Xenoblade Chronicles X Definitive Edition - Emulator Mods/Cheats Discussion

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That's an artifact caused by the Field of View mod, on my end at least; also causes displacements with the probe beacons. I'd suggest trying to turn that off.

I get this when I use the 4k mod with 2x upscaling. For some reason, with the 2x upscaling to achieve 8k, it is causing the strange shadow issues. You can fix it by just using the 4k mod and not using any scaling--at least that is my situation.

Im using 4k onlu with 1x scale. Same strange shadows here, but not really often.

Ok, after trial and error it seems that the resolution mod (4k for me) is the culprit. When I disable the mod the shadows disappear.

Anything we can do about this @StevensND?
 

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About your [LootEquipmentsBestQuality] cheat, I changed the line of the quantity of free slots to always come 3 and it works.
Since weapons can normally come with both 3 augs and 3 free slots at maximum they do drop like that.
Armors only can have 3 augs and 1 free slot at maximum so they drop with only 1 free slot normally (as intended), looks like it's not possible for it to have 3 slots for armors like on the wii u but you still can have it for weapons (monotih seems to have patched cheat equipment for armors then)
so you may want to update your cheat or do some testing on your own
A bit late, but did you try looting armor with 3 augs and 3 free slots? With this setting I only get 1 aug in the end (that's why I didn't set 3 free slots in the end).
 
With the 60-30fps Cutscene mod is anyone noticing some cutscenes rapid fast forward? I didn't notice this before, but there are some end game cutscenes that use a mix in the same cutscene and when that happens it fast forwards through the dialog. Just trying to see if this is only me or not.
 
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What causes the texture explosions on citron? Is it related to the mods or an option I need to turn on/off? It's not all the time it just seems to happen randomly.
 
A bit late, but did you try looting armor with 3 augs and 3 free slots? With this setting I only get 1 aug in the end (that's why I didn't set 3 free slots in the end).
I played a lot since then, sadly I never got armor with 3 augs/3 slots, only 3/1 (with visual glitch for some reason)

3 augs and 3 slots doesn't seems to be possible for armors anymore

the reason I wanted 3 augs and 3 free slots were mostly because of the weapons though, I don't like my weapons having only 1 free slot, with the cheat like that all your equipment will come with the max augs/slots avaliable

edit: I don't think I mentioned directly to you but let me explain the visual glitch: the cheat with 3/3 augs/slots generates a visual bug on the armors' augments, it only show 1 but the rest are invisible, you can select them but sometimes they won't show, they only show if you have an weapon with 3/3 slots and you hover from the weapon to the armor, then the others will show normally if you hover to the other armors from that one



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What causes the texture explosions on citron? Is it related to the mods or an option I need to turn on/off? It's not all the time it just seems to happen randomly.
emulator issue, it's random, no fix
workaround is open and close menu or map, or teleport to somewhere
 
Last edited by Yuniheim,
For those that wants the cheats that works for me on ryujinx.


Code:
[skill ncd]
04000000 00253B74 1E213820

[exp rank x16]
04000000 0025CE68 0B021069

[max bp]
04000000 00121020 B905AC08
04010000 00121020 14588F72
04010000 01744DE8 18000068
04010000 01744DEC B905AC08
04010000 01744DF0 17A7708D
04010000 01744DF4 0000270F

[Max Inf Miranium (Must Use Once)]
04000000 0034A124 B829690A
04000000 0034A124 144FEB1F
04000000 01744DA0 1800006A
04000000 01744DA4 B829690A
04000000 01744DA8 17B014E0
04000000 01744DAC 000F423F

[Max Ticket Material (Buy Once)]
04000000 00349FF8 B82A6909
04000000 00349FF8 144FEB66
04000000 01744D90 18000069
04000000 01744D94 B82A6909
04000000 01744D98 17B01499
04000000 01744D9C 0000270F

