Xenoblade Chronicles X cheats and mods

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There is a git source for all the old XCX mods that worked on Cemu.
Im sure with a few tweaks they can be ported to Ryu as mods for DE if anyone could try

Just google cemu graphics packs > and its in src / xenoblade chronicles x / mods
readme md has about 25+ mods, along with their public code.


^^^ What's really needed out of those are the Auto Soul Voices because dealing with that at 60 fps is a nightmare. Pretty sure they made that specifically because of 60 fps too

  • Soul Challenges - AutoBattles: The Soul Challenges QTE are hidden and automatically successful (only affect ground battles, not the QTE on Skell binding and destroying).
  • Soul Challenges - Difficulty: The Soul Challenge's difficulty (the time left for doing the QTE) does not increase over time during a battle.

Not sure if possible with in DE but these sound especially useful also
  • Offline Global Nemesis missions: Global Nemesis (both Telethia Plume and Yggralith Zero) are available anytime in the BLADE console. There is an optional cheat to make BLADE Medals not needed.
  • Offline Squad tasks and missions: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped.
 
Last edited by RoadStocks,
Any cheats to increase the radius of collecting collectibles? I've played XCX many times and I don't have the patience to collect them 1 by 1 anymore.
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Any cheats to increase the radius of collecting collectibles? I've played XCX many times and I don't have the patience to collect them 1 by 1 anymore.
 
Any cheats to increase the radius of collecting collectibles? I've played XCX many times and I don't have the patience to collect them 1 by 1 anymore.
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Any cheats to increase the radius of collecting collectibles? I've played XCX many times and I don't have the patience to collect them 1 by 1 anymore.
the 'auto pick up collectibles' code has an extremely far radius
 
I think I start to understand the different reports about how the 60 FPS cheat affects cutscenes. I don't think it's console vs. emulator but rather different types of cutscenes.

This game has three different types of cutscenes that are affected differently by changing the FPS, similar to XC1:
  • Proper cutscenes
    Cutscenes with custom character animations and very dynamic camera movement. The 60 FPS code causes these to run at double speed, while the audio runs at normal speed. Example: the scene when you first step into the main area of Primordia and the sky clears. There aren't very many cutscenes of this type, but they are all pretty important.
  • Dialogue scenes
    Cutscenes that predominantly feature dialogues, basic character animations and basic camera movement. These generally work well with 60 FPS and only have minor issues like moving objects moving too fast. Most of the game's scenes are of this type. Example: the dialogue immediately after the cutscene I just mentioned (starting with Elma saying "Recognize the habitat unit?")
  • Pre-rendered scenes
    These run at normal speed even with the 60 FPS code enabled, but the subtitles run at double speed. The 60 FPS code causes these scenes to end halfway through. Example: the game's opening cutscene
So in order for everything to work properly, we'd need a mod that sets the FPS to 30 during "proper" and pre-rendered scenes or otherwise fixes their issues.
 
I think I start to understand the different reports about how the 60 FPS cheat affects cutscenes. I don't think it's console vs. emulator but rather different types of cutscenes.

This game has three different types of cutscenes that are affected differently by changing the FPS, similar to XC1:
  • Proper cutscenes
    Cutscenes with custom character animations and very dynamic camera movement. The 60 FPS code causes these to run at double speed, while the audio runs at normal speed. Example: the scene when you first step into the main area of Primordia and the sky clears. There aren't very many cutscenes of this type, but they are all pretty important.
  • Dialogue scenes
    Cutscenes that predominantly feature dialogues, basic character animations and basic camera movement. These generally work well with 60 FPS and only have minor issues like moving objects moving too fast. Most of the game's scenes are of this type. Example: the dialogue immediately after the cutscene I just mentioned (starting with Elma saying "Recognize the habitat unit?")
  • Pre-rendered scenes
    These run at normal speed even with the 60 FPS code enabled, but the subtitles run at double speed. The 60 FPS code causes these scenes to end halfway through. Example: the game's opening cutscene
So in order for everything to work properly, we'd need a mod that sets the FPS to 30 during "proper" and pre-rendered scenes or otherwise fixes their issues.
Really, we want all 2D assets to render at 30, so that would fix QTE and battle speed as well.
 
