Xenoblade Chronicles X cheats and mods

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try now? I may of not replaced it my bad
Yep, there it is. I recommend adding a note however. The weapon type code ALONE has no effect. It MUST have the "always weapon" code active to work:

[Always weapon drop]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B


without it, you get only random weapon drops still. This is my current setup for farming longswords:

1743670492523.png


The "extra weapon" code ensures that your loot table always contains 3 weapons or armor pieces. I'll try the setup on Lugalbanda next and see how it affects Receding Rust drops.
Edit: no dice, that boss remains unaffected. Removing "always weapon" is required to get any Receding Rust to drop at all but using the longswords code does not force him to drop 3x Rust
 
@Gamerjin hi master upon checking theres a bug there that when you make a piece of armor
Example:
type=Armor
ID = Six ritual R

It does show the right item but the icon beside it shows that it is an armor not a Righ Arm Armor.. and when you try to equip it it will just remove your right arm armor.

Sorry i cant test your skell armor part on this since im not on that part of the game yet
 
Yep, there it is. I recommend adding a note however. The weapon type code ALONE has no effect. It MUST have the "always weapon" code active to work:

[Always weapon drop]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B


without it, you get only random weapon drops still. This is my current setup for farming longswords:

View attachment 495645

The "extra weapon" code ensures that your loot table always contains 3 weapons or armor pieces. I'll try the setup on Lugalbanda next and see how it affects Receding Rust drops.
incorrect way to do the longsword drop I think, always weapon drop is just any in general same with always armor.
you didn't look at the bottom of the file. It's:
[ground weapon]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B
and:
[Longswords]
04000000 00086BD0 528000F6

I think? @ranma99vn this correct to force longswords on ground weapon?
 
you didn't look at the bottom of the file. It's:
[ground weapon]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B
I blatantly assumed that the two are the same flavor, just different color when combined with a weapon type code

Edit: yep, called it:
1743671086727.png

Code setup:
1743671136351.png
 
tbh I think ground weapon and the 3 others below with the choice codes are linked, whereas always weapon/armor are all of that type but no specified
 
tbh I think ground weapon and the 3 others below with the choice codes are linked, whereas always weapon/armor are all of that type but no specified
Yeah, I could confirm as much on the Pugilith enemies that also have skell gear in their loot tables. Using said codes sets the chance for the ground gear type to 100 and skell gear to 0. Removing the code then makes them drop skell gear again.

At the same time, I guess using the new "skell weapon" code will force them to drop only skell weapons and nothing besides


Lugalbanda (and likely other bosses with unique weapons) has only one unit of the unique item in his table:
1743672431547.png


Removing the extra and always weapon codes only removes the "random ground weapon" but doesn't force him to drop 3 Rusts. Seems this can't be adjusted with current codes for now. Doing so would require modifying the loot tables themselves which could break the game.
 
Last edited by mtgforger,
Could anyone teach me how to edit the speed x2 cheat to make it a bit slower? 2x is waaaay too fast for all the time.
 
hi can anyone help me with miranium code? i use the code in citron/sudachi it will cause freeze. Thanks everyone
Post automatically merged:

hi can anyone help me with miranium code? i use the code in citron/sudachi it will cause freeze. Thanks everyone
 
@Gamerjin hi master upon checking theres a bug there that when you make a piece of armor
Example:
type=Armor
ID = Six ritual R

It does show the right item but the icon beside it shows that it is an armor not a Righ Arm Armor.. and when you try to equip it it will just remove your right arm armor.

Sorry i cant test your skell armor part on this since im not on that part of the game yet
so i put in the checks and variables, uploaded the code, tried it. but it wasnt until i backed out and removed any fashion gear before i saw what youre were talking about. chances are skell part will act the same way.
until i can get the editor to "properly" display them, i removing the other weapon editor pages, as their list are still linked to the 1st weapon editor page.
......ok, im going to need to take the weapon editor offline....
too much needed to be designed.
 
Last edited by Gamerjin,
so i put in the checks and variables, uploaded the code, tried it. but it wasnt until i backed out and removed any fashion gear before i saw what youre were talking about. chances are skell part will act the same way.
until i can get the editor to "properly" display them, i removing the other weapon editor pages, as their list are still linked to the 1st weapon editor page.
......ok, im going to need to take the weapon editor offline....
too much needed to be designed.
No worries ill check it up for you after your done
 
So the slow QTE codes were a little too slow for my liking (0.25x speed and 0.125x speed), so I adapted the slow QTE code to only slow the QTE down to 0.5x:

[Medium speed QTE]
04000000 005c5870 1e2c1001

Hope folks like it, and thanks to the original creator for the original code this is based off of.
 
So thank you @Gamerjin here is the sample set i made for generic build can provide defence and offence plus resistance to some debuf but not all... Ill continue to test the code generator as i play along :)
 

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.......er, no. i dont know how to add to the inventory, only replace. plus, if you try to force a high level part, the game will not allow you to equip it because you're "too low-leveled".
Hmmm yeah i understand that part.. anyway hoping you do that next ahahah that would be fun to craft those skell before chapt 12
 
Curious if anyone has done any model swap yet? In the original game on Cemu, I managed to do a very simple model swap of changing the Level 50/60 model Skells for the Level 30 ones, since I prefer the look of the Level 30 ones more. I thought I might try it again, and managed to dump the romfs, unpack the ard/arh, and find the folder that has the Skell models. The process looked very similar to the original game, which was nice and to be expected.

However, with the original game, I could just rename the files in question and the game would point to the files I wanted when loading the Skell models and it worked flawlessly. DE, however, is being stubborn. I'm trying to do it as a mod on Ryujinx because I don't know how to repack ard/arh files (and then subsequently repack those into an NSP), but nothing I do seems to have any effect. I believe I'm structuring my mod folder directory correctly, but no changes happen. Anyone happen to have any thoughts?
 

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