Gamecube - what works best Wiikey/WASP Fusion or SD2SP2 V2.0?

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vonfnas

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Hey!

I have been searching high and low for an answer on Google, but can't seem to find one. Became a dad recently and too little sleep might have rotted my brain, not sure.

It all started when I wanted to prep many of my old console so they are primed and ready for when my child gets old enough to play them.
Next up is my Gamecube.
I bought a SD2SP2 v.2.0 as it is a simple solution.
I have two Gamecube. One with a Qoob SX chip installed, which was the one I figured I could use with SD2SP2 v2.0, but it seems my Qoob SX chip might be interfering with the SP2 port, not sure.

So I checked my second Gamecube, which I honestly thought was broken. It has a genuine Wiikey Fusion installed through using a MEGAdrive v3.0 drive board. I booted it up, and it still seems to be working fine. I tried loading a Swiss iso file, and it booted straight away.

Having both a Wiikey Fusion and SD2SP2 mod seems redundant.

So which works best? Compatibility wise.
I was thinking Wiikey Fusion is old and unsupported, even though I could be wrong, and the SD2SP2 mod is somewhat new and people seem to be loving it.

Am I wrong to assume the SD2SP2 v2.0 has better compatibility than a Wiikey Fusion?
 
Go with a FlippyDrive and never look back.
That is definitely tempting. I had hoped to not need to invest in another solution, but FlippyDrive does seem fantastic, and I was surprised it's a fairly cheap solution.
Thanks for the tip!
 
Hey!

I have been searching high and low for an answer on Google, but can't seem to find one. Became a dad recently and too little sleep might have rotted my brain, not sure.

It all started when I wanted to prep many of my old console so they are primed and ready for when my child gets old enough to play them.
Next up is my Gamecube.
I bought a SD2SP2 v.2.0 as it is a simple solution.
I have two Gamecube. One with a Qoob SX chip installed, which was the one I figured I could use with SD2SP2 v2.0, but it seems my Qoob SX chip might be interfering with the SP2 port, not sure.

So I checked my second Gamecube, which I honestly thought was broken. It has a genuine Wiikey Fusion installed through using a MEGAdrive v3.0 drive board. I booted it up, and it still seems to be working fine. I tried loading a Swiss iso file, and it booted straight away.

Having both a Wiikey Fusion and SD2SP2 mod seems redundant.

So which works best? Compatibility wise.
I was thinking Wiikey Fusion is old and unsupported, even though I could be wrong, and the SD2SP2 mod is somewhat new and people seem to be loving it.

Am I wrong to assume the SD2SP2 v2.0 has better compatibility than a Wiikey Fusion?
I've not had a single issue with sd2sp2 so IMO it's good enough.
There is also the m.2 loader for SP1, which should be releasing soon. Not sure if it brings any major advantages over sd2sp2, it seems a little inconvenient to add files. Should be faster at least.
 
The Wii modchips (Wiikey Fusion / WODE) will not support audio streaming games and will also crash when playing Luigi's Mansion (USA version - PAL works fine, WODE will not crash - WiiKey Fusion will).

iirc the Qoob / Viper modchips will conflict with Swiss since they do some BIOS patching stuff. There's an issue on the Swiss GitHub about it, if you want to know more.

tl;dr SD2SP2 is a better experience than the Wiikey Fusion / WODE. Stick to backup discs with modchips (Qoob / Viper). XenoGC does not affect Swiss at all since it doesn't patch the BIOS.

The best solution overall, however, is to get a true GameCube ODE like the GCLoader, CubeODE, or even FlippyDrive.
 
Update!
Simply disconnected the Qoob SX chip. Thought I was gonna need to desolder it, but I simply just disconnected the cable.
Now I can give SD2SP2 a try, since I have an SD Media Launcher.
But I will definitely buy a FlippyDrive down the road!
 

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