Lossless scaling give NO latency in X2 X3.
its legend.
Lossless in V3 now, add multiple frame generation ( same nvidia ) but with "variable" frame generation, you choice FPS target, and lossless automaticaly change frame gen X2/X3/X4 etc for go target.

for better result, use X2, with VRR screen ( variable rate ) Gsync/freesync screen.



My video for presentation lossless in "poke" ( french speaking )

just check fluidity.
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i go video maybe tomorow in X.

Actually, lossless is best frame gen in world.
work all application, can use multiple frame, can use target frame, can use upscaler.

guys say " latency" never use lossless this year.
latency dosent exist actually, and ghosting dosent exist in X2.

just little artefact in hair possibly in couple of game.
 

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Last edited by Kraag,
Lossless scaling give NO latency in X2 X3.
its legend.
Lossless in V3 now, add multiple frame generation ( same nvidia ) but with "variable" frame generation, you choice FPS target, and lossless automaticaly change frame gen X2/X3/X4 etc for go target.

for better result, use X2, with VRR screen ( variable rate ) Gsync/freesync screen.



My video for presentation lossless in "poke" ( french speaking )

just check fluidity.
Post automatically merged:

i go video maybe tomorow in X.

Actually, lossless is best frame gen in world.
work all application, can use multiple frame, can use target frame, can use upscaler.

guys say " latency" never use lossless this year.
latency dosent exist actually, and ghosting dosent exist in X2.

just little artefact in hair possibly in couple of game.


You're basically telling a guy who makes mods for Switch (not emulator) that he has no idea what he's talking about ... Lol. And just remember that people who plays on real hardware or phone can't use it.

With tools like those you DEFINITELY won't get better input lag, only worse than in 30 FPS if game's base runs at 30 FPS.
 
Last edited by StevensND,
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2025031807330100-CCFA659F4857F96DDA29AFEDB2E166E6.jpg

Added speed x4
moon jump requires dmnt extension, to install use button in settings menu
For emulator folks you can remove the button condition for speed x4 and this version won't fall off the ground.
If you remove the conditional key to kill enemy you will kill them the moment you select them and you don't get credit for the kill, you have to start shooting before killing to get the credit.
 
Last edited by TomSwitch,
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i am still searching for max all items and gear drop been so long since i used cheat engine it getting on my nerves
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has anyone look up if we can get insant destroy appendage
Post automatically merged:

has anyone look up if we can get insant destroy appendage
 
Last edited by smallorc100,
Hi guys, is the exp multiplier code really slow in getting exp or the code isn’t working proper? I’m using it on a modded switch. Tks
 
Anyone get 1.01 to work with Ryujinx? Just crashes at launch for me. 1.00 works fine.
I'm using the canary build of ryujinx from github and 1.01 works perfectly for me.
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I'd like to know if having used cheats will affect my save that I intend to use online. The only one I used was a class XP cheat and the stat points cheat.
you can't use it online as the legit non modded switches don't have a way to transfer a save from pc or a modded or banned switch to the legit non modded switch and you can't play online on a modded or banned switch bc on a modded NSO should be banned and banned switches just don't have access to to NSO.
 
Last edited by angrynewraze,
Anyone can provide me the cheat for 1.0.0?
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Anyone can provide me the cheat for 1.0.0?
 
[Breeze beta99b Xenoblade Chronicles X: Definitive Edition 1.0.1 TID: 0100453019AA8000 BID: 3F2425864CF22684]
[funds 1m, tickets 9k, miranium 6k]
580F0000 01DD0408
780F0000 0001B5CC
640F1000 72616C01 000F4240
640F1000 72616C01 00001770
640F1000 72616C01 00002328
 
[Breeze beta99b Xenoblade Chronicles X: Definitive Edition 1.0.1 TID: 0100453019AA8000 BID: 3F2425864CF22684]
[funds 1m, tickets 9k, miranium 6k]
580F0000 01DD0408
780F0000 0001B5CC
640F1000 72616C01 000F4240
640F1000 72616C01 00001770
640F1000 72616C01 00002328
miranium needs to be higher than that. Miranium needs to be at something like 999999 not 6k
 
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