Animal Crossing for the GameCube has been decompiled

acgc.png

Another monumental fan effort has been achieved. The team behind the Animal Crossing decompilation have reached 100% progress on recreating the game's code. This isn't a full 100%, as noted by project creator Cuyler, who states that there's still work left to do, but it means Animal Crossing for the GameCube can be modded fully, and soon ported to other platforms, once released. Additionally, the same team has been working on backporting and translating content from the Japanese-exclusive Dobutsu no Mori e+ into a project called Animal Crossing Deluxe.

It's my pleasure to announce that as of <t:1750082820:R>, Animal Crossing's [decompilation](https://github.com/ACreTeam/ac-decomp) hit 100% matching and linked game code. While not fully 100%, the way the game is set up means that we can fully mod the game. There's still some work to do on supporting libraries like the GameCube SDK, among others. However, this does not impact modding. **HUGE** shoutout to everyone who contributed and supported the project along the way! This has been 2.5 years in the making! I'll have a more fitting announcement when we hit complete 100% in the future!

:arrow: Source
 
but it means Animal Crossing for the GameCube can be modded fully, and soon ported to other platforms, once released. Additionally, the same team has been working on backporting and translating content from the Japanese-exclusive Dobutsu no Mori e+ into a project called Animal Crossing Deluxe.​
Then why didn't they decompile DnMe+ first then?, you would have had absolutely everything decompiled all at once and you could work your way back.
 
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It's nice news, I guess, but has anything new and exciting emerged from any of these recent decompilations, aside from SM64 and Zelda: OoT/Majora's Mask?

Not to disparage the hard work of the people involved, but I'm starting to think that maybe these decompilations are not as easy to work with as initially anticipated.
 
This is actually great news for multiple reasons
Modders can combine all the content from the N64 version and all 3 GameCube versions into a single version to make a definitive version of the original Animal Crossing
Also they can finally fix the issue of the game not being able to play past the year 2030
Hopefully these are the first things modders will do
 
Still the best game in the series
In other words: The game in the series that the OP put the most hours in.
That is always what that statement means.

Congrats to the team on another decomp! The amount of projects out there is astonishing and unprecedented.
 
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From my experience it doesn't work properly on real hardware and a lot of stuff wasn't all the way translated

But maybe they fixed that?
No idea, I never got past the intro to see that it works, but maybe now we can get a real English translation/port to N64.
 
From my experience it doesn't work properly on real hardware and a lot of stuff wasn't all the way translated

But maybe they fixed that?
AFAIK there are 2 translations of the N64 versions like Pokemon Green, one is the "sorry but your clock has stopped, as you can see it's very fragile", is quite incomplete and with a lot of bugs (or maybe that's 15 year old Project64 for you) and another that's newer, more complete but still not 100%, and in more proper English so way less fun
 
AFAIK there are 2 translations of the N64 versions like Pokemon Green, one is the "sorry but your clock has stopped, as you can see it's very fragile", is quite incomplete and with a lot of bugs (or maybe that's 15 year old Project64 for you) and another that's newer, more complete but still not 100%, and in more proper English so way less fun
Was there any other N64 carts that used a real-time clock other than Animal Forest?
 
They can be recompiled for platforms they were never meant for, like PC, Dreamcast, PSP, etc... running natively for that system... Not emulated.
And even more importantly, people can figure out exacly how it works... Not saying that Liquefy's guides suck but this is authoritative, unlike black box style observations
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Was there any other N64 carts that used a real-time clock other than Animal Forest?
Not that I know of, much like the MBC3 with clock the RTCK-NUS was pretty much made for that game, and unlike the MBC3 it wasn't used for others (well, there's the Chinese version on the iQue Player)
 

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