Oh yeah, ur right, i don't know why but the first time i tried the cheat i faced that problem, even being the only one activated besides master code, but now i restored and tested it again and it's working now. Thanks Az91 and thx @LaMano, your cheat is indeed working as intended. I think you can make moonjump for every title now
Okay you can try again with the updated file... Problem was, that you had to activate also the "Restore Code" Cheat because when you do not Hold B for the Moonjump to stop or deactivate, the original code have to be written to the game. The original value was in the "Restore Code".
I changed that now, that the original value is also in the MoonJump Code available. So that it works with pressing B and releasing B.
The same is for all the other codes, I have the restore code active all the time so I wasn't able to detect that behaviour. At first I started to put all restore code into the master code (which is always activated) but due to that all Tomb Raider games have their individual codes and I should separete those from each other, I decided to put a Restore Cheat for each Tomb Raider game.
Okay, I now updated all the hold button codes, that if no button is hold the original code is restored... Very good it should work now.
Dump to File 1: Capture a full memory dump of Game State A (data for every address in game memory).
Play the game and make changes: Transition from Game State A to Game State B.
Diff from File 1 to File 1(00): Identify addresses with values that changed between Game State A and Game State B. Store the values from Game State A in File 1(00).
Diff from File 1(00) to File 1(01): Identify the same addresses but store the values from Game State B in File 1(01).
Play the game and make further changes: Transition from Game State B to Game State C.
Diff from File 1(01) to File 1(02): Identify addresses with values that changed between Game State B and Game State C. Store the values from Game State C in File 1(02).
ha ha ha honestly it's a mess of buttons, in fact they aren't even the same as before, I was just recording the old ones.
Good luck to the new ones
Well it was a pleasure to have been able to do some cheats, now I'll just be a spectator.
I will read them here.
Here you go—a video on Unknown Search. It takes a long time, which is why I don’t prefer using it. This is unedited start to finish searching for ammo bar as you requested. The reason the values looks funny is because they are double and I search for u32 which is fine to find double but the value won't look right as double was interpreted as float.
Breeze beta99 is now released. The interface has been improved. Re-download it. Pre-release may change frequently, once released it will stay the same, you won't need to re-download again.
When CapturedScreen is set to 1 the background is set to what was captured when the search was performed.
As you can see in the background the bar is full for 1(00)
The background for 1(01) is bar minus one shot of the gun. If you didn't do this search you won't have the data that represent one shot of the gun. In this case it don't really matter that much as I didn't actually use that data, it is still important to understand the data in 1(00) is when the dump happens and not when the search happens. I changed the behavior of a dump compare a while back cause otherwise that data won't be available as many operation of Breeze don't work on dump.
GetB fetch the file that was marked by Select B, in this case 1(00) which has the full bar data. After this search the previous data is for full bar and you can use a restore to see if you have found it. If you look at the candidates in 1(10) you will see previous data is the same as current if you have not fire the gun one more time after the search.
This is data in 1(10) and the bar is as seen in the background, doing a restore on the correct address will revert from full bar back to this bar.
Going to memory explorer you will see dbl:100 if it is in smart mode. The cursor is at is offset 4 of the line and the value is float 3.39062 which is the same as the upper 32bit of double 100.
Try turn off smart mode (with mode toggle) and Toggle ValueBookmark to see value under the cursor in various format. You get to see the values of different format
You can see that the number found between 1(09) and 1(10) is the same, it is likely that it won't further reduce and you have to try hacking already. Having ability to restore is good when you did not recognize what value to change yet. You don't have to restore to full bar but full bar makes a bigger difference on the game display and full bar also have nicer number to look at in candidate view. You can get a sense of which one is the right one if the format is u32 or float.
Here you go—a video on Unknown Search. It takes a long time, which is why I don’t prefer using it. This is unedited start to finish searching for ammo bar as you requested. The reason the values looks funny is because they are double and I search for u32 which is fine to find double but the value won't look right as double was interpreted as float.
Breeze beta99 is now released. The interface has been improved. Re-download it. Pre-release may change frequently, once released it will stay the same, you won't need to re-download again.
View attachment 486647
When CapturedScreen is set to 1 the background is set to what was captured when the search was performed.
As you can see in the background the bar is full for 1(00)
View attachment 486648
The background for 1(01) is bar minus one shot of the gun. If you didn't do this search you won't have the data that represent one shot of the gun. In this case it don't really matter that much as I didn't actually use that data, it is still important to understand the data in 1(00) is when the dump happens and not when the search happens. I changed the behavior of a dump compare a while back cause otherwise that data won't be available as many operation of Breeze don't work on dump.
