want to mention that the equipment will still disappear if you unequip it.

i did:
since this code is (i mean literally) creating something from nothing, it makes sense that when you unequip/switch it disappears.
probably poor wording on my end......
 
In the Skell Editor v3a beta test right? Reentered the traits and the code looks the same?

Edit: Oops my fault, didn't move the new cheat file over. Working fine now, thanks a lot @Gamerjin

Do want to mention that the equipment will still disappear if you unequip it.
Eh, better than nothing at all, would be nice to have the created item (like with the weapons editor) but as long as the cheated in skell item works then we are still saving hours upon hours worth of grinding for custom gear.
 
i believe there is a separate cache area that game is either referring to or uses when exiting and i didnt use some method to update it. i have mentioned before that i know how to modify entries, but i dont know how to create them.

"Eh, better than nothing at all"?
it sounds like to me, and i have been wrong more times than right, that you want to use the weapon editor and modify a skell part. if you dont have a part you should be always buy a part and then modify it. or at the very least use 2 codes for the new parts in the develop new gear to make them if you cant buy them (aka in chapters 1-3)
 
i believe there is a separate cache area that game is either referring to or uses when exiting and i didnt use some method to update it. i have mentioned before that i know how to modify entries, but i dont know how to create them.

"Eh, better than nothing at all"?
it sounds like to me, and i have been wrong more times than right, that you want to use the weapon editor and modify a skell part. if you dont have a part you should be always buy a part and then modify it. or at the very least use 2 codes for the new parts in the develop new gear to make them if you cant buy them (aka in chapters 1-3)
It boils down to me switching from the old game (XCX) to the new game (XCX DE), while rushing the old games main story to completion, but me also not wanting to regrind the stuff i suffered/grinded (im not a big fan of grinding) for in the old game, in the new game again.

The main idea by using the editors was to safe myself the time of grinding and praying to get the right battle traits to rebuild my custom skell from XCX by just cheating them in / editing items for that since they were all drop items.

I was playing XCX on Cemu when i heard about XCX DE and how it has a bunch of new stuff (including another chapter), thus i switched goals from getting to know the world to just rushing the main storyline so i could experience more/the rest in XCX DE, but i also wasnt all that looking forward to having to regrind everything, thus my reason in using the editors.
 
hi guys. i just started playing XCX on Citron. using v1.0.2. before this i played the OG game on CEMU using the graphics pack. then i tried playing the DE using sudachi. no cutscene voice whatsoever... so moved on to citron. worked nicely. the only thing i couldn't get to work are the cheats. i dunno what is wrong. instructions for using cheats in citron are: each cheats has to be in its own folder. eg: auto pickup should have its folder autopickup and so on and so forth. are the cheats for 1.0.1 and 1.0.2 different from each other?

1750567929317.png

as you can see here, i only put these in. got them from the nintendo swtich emulator cheats manager. are the codes valid for 1.0.2? cheers
 
hi guys. i just started playing XCX on Citron. using v1.0.2. before this i played the OG game on CEMU using the graphics pack. then i tried playing the DE using sudachi. no cutscene voice whatsoever... so moved on to citron. worked nicely. the only thing i couldn't get to work are the cheats. i dunno what is wrong. instructions for using cheats in citron are: each cheats has to be in its own folder. eg: auto pickup should have its folder autopickup and so on and so forth. are the cheats for 1.0.1 and 1.0.2 different from each other?

View attachment 512442
as you can see here, i only put these in. got them from the nintendo swtich emulator cheats manager. are the codes valid for 1.0.2? cheers
Yes the cheats for 1.01 and for 1.02 are different,
To see if the ones you are using are valid for 1.02 we would need to see the actual code you used, not just the folders.

At the beginning of this thread (Page 1) the first post has a file in the attachments called "XCX Codes" that contains codes that work for 1.01 and 1.02 there are also links to generators, the 3.0 version has codes listed under "Misc codes" aswell.
 
Last edited by YourManStan,
Yes the cheats for 1.01 and for 1.02 are different,
To see if the ones you are using are valid for 1.02 we would need to see the actual code you used, not just the folders.

At the beginning of this thread (Page 1) the first post has a file in the attachments called "XCX Codes" that contains codes that work for both 1.01 and 1.02 there are also links to generators, the 3.0 version has Misc codes listed aswell.
thanks man! i'll do that!

1750589432305.png


btw, referring to this image by danysanpy, why isn't his code include the master code? i thought the codes need a master code for them to be activated?
 
Last edited by iswaraKITT,
Hi @Gamerjin just wanted to report a bug with your Class EXP modifier code. The 1.0.1 version worked great for me, but the 1.0.2 version is broken. Setting the multiplier of the code to 128x, the 1.0.1 version gives this asm code:

lsl w3, w23, #7

While the 1.0.2 version disassembles to this:

lsl w3, w25, #7

Tweaking the 1.0.2 code to match the 1.0.1 code makes it work again.

Also on an unrelated note, are you familiar enough with @WiduraGoez 's codes to know how to change his max miranium code to something besides 99,999,999? Thanks.
 
Hi @Gamerjin just wanted to report a bug with your Class EXP modifier code. The 1.0.1 version worked great for me, but the 1.0.2 version is broken. Setting the multiplier of the code to 128x, the 1.0.1 version gives this asm code:

lsl w3, w23, #7

While the 1.0.2 version disassembles to this:

lsl w3, w25, #7

Tweaking the 1.0.2 code to match the 1.0.1 code makes it work again.

Also on an unrelated note, are you familiar enough with @WiduraGoez 's codes to know how to change his max miranium code to something besides 99,999,999? Thanks.
didnt copy the correct "lookup" index, its been fixed now. as for widuragoez's code? sort of. how it works, is it transfer the max register instead of the result register. is there a specific value? up to 65535 (or 0xFFFF)
 
So I came up with a tweaked max miranium code for 1.0.2 that works with all of @Gamerjin's and @ranma99vn's codes. It uses some unused addresses in their code cave at 4b17bb0 - 4b17bbc:

[Max Miranium]
04000000 0034a690 151f3548
04000000 04b17bb0 1800006a
04000000 04b17bb4 b829690a
04000000 04b17bb8 16e0cab7
04000000 04b17bbc 000f423f

Change the "000f423f" in the last line to whatever you want the miranium amount locked to.
 
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So I came up with a tweaked max miranium code for 1.0.2 that works with all of @Gamerjin's and @ranma99vn's codes. It uses some unused addresses in their code cave at 4b17bb0 - 4b17bbc:

[Max Miranium]
04000000 0034a690 151f3548
04000000 04b17bb0 1800006a
04000000 04b17bb4 b829690a
04000000 04b17bb8 16e0cab7
04000000 04b17bbc 000f423f

Change the "000f423f" in the last line to whatever you want the miranium amount locked to.
Could you please share the complete cheat codes for version 1.0.2? I am still using the cheat codes for version 1.0.1 at present.
 
I'm sorry. The region I'm currently in can't access Google. I wonder if you can directly share the cheat codes. Thank you very much.
i dont understand, you cant access google? exporting the sheet doesn't appear to work out well. if you cant access google, what software that does spreadsheets do you have?
 

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