ok, first let me apologize, it would appear that skell structure is different than weapon structure, as the weapon code was the "skeleton" framework for this, the offset was 4 off, so instead of +0xC, it was +0x8.
i have made an adjustment and tested the code, i recommend using Right stick click to remove/revert to base equipment before you use the code, main reason being that it skip the inventory marker in the game (and i believe this is also causing other problems as well), or i believe i had a code that zero'd it out.
since this code is (i mean literally) creating something from nothing, it makes sense that when you unequip/switch it disappears.
@kae5738 , this might help you as well.
Thanks for your work regardless. The weapon shows up now but the battle traits are still off. From that code, the first battle trait is blank, second and third shows up as augments as opposed to battle traits.