View attachment 486655
GetB fetch the file that was marked by Select B, in this case 1(00) which has the full bar data. After this search the previous data is for full bar and you can use a restore to see if you have found it. If you look at the candidates in 1(10) you will see previous data is the same as current if you have not fire the gun one more time after the search.
View attachment 486667
This is data in 1(10) and the bar is as seen in the background, doing a restore on the correct address will revert from full bar back to this bar.
View attachment 486668
Going to memory explorer you will see dbl:100 if it is in smart mode. The cursor is at is offset 4 of the line and the value is float 3.39062 which is the same as the upper 32bit of double 100.
Try turn off smart mode (with mode toggle) and Toggle ValueBookmark to see value under the cursor in various format. You get to see the values of different format View attachment 486670 View attachment 486671
You can see that the number found between 1(09) and 1(10) is the same, it is likely that it won't further reduce and you have to try hacking already. Having ability to restore is good when you did not recognize what value to change yet. You don't have to restore to full bar but full bar makes a bigger difference on the game display and full bar also have nicer number to look at in candidate view. You can get a sense of which one is the right one if the format is u32 or float.
Wait what, that is the purpose of "GetB"? Never thought of that only from reading the help text so you can go back to values from a previous search state? That is nice... Thanks for the video...
There is so much functionality hidden behind the buttons it is incredible!
For me at least it helps alot more to see the functionality in action because I never would thought of such use case or solution only from reading the buttons (and don't get me wrong, the help text improved that a lot)... And there are a ton of other buttons I have questionmarks on my face
Pure gold
Did I see that correctly, you toggle with the "Back" Button through different modes or do you use the button combination for each function here and only your cursor was over the "Back" Button?
Any body have the latest cheats or hp infinite for freedom wars remastered v 1.3 or 1.4 because the previous v 1.2 hp player full 1 and hp player cheat gives me 1 hp
I received game early so here are some codes for trails through daybreak 2. You only have to switch most codes on then off. The stat codes mod the bonus stats you get from using droplets. I had to lower equipment if you have 99 of something you can't unequip stuff til you sell or toss that item not sure that limit will effect other stuff if so just change the end of the long line in codes that starts with 6. The Hp,Ep and Cp codes should refil these if switch on and off or left on should stop them dropping. I updated these codes as they stoppped working after prologue not sure they will still work further in game but still working in chapter 1. I have included a spreadsheet with information where stuff is just in case someone wants to make more codes or codes stop working. The structure of stuff in save is same in memory so you could look at save then use information to do a string search.
The Legend of Heroes: Trails through Daybreak II 1.0.1
TID: 0100F6701FED4000
BID: 7CE83658C7B53BB6
Hey @Pj1980 , seems Time, Space, Mirage quartz are missing from the all quartz code.
Can I request a code for all the tyrell times items and also a code to unlock all DLC/costumes etc?
Thank you and I missed the last step for searching a pointer to the R1 address from Breeze generated master code. One puzzle moved more into their place
I can try to do that... Never did a Moonjump. Is it completely different to my "High Jump" Cheat from a behaviour perspective? I can try to look into Tomb Raider I-III but thought that my game version have a different BID so I can not try the existing out. Can you describe how the old one worked? I try to reproduce similar behaviour?
Or did I misunderstood you, do you want to moonjump from TR I-III here in IV-VI as well or the other way round my "High Jump" Cheat ported to TR I-III?
Wondering if anyone would be able to convert these cheats from The Legend of Heroes: Trails of Cold Steel 3 HK Region 1.0.0 to USA Region 1.0.1
Original HK Region TID:010044D015F4A000 BID: 37C3FAEFC9A4C374
USA Region TID: 01005420101DA000 BID: 134EC3D8BE75126F
I did only the Moonjump Code and a speed code right now. Speed cheat only for running (not considering swimming etc.)
The BID: C03DBE92E81037A1 I do not have, was it the update for 1.0.1? I only have version 1.0.6 installed
In level called Offshore Rig in tomb raider II. I noticed that invincible on cheat does not work. Breathing infinite works. I noticed this also with other cheat codes for older builds of the game. First levels are working fine and then the code stops working. Could you also provide invincible on for all levels?
I did only the Moonjump Code and a speed code right now. Speed cheat only for running (not considering swimming etc.)
The BID: C03DBE92E81037A1 I do not have, was it the update for 1.0.1? I only have version 1.0.6 installed
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