[Auto Pickup Collectibles] - NOTE: Conflicts with Speed x2 Tomswitch
080D0000 001504D0 1E230100 18000068
080D0000 001504F0 1E230100 18000068
080D0000 00150510 1E230100 18000068
080D0000 00150548 1E230100 18000068
080D0000 00150568 1E230100 18000068
080D0000 00150588 1E230100 18000068
080D0000 001505AC 1E230100 18000068
080D0000 001505CC 1E230100 18000068
080D0000 001505E0 1E230100 18000068

[speed x2 Tomswitch] - Note: Conflicts with Auto Pickup Collectibles
04000000 015342B8 4E20D420
04000000 015342B8 140842CE
04000000 01744DF0 B9404265
04000000 01744DF4 710030BF
04000000 01744DF8 540000A0
04000000 01744DFC 710034BF
04000000 01744E00 54000060
04000000 01744E04 4E20D420
04000000 01744E08 17F7BD2D
04000000 01744E0C 4E20D420
04000000 01744E10 2A1F03E8
04000000 01744E14 4E0C1D01
04000000 01744E18 4E20D420
04000000 01744E1C D503201F
04000000 01744E20 D503201F
04000000 01744E24 D503201F
04000000 01744E28 D503201F
04000000 01744E2C 17F7BD24

[Affinity booster by .... 1000]
04000000 0006BF0C 52807D01

Those cheats work so far, I have skell cheats as well but I don't know if they work on ryujinx.


Code:
[Inf Skell Fuel]
04000000 001CF5EC BD7CF400

[Skell skill ncd]
04000000 0024DAF0 1E213820
this one doesn' t conflict with speed x2 tomswitch but I think it cant be edited and is about 200m:

[Auto Pickup Collectibles]
080D0000 001504D0 1E230100 18000068
080D0000 001504F0 1E230100 18000068
080D0000 00150510 1E230100 18000068
080D0000 00150548 1E230100 18000068
080D0000 00150568 1E230100 18000068
080D0000 00150588 1E230100 18000068
080D0000 001505AC 1E230100 18000068
080D0000 001505CC 1E230100 18000068
080D0000 001505E0 1E230100 18000068

Do we have a new speed code compatible with emulator?
 
03/24/2025 Mods Update



I think that I'm not missing anything else. I cannot test these updates from today by myself yet for work reasons, so reported issues will be read quite late (around 19:30-20:00 PM Spain).

Remember that you must include a screenshot or video recorded (prefered this last one), a description of your issue and how to reproduce it.

NOTE:


If you're having issues with 4K resolution change the Memory Layout to 6 - 8GB DRAM. Increase it if you still have issues but this is something that you MUST do only if you're having issues with this resolution.

Fl4sh told me that he defeated the boss fight in Chapter 2 and has been playing across the city with 4GB and no issues at all.

8K resolution is impossible. Game barely runs at 30FPS.



I don't know if Ryujinx or GreemDev's fork have the options. This screenshot it's from Kenji-NX's fork.
Hey! So i tested around with the newest resolution mods. I tested the 4k resolution first and noticed the weird shadow patterns appearing no matter what DRAM size I set. Keep in mind my resolution scale is set to 1x all the time as well.

After that I tested the 1440p mod included in the zip and noticed the weird shadow pattern appeared there as well while trying all the different DRAM options.
However the 1440p mod that I have been using for a while now from your latest github has no issues whatsoever. So there is something weird going on with the new 1440p mod included.
 

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Anyone looking into save convertion between WiiU and Switch? Proably unlikely because of all the new stuff
 
I played a lot since then, sadly I never got armor with 3 augs/3 slots, only 3/1 (with visual glitch for some reason)
3 augs and 3 slots doesn't seems to be possible for armors anymore

the reason I wanted 3 augs and 3 free slots were mostly because of the weapons though, I don't like my weapons having only 1 free slot, with the cheat like that all your equipment will come with the max augs/slots avaliable
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emulator issue, it's random, no fix
workaround is open and close menu or map, or teleport to somewhere
Regarding weapon augments. How do you change the code to get the types of weapons you want? I changed the selector value to ground weapons and keep getting only swords. Apologies if this has been answered elsewhere.
 
