Gaming Super Mario Wonder have ghosting/blurring issue on Switch 2?

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Lenks

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Hey guys, with my Switch 2 I got a physical copy of Super Mario Wonder, and I immediately noticed that, in motion, the speech bubbles from the talking flower are practically unreadable and distracting because they become very blurry or ghosting like.

I thought it was my TV not being properly set to game mode or something, but I tried the game in handheld mode and surprise, surprise the same thing happens there too.

I have other Switch 1 games like Super Mario Odyssey and Donkey Kong Tropical Freeze, and I don't see the same issue. Also, I played a ton of Wonder on my Switch 1 (that I sold) and don't remember this happening.
 
Hey guys, with my Switch 2 I got a physical copy of Super Mario Wonder, and I immediately noticed that, in motion, the speech bubbles from the talking flower are practically unreadable and distracting because they become very blurry or ghosting like.

I thought it was my TV not being properly set to game mode or something, but I tried the game in handheld mode and surprise, surprise the same thing happens there too.

I have other Switch 1 games like Super Mario Odyssey and Donkey Kong Tropical Freeze, and I don't see the same issue. Also, I played a ton of Wonder on my Switch 1 (that I sold) and don't remember this happening.
I finished the game on Switch and there was no ghosting. It seems like you've found one of the few games with major issues. One other notable one being Pikmin 3.
Strange they didn't spot and fix these issues before launch day, with both being first party games. I'm sure they'll get fixed soon enough. I'd expect all first party games to be playable, that seems like a bare minimum to me. The exclusives are what people buy Nintendo for, after all.
 
Comparing to the og Switch i don't see any more or less blur on those. Both are LCD screens with mediocre, but servicable persistence blur, and both run at 60 Hz in that game.
 

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