Hi Gamerjin, i tried your Code Generator which works great. Thanks for that. Both Quests are now finished. I assume i can delete these items in the future, if i need new important items.
i set a helmet with 3 battle trait and all 6 augment options set to open / hidden(battle trait) in weapon editor, in the game the augments are correct, it's a visual glitch only in inventory, try adding a longsword with same augment setting and there's no such problem, i guess it's like razaile's saying, is there a way to add a weapon/armor with 3 trait and no slot?
i set a helmet with 3 battle trait and all 6 augment options set to open / hidden(battle trait) in weapon editor, in the game the augments are correct, it's a visual glitch only in inventory, try adding a longsword with same augment setting and there's no such problem, i guess it's like razaile's saying, is there a way to add a weapon/armor with 3 trait and no slot?
Code Generator v2.0 is coming soon. just a sneek peek of what to expect:
*new weapon editor layout with new code to grab weapon address
(sadly, this DOES replace my item editor, as it uses the same code cave.)
comes with self-adjusting gear type lists (aka you select ground melee, you only get melee weapons)
*reworked the few pointer codes sections , so they are now vertical stacked, and i can quickly clone them.
*same for the weapon editor, can quickly clone for less wait time.
*party editor: added a physical size option, so now you can be as small or large as you want.
*party editor: added new party member replacement code and yes it is possible to use this to get lao/hope back in if you lose them.
Post automatically merged:
BREAKING NEWS!!!! thanks to the efforts of @ranma99vn , WE HAVE FLIGHT MODULE!
[enable flight module]
04000000 000FBC1C 52800039
Code Generator v2.0 is coming soon. just a sneek peek of what to expect:
*new weapon editor layout with new code to grab weapon address
(sadly, this DOES replace my item editor, as it uses the same code cave.)
comes with self-adjusting gear type lists (aka you select ground melee, you only get melee weapons)
*reworked the few pointer codes sections , so they are now vertical stacked, and i can quickly clone them.
*same for the weapon editor, can quickly clone for less wait time.
*party editor: added a physical size option, so now you can be as small or large as you want.
*party editor: added new party member replacement code and yes it is possible to use this to get lao/hope back in if you lose them.
Post automatically merged:
BREAKING NEWS!!!! thanks to the efforts of @ranma99vn , WE HAVE FLIGHT MODULE!
[enable flight module]
04000000 000FBC1C 52800039
Code Generator v2.0 is coming soon. just a sneek peek of what to expect:
*new weapon editor layout with new code to grab weapon address
(sadly, this DOES replace my item editor, as it uses the same code cave.)
comes with self-adjusting gear type lists (aka you select ground melee, you only get melee weapons)
*reworked the few pointer codes sections , so they are now vertical stacked, and i can quickly clone them.
*same for the weapon editor, can quickly clone for less wait time.
*party editor: added a physical size option, so now you can be as small or large as you want.
*party editor: added new party member replacement code and yes it is possible to use this to get lao/hope back in if you lose them.
Post automatically merged:
BREAKING NEWS!!!! thanks to the efforts of @ranma99vn , WE HAVE FLIGHT MODULE!
[enable flight module]
04000000 000FBC1C 52800039
Code Generator v2.0 is coming soon. just a sneek peek of what to expect:
*new weapon editor layout with new code to grab weapon address
(sadly, this DOES replace my item editor, as it uses the same code cave.)
comes with self-adjusting gear type lists (aka you select ground melee, you only get melee weapons)
*reworked the few pointer codes sections , so they are now vertical stacked, and i can quickly clone them.
*same for the weapon editor, can quickly clone for less wait time.
*party editor: added a physical size option, so now you can be as small or large as you want.
*party editor: added new party member replacement code and yes it is possible to use this to get lao/hope back in if you lose them.
Post automatically merged:
BREAKING NEWS!!!! thanks to the efforts of @ranma99vn , WE HAVE FLIGHT MODULE!
[enable flight module]
04000000 000FBC1C 52800039
it's altering the compare check to see if you got it or not. i just made it always 1 for enable flight, or 0 for disable flight. the wiiu had something very, if not exactly, like this.
it's altering the compare check to see if you got it or not. i just made it always 1 for enable flight, or 0 for disable flight. the wiiu had something very, if not exactly, like this.
it's altering the compare check to see if you got it or not. i just made it always 1 for enable flight, or 0 for disable flight. the wiiu had something very, if not exactly, like this.
About the new code editor, I assume I should use the "Hidden" option if I don't want an augment like @Gamerjin said in other comment but what is that other "hide" option? How is it any different from the other 2 above it?
edit: based on the changes of the code it seems to be the same as open/hidden(battle trait)
Hi on the misc. Codes can someone test this for me i edited the Skell frame 4slot
Actually im not sure if this one will work but im experementing so
The instruction within the code generator is this
"going to SKELL GEAR then SKELL FRAME
press ZL to going to additional effects press A
on any slot for the code to pick on the skell
on Agument settings input the key combo
ZL L3 Y for add 4 free slots on the skell
warning this will delete agument in any of these
slots may remove before try this
exit the menu then reenter will show up 4 free slots "
And i think its gonna work the same way since its like @Gamerjin 's code i dunno pls do check or can someone give me a save file that already finished the game for me to test it
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