Hacking Others New glitch chip in development - the FreeRunner

  • Thread starter Thread starter SylverReZ
  • Start date Start date
  • Views Views 6,385
  • Replies Replies 29
  • Likes Likes 9

SylverReZ

Well-Known Member
Member
Joined
Sep 13, 2022
Messages
11,197
Solutions
5
Reaction score
32,920
Trophies
7
Website
m4x1mumrez87.neocities.org
XP
30,614
Country
United Kingdom
freerunner.png
freerunner4.png


A new glitch chip is in the works from ArminAustin200 called the FreeRunner. It is meant to be a modern replacement for the now discontinued Xilinx-based glitch chips by using an Altera MAX V CPLD, and the PCB design was heavily inspired by Team Xecuter's CoolRunner Rev.C boards. It's going to be fully open-source and you can find the repository on his GitHub once it's been complete.

The following features have either been implemented or are still being worked on:
  • RGH1.2 support for Falcon, Jasper, Tonasket, and Trinity consoles is implemented. Support for Corona is being worked on.
  • Multi-NAND support for dual-booting on both phat and slim consoles.
  • EXT_CLK support for Xenon/Zephyr consoles.
  • It's possible that S-RGH could be implemented; however, this hasn't been decided yet.
Credits:
  • ArminAustin200 (Design and Development)
  • Octal450 (Assistance, Base for timing files/Multi-NAND logic)
  • DrTrinity (Assistance)

Download

Attached are some videos that showcase the chip in operation:

Phat 360 (RGH 1.2):


Trinity Slim 360 (RGH 1.2):
 
Last edited by SylverReZ,
What's the benefit of RGH 1.2 over RGH 3 for slims?
RGH1.2 uses a combination of PLL slowdown with RGH2 to achieve reliable glitching on the phats. Same for RGH1.2 V2 for the Trinity/Corona models. So, the reason for having RGH1.2 makes this glitch chip an all-in-one universal solution. That is the only benefit, honestly, and it's quite rare to see a glitch chip in a slim console these days.

When it comes to RGH3 on the phat models on the other hand (in particular with the Falcons, Jaspers, and Tonasket), while it is possible to use RGH3, the glitch accuracy isn't always the best so don't do it. Octal450 has explained the reason as to why here: https://consolemods.org/wiki/Xbox_360:RGH/RGH3#Reasons
 
Questions about these chips.

1. Will these chips be manufactured here in the US?
2. How much would I singular unit be?
3. Would you ever plan to sell them as bulk? like a 5 or 10?
4. Would one be able to use Dirty Pico Flasher to flash one of these chips?

These do seem intresting!
 
Will these chips be manufactured here in the US?
Would one be able to use Dirty Pico Flasher to flash one of these chips?
The FreeRunner will be released as open-source on GitHub meaning that anyone can build their own glitch chips. All it takes, is to send off the gerber design files to a PCB fabricator (i.e., JLCPCB), order and solder the parts, and program the chip. These chips aren't going to be sold commercially and made closed-source, it's completely FREE.

As for programming the glitch chip, since the FreeRunner uses an Altera MAX V CPLD, it's going to require either a dedicated Altera development board with JTAG or the USB Blaster.

EDIT: ArminAustin200 has confirmed that the FreeRunner will be programmable with the xFlasher 360 all-in-one flasher, created by Element18592. Furthermore, the J-Runner software is going to have FreeRunner support.
 
Last edited by SylverReZ,
  • Like
Reactions: Adran_Marit
The FreeRunner will be released as open-source on GitHub meaning that anyone can build their own glitch chips. All it takes, is to send off the gerber design files to a PCB fabricator (i.e., JLCPCB), order and solder the parts, and program the chip. These chips aren't going to be sold commercially and made closed-source, it's completely FREE.

As for programming the glitch chip, since the FreeRunner uses an Altera MAX V CPLD, it's going to require either a dedicated Altera development board with JTAG or the USB Blaster.
ok. thx for the info.
 
The FreeRunner will be released as open-source on GitHub meaning that anyone can build their own glitch chips. All it takes, is to send off the gerber design files to a PCB fabricator (i.e., JLCPCB), order and solder the parts, and program the chip. These chips aren't going to be sold commercially and made closed-source, it's completely FREE.

As for programming the glitch chip, since the FreeRunner uses an Altera MAX V CPLD, it's going to require either a dedicated Altera development board with JTAG or the USB Blaster.
It will not require a dedicated development board or USB Blaster. It will be receiving JRunner integration and currently has support for the XFlasher.
 
  • Like
Reactions: SylverReZ
When it comes to RGH3 on the phat models on the other hand (in particular with the Falcons, Jaspers, and Tonasket), while it is possible to use RGH3, the glitch accuracy isn't always the best so don't do it.
I made an update last year that improves RGH3 on phats using southbridge overclocking. So no reason to go for FPGA solution. Even rp2040/rp2350 is a better choice for glitch.

Here is yesterday's rewrite with additional checks against video configuration related freezes, so you could try & compare
 

Attachments

I made an update last year that improves RGH3 on phats using southbridge overclocking. So no reason to go for FPGA solution. Even rp2040/rp2350 is a better choice for glitch.

Here is yesterday's rewrite with additional checks against video configuration related freezes, so you could try & compare

I still thing a chip solution is good idea especially for the likes of xenon and zepher consoles, or those who have killed their pll point doing rgh3

in saying that, I know there was a PoC glitch with a rp2040 pico but haven't seen anything else since
 
  • Like
Reactions: SylverReZ
Any updates on this?
I messaged him 2-months ago on Discord; he said that the hardware is finalized, but EXT_CLK is still being tested before it can get released (which I hope should be by next year). He's got school so not much free time to work on the modchip.
 
  • Like
Reactions: Adran_Marit
RGH1.2 uses a combination of PLL slowdown with RGH2 to achieve reliable glitching on the phats. Same for RGH1.2 V2 for the Trinity/Corona models. So, the reason for having RGH1.2 makes this glitch chip an all-in-one universal solution. That is the only benefit, honestly, and it's quite rare to see a glitch chip in a slim console these days.

When it comes to RGH3 on the phat models on the other hand (in particular with the Falcons, Jaspers, and Tonasket), while it is possible to use RGH3, the glitch accuracy isn't always the best so don't do it. Octal450 has explained the reason as to why here: https://consolemods.org/wiki/Xbox_360:RGH/RGH3#Reasons
TBH I have not had any issues with RGH3 on my Falcon. And since it's so quick and easy to install it's worth trying first IMO, but leaving the flasher installed (in my case a Pi Pico) so that you can easily change your mind later.
 

Site & Scene News

Popular threads in this forum