Xenoblade Chronicles X cheats and mods

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Can your code provide Ian's ID Card? My quest is bugged, I didn't get the card after killing the beast.

Gamerjin please help! I have a similar issue with Ajoa's ID Card (74 02F Ajoa's ID card) Please help me! I'm stuck in that quest forever!
I'm not ignoring you, but I'm at work and my pc at home is better at copy and paste with modification.
 
wait @Gamerjin with your item editor code does that allow us to do things like all achievements unlocked, all AM skell blueprints and all weapons unlocked in AM terminal?
Just asking this because I'm looking at that xenoblade data site you posted
 
04000000 01744E18 321807DE ---> orr w30, w30, 0x???
0x??? that is amount will change and dont ask me how do u get example 99 i have no idea how to get exact number just close to it seem like will be even number every time i try
and by the ay what is material tickets do? and where can i earn some?
do a << 3 with calculator will give you the number,
1743297389244.png
 
wait @Gamerjin with your item editor code does that allow us to do things like all achievements unlocked, all AM skell blueprints and all weapons unlocked in AM terminal?
Just asking this because I'm looking at that xenoblade data site you posted
Possibly, what I posted was a test run, since work is going to drain me for the next 2 days....
 
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Can your code provide Ian's ID Card? My quest is bugged, I didn't get the card after killing the beast.
The item ID you want is 0DA. Plug that into the XXX in the explanation Gamerjin gave.

This seems to confirm that the item codes are the same as in the original Wii U version. The links I posted previously already have the hex value:

https://github.com/mimicax/XCXGecko/blob/master/codes/xcx_item_id_v1.0.1e.txt

Presumably the first value is the section of the inventory it is stored in (74 in this instance).
 
that is how to calculate item number for this game but the orr w30, w30, 0x??? only can enter some number example 96 0x300 but not 99 0x318

edit: lsl 3 now i note it that is x8 is each addition number of item
that is the limitation of the immediate field, have to load a register to do the orr to have the full range of of up to 255
say you free up w25
mov w25, ?
orr w30, w30, w25
 
Last edited by TomSwitch,
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oh shoot, can you confirm the codes work? If so I'll have it added straight away. Not sure how I missed this
thought you might want to rename the QTE one that is in the main cheat file since button can be pressed
I don't use fps cheats so not sure about the fps fix
 
The item ID you want is 0DA. Plug that into the XXX in the explanation Gamerjin gave.

This seems to confirm that the item codes are the same as in the original Wii U version. The links I posted previously already have the hex value:

Presumably the first value is the section of the inventory it is stored in (74 in this instance).
Not working for me :o I can now talk to Ajoa with new dialog but no item is available for me to give her and complete the quest. Can you please tell me if I'm doing anything wrong?

I'm activating the have 9999 of item if not held
Then I activate the Item editor V2 from Gamerjin
Then activate custom code as mentioned in instructions:
[item is Ian Card]
80000100
580F0000 047CD260
780F0000 0000006C
640F0000 00000000 000BA0DA
20000000

Next I speak to Ajoa saying that I have the ID card but in select menu nothing appears
 
Not working for me :o I can now talk to Ajoa with new dialog but no item is available for me to give her and complete the quest. Can you please tell me if I'm doing anything wrong?

I'm activating the have 9999 of item if not held
Then I activate the Item editor V2 from Gamerjin
Then activate custom code as mentioned in instructions:
[item is Ian Card]
80000100
580F0000 047CD260
780F0000 0000006C
640F0000 00000000 000BA0DA
20000000

Next I speak to Ajoa saying that I have the ID card but in select menu nothing appears
Go to the important items inside the inventory menu and press ZL, then use L or R and go back to see if it worked.
 
The problem with Gamerjin's code is that it overwrites an existing slot. So all you are really doing is trading one problem with another, since you're potentially replacing one unique item with another.

@Gamerjin: Is it possible to change the position where the item is added? I have a couple of "sacrificial" items that can be overwritten if it is impossible to append to the end of the list.
 
The problem with Gamerjin's code is that it overwrites an existing slot. So all you are really doing is trading one problem with another, since you're potentially replacing one unique item with another.

@Gamerjin: Is it possible to change the position where the item is added? I have a couple of "sacrificial" items that can be overwritten if it is impossible to append to the end of the list.
Sort of, if you use offset 0 instead of 0x70/6c, you can overwrite the current item.
 

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