Xenoblade Chronicles X cheats and mods

  • Thread starter Thread starter Ultimos54
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We definitely need a code to change qty of all to 1. I'm at Volitaris and one of the six spears requires three keys to unlock a shield to send off the final spear. Unfortunately, two of the three keys have their QTY at 255 for no reason, and it keeps the shield from deactivating.
save before then, exit game. Re-enter game and have the code off to redo it. Simple enough.
There is a code for 3 but not sure what to change to 1
 
@ranma99vn, do you think you could translate the unforced gold chest mod for Citron developed by @lasyan3 to Switch ? (the file was here : https://gbatemp.net/threads/xenobla...r-mods-cheats-discussion.668674/post-10614886)

The forced mod was like this:
Code:
@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

# pas d'espace entre les codes !
# sub_7100084AA4 = ItemDrop::CItemDropManager::calcRank((unsigned short, int))

@enabled
000849D8 20008052 # mov w0, 1 = gold, 2 = silver, 3 = bronze

@stop

and the unforced mod is like this:

Code:
@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

# pas d'espace entre les codes !
# sub_7100084AA4 = ItemDrop::CItemDropManager::calcRank((unsigned short, int))

@enabled
00084C14 20008052 # mov w0, 1 = gold, 2 = silver, 3 = bronze

@stop

The only thing that changed is the 849D8 -> 84C14 so maybe it wouldn't be too difficult to adjust the gold chest code?

[gold chest]
08000000 00084AA4 D65F03C0 52800020
 
@ranma99vn, do you think you could translate the unforced gold chest mod for Citron developed by @lasyan3 to Switch ? (the file was here : https://gbatemp.net/threads/xenobla...r-mods-cheats-discussion.668674/post-10614886)

The forced mod was like this:
Code:
@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

# pas d'espace entre les codes !
# sub_7100084AA4 = ItemDrop::CItemDropManager::calcRank((unsigned short, int))

@enabled
000849D8 20008052 # mov w0, 1 = gold, 2 = silver, 3 = bronze

@stop

and the unforced mod is like this:

Code:
@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

# pas d'espace entre les codes !
# sub_7100084AA4 = ItemDrop::CItemDropManager::calcRank((unsigned short, int))

@enabled
00084C14 20008052 # mov w0, 1 = gold, 2 = silver, 3 = bronze

@stop

The only thing that changed is the 849D8 -> 84C14 so maybe it wouldn't be too difficult to adjust the gold chest code?

[gold chest]
08000000 00084AA4 D65F03C0 52800020
What is the difference anyway between "gold chest" and "gold chest forced"?? Because when I use the first one its dropping a gold chest everytime anyway, so what is actually "forced" on the second one?
 
@ranma99vn, do you think you could translate the unforced gold chest mod for Citron developed by @lasyan3 to Switch ? (the file was here : https://gbatemp.net/threads/xenobla...r-mods-cheats-discussion.668674/post-10614886)

The forced mod was like this:
Code:
@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

# pas d'espace entre les codes !
# sub_7100084AA4 = ItemDrop::CItemDropManager::calcRank((unsigned short, int))

@enabled
000849D8 20008052 # mov w0, 1 = gold, 2 = silver, 3 = bronze

@stop

and the unforced mod is like this:

Code:
@nsobid-3F2425864CF226844511065F77AA3E36FB5FC33F

@flag offset_shift 0x100

# pas d'espace entre les codes !
# sub_7100084AA4 = ItemDrop::CItemDropManager::calcRank((unsigned short, int))

@enabled
00084C14 20008052 # mov w0, 1 = gold, 2 = silver, 3 = bronze

@stop

The only thing that changed is the 849D8 -> 84C14 so maybe it wouldn't be too difficult to adjust the gold chest code?

[gold chest]
08000000 00084AA4 D65F03C0 52800020
i not understand what do u mean. since both 849D8 and 84C14 will brand to 84aaa4 doesn't mater which force or unforce like u mention kick in it will give u whatever u choose gold silver or bronze
 
i not understand what do u mean. since both 849D8 and 84C14 will brand to 84aaa4 doesn't mater which force or unforce like u mention kick in it will give u whatever u choose gold silver or bronze
In the Cemu readme, it says that:
You can choose between regular and "FORCED" presets. Difference between them is a bit tricky to explain, but here's how the game selects the chest quality:
1 - Calculate luck for gold chest, if success exit with gold quality, else process next step
2 - Calculate luck for silver chest, if success exit with silver quality, else process next step
3 - Calculate luck for bronze chest, if success exit with bronze quality, else process next step
4 - Bad luck, exit with no chest
Regular presets of this mod only change the last step. So even if you select the "Gold quality" preset, you'll still get a silver chest if the game succeeded the step 2.
FORCED presets bypass the entire process, so that you'll be guaranteed to get gold chests, but the downtime is that it can break some quests which require you to loot key items that appear only in bronze or silver treasures!
My advice: only use "FORCED" presets for end-game farming.
But if you say that both Citron mods link to the same address then I guess there's no way to reproduce it on Switch...

EDIT: @manakaiser, see above for the explanation.
 
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Here you go
Credits to the maker not mine :)
[Xp booster (0x)]
04000000 0006B148 52800003
I can confirm that this code works fine.

@Ultimos54 can you add this to the file please? This makes farming gear for specific stats without needlessly leveling up much easier


Also, has anyone managed to modify FrontierNav tickrate from 30 minutes down to 30 seconds or less via cheat? This would greatly help together with the infinite material tickets cheat to get materials for augment crafting
 
I can add it, thing is why get no xp??? Like just get to max level then farm gear haha. Also specific stats? you can use the slot edit code, buy the augments from AM terminal and just slot them in.
Also no code has been created for the tickrate of Fnav. I have already unlocked all of them and put the best probes in each. I don't even require what they give due to the codes we already have. But if I didn't I'd gain a lot anyway
 
due to the codes we already have.
Alright, then how do you get the minerals required for augment crafting via cheats?


PS:
thing is why get no xp??? Like just get to max level
The question is rather pointless. You may as well ask "why exp x2/4/16 and not exp x9999". Just as how some people do not want infinite exp from level 1, some do not want any exp at a certain high enough level. What's the point in putting together your gear before post-game when you have hit level 99 and thus become way too overpowered for any sort of story or side content anyways? The meat of Xenoblade X lies entirely in putting together your desired build and executing it.
 
Last edited by mtgforger,
I want to ensure that any monster drops Receding Rust.

There are things that make it only for weapons and armor, but is it possible to do something like fixing only Receding Rust?
 
Theres a code for that..


[Develop new gear force check ok]
04000000 005483E0 52800020
yeah, that doesnt work for engineer augments, only the develop new gear menu.
also, im working on both cheats and the editor too. materials are in the work, but the problem is that game scans the region, so if you made a code:
if its empty, it fills in the item id and #
if its not empty, it replaces the item id and #
 
Last edited by Gamerjin,

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