03/24/2025 Mods Update

So huh, didn't follow the entire thread since my previous post. But just tried this a little, both 1440p and 2160p seem to work fine on Ryujinx now, thanks a lot. I have this, the 60-30 and LoD mod, and I didn't crash opening party menu or running around doing stuff. Didn't have to increase dram so far.

Damn this look so crispy :wub:.
 
About your [LootEquipmentsBestQuality] cheat, I changed the line of the quantity of free slots to always come 3 and it works.
Since weapons can normally come with both 3 augs and 3 free slots at maximum they do drop like that.
Armors only can have 3 augs and 1 free slot at maximum so they drop with only 1 free slot normally (as intended), looks like it's not possible for it to have 3 slots for armors like on the wii u but you still can have it for weapons (monotih seems to have patched cheat equipment for armors then)
so you may want to update your cheat or do some testing on your own
Hmm, I changed the code to match yours and the weapons drop with 3 augments and slots but the armor only drops with 1 augment and nothing else.
2.png
3.png
 
Hmm, I changed the code to match yours and the weapons drop with 3 augments and slots but the armor only drops with 1 augment and nothing else.View attachment 493293View attachment 493294
try pressing ZL on the armor and moving the dpad down
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Regarding weapon augments. How do you change the code to get the types of weapons you want? I changed the selector value to ground weapons and keep getting only swords. Apologies if this has been answered elsewhere.
I assume you're talking about [LootEquipmentsForceType] cheat?
I don't really know how to adjust this cheat so I don't use it, you would need to change another line of code to match the subtype of weapon/armor, but the cheat creator would need to share instructions here on how to do so
 
try pressing ZL on the armor and moving the dpad down
Post automatically merged:


I assume you're talking about [LootEquipmentsForceType] cheat?
I don't really know how to adjust this cheat so I don't use it, you would need to change another line of code to match the subtype of weapon/armor, but the cheat creator would need to share instructions here on how to do so
Oh interesting, ya you're right it's there. Any idea how to get them to show?
 
this one doesn' t conflict with speed x2 tomswitch but I think it cant be edited and is about 200m:

[Auto Pickup Collectibles]
080D0000 001504D0 1E230100 18000068
080D0000 001504F0 1E230100 18000068
080D0000 00150510 1E230100 18000068
080D0000 00150548 1E230100 18000068
080D0000 00150568 1E230100 18000068
080D0000 00150588 1E230100 18000068
080D0000 001505AC 1E230100 18000068
080D0000 001505CC 1E230100 18000068
080D0000 001505E0 1E230100 18000068

Do we have a new speed code compatible with emulator?
Disclaimer: I don't own the game and don't have hardware to troubleshoot this.

I "made" this code from ranma99vn's first auto-pickup code. From looking at the assembly, my guess is that it seems to completely bypass the distance check. This is why it picks up EVERYTHING, and it cannot be altered for distance. ranma99vn has since made another code (the one quoted, not shown here) and it includes a modifier for distance.

The problem with the version I "created" is that the code is performed in-place. There's no room to add anything else, you are literally overwriting existing assembly. It works because because your only changing a small part.

The original and updated versions ranma99vn created use code caves. That is, he finds a spot in memory that is open, and tells the existing assembly to go there to continue executing, and he can write as much as he needs and returns to the original code after. It's an easy way to expand functionality for code that that was never intended and 'wont fit' in the original assembly. The only problem with code caves is that it can't be in use with another code that uses the same code cave. The original code didn't even require a code cave, but I think that's just his thing or the tools he was using. (or alternately, maybe I was just lucky that moving it out of the code cave 'just worked'). I think ranma99vn initially used the same code caves for all his codes, which is why they conflicted.

TLDR; That's all to say, I think ranma99vn made a new code list that made all his codes use different code caves so they would not conflict. You might want to check his more recent posts to see if any of them work.
 
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