Xenoblade Chronicles X cheats and mods

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i feel like im the only one playing this on citron emu lol. it runs better than on greemdev w/o artifacts or slow downs in town.
How are you playing it on Citron? It was crashing on all Yuzu variants due to not being able to "ignore missing services" Which version of citron is this?
 
How are you playing it on Citron? It was crashing on all Yuzu variants due to not being able to "ignore missing services" Which version of citron is this?
It works perfectly fine on Citron. You need to use the XCI going around with the bundled v1.0.1 update. The ported NSP has issues.
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where i can find missing service on my switch oled?
is it in hekate?
That's for emulators. If you've got an actual Switch, it shouldn't crash.
 
It works perfectly fine on Citron. You need to use the XCI going around with the bundled v1.0.1 update. The ported NSP has issues.
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That's for emulators. If you've got an actual Switch, it shouldn't crash.
It only works on v0.6.1 that was released yesterday.
 
Oh they are switch codes? I didn't know. Well @TomSwitch is his own code creator and I don't want to invade his space, I can only ask his permission to put his OHK code. moon jump code and full hp party code to the working code list and file.
But I'd like someone here to first test them, only once @TomSwitch gives me the OK/permission to add it will I do so. Respect is given where it is due
You can go ahead to add my cheats to your compilation. Bear in mind that ASM cheats may use same code cave and activation of code that uses same space needs to be avoided.

My moon jump code is likely to not work on emulator as I make use of keydown conditional code.
 
seem im the only one with Exp Multiplier problem, It always crash, the work section on first page it not working at all, not all tho but exp multiplier and item suction its is
 
anyone have issue with the 60 fps cheat that for some reason delays the voices? when i turn it off the sound isn't delay but im stuck at 30fps
 
@TomSwitch so which codes do you suggest I add to the file? Are they switch codes or emulator codes?

by code cave do you mean mastercode?
I ask this cos it seems most codes seem to work with Ranmas mastercode going. So not sure if you have your own.
 
seem im the only one with Exp Multiplier problem, It always crash, the work section on first page it not working at all, not all tho but exp multiplier and item suction its is
No, you are not the only one. It always crashes when you acquire EXP with the cheat on.
 
@TomSwitch so which codes do you suggest I add to the file? Are they switch codes or emulator codes?

by code cave do you mean mastercode?
I ask this cos it seems most codes seem to work with Ranmas mastercode going. So not sure if you have your own.
Code cave is a space to put asm code.
For example
04000000 01744DD8 4E20D420
Write to address 01744DD8, any code that has the same address from another author is likely going to have conflict.

Any cheat that start with 0 and follow by the same address should be be activated at the same time.
 
so your codes would work with those already in the file?? Apologies im not well versed in coding, I tend to just be a compiler for the gba forums etc
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im just looking at your codes now @TomSwitch and seeing if there are some there not already done in the file.
I do see no cooldown and a money code which have both been done.
From what I see the codes I should add are:
[hp tp full   kill enemy] , Im not sure what this code does, is this your version of one hit kill?
[skill pts no dec] guessing this is basically inf skill points?
[  hover moon jump] which is your version of moonjump, which has a button press on it

not sure about [hp no dec everybody], is that basically inf health for the full party ?
Just asking cos we already have a inf hp code.
 
[hp tp full   kill enemy] , Im not sure what this code does, is this your version of one hit kill?
Sets the party to infinite HP and TP, and allows a button press to kill enemies. The former component works on emulator, not the latter.

not sure about [hp no dec everybody], is that basically inf health for the full party ?
This sets everything (i.e. including enemies) to infinite HP. Works on emu. Probably only useful on Switch where it can be dynamically toggled.

[skill pts no dec] guessing this is basically inf skill points?
This actually sets the BP requirement to be added to your pool rather than deducted. So if an Art or Skill costs 10 BP to level up then you gain 10 BP. Works on emu.

[  hover moon jump] which is your version of moonjump, which has a button press on it
Doesn't work on emu, since it's button press triggered.

I do see no cooldown and a money code which have both been done.
TomSwitch's Art cooldown works on emu. The coin watch code is only for Switch address searching/code creation.
 
im mainly trying to get codes for switch version not emu, it would save us a LOT more time since Im guessing a majority will be playing the switch version on release like myself.
So if we can make those codes all work on switch version it would be good.
So basically the first code is Inf HP, Inf TP and one hit kill on button press. We have all three already so thats good. Not sure what to do about the other codes

If we want emulator codes as well then thats a completely seperate cheat file that needs to be specified as EMULATOR only
 
At least 3 cheats I know works, which is the skill rank x16, max BP on usage, and no skill cooldowns.

I'm going to check for the miranium cheat works along with the material tickets.
 

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