Nintendo on the use of AI in game development

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In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game development.

In the Q&A, Nintendo President Shuntaro Furukawa acknowledged the use of AI-like technologies in gaming, particularly in controlling enemy behaviours and recognized the potential of generative AI to enhance creativity but also raised the associated IP challenges. Unlike companies such as EA and Ubisoft, who have previously stated that they are exploring and implementing generative AI to streamline their game development processes, Nintendo seemingly remains cautious.

Furukawa states that Nintendo aims to deliver unique experiences that go beyond mere technological capabilities.

Investors Q&A said:
Q: Efforts are underway to equip smartphones and other devices with AI, and the presence of AI in daily life is expected to increase. We would like to hear about Nintendo's initiatives to utilise AI.
Furukawa: In the game industry, technologies similar to AI have long been incorporated into the movements of enemy characters. The recently talked about generative AI can be more creative, but on the other hand, it also has problems related to intellectual property rights, etc. We have decades of know-how in creating optimal gaming experiences for our customers. We have the know-how to create the best gaming experience for our customers. While responding flexibly to technological developments, we will continue to deliver our unique value, which cannot be created simply by technology alone.

What is your stance on AI in game development? Do you think there is a place for it?

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the only AI i have used is to generate a wallpaper on my galaxy tab...and it can't even do that properly anything it generated looks like utter shit so imagine how much bad it will be in actual games
That's not what this is - Nintendo is saying they don't like the idea of AI being used to help develop the game,
that's separate to the game itself using AI :)
 
Wait a minute... did AI acquired another brand new stupid meaning today?

Like Furukawa said, AI has been the definition to describe Enemy Behavior/Actions in games for as long as I can remember.

I have lots of 90s magazines praising cartridge sizes back in the day with sentences like: "This cartridge has x amount of MEGAS to improve Enemy AI, now it'd be more difficult for some players" or "The size of the cartridge allows enemies to have an advanced AI and they'll respond to your actions accordingly" and other ideas of the same fashion.

AI nowadays is getting a bastardized definition (like anything new generations don't understand nowadays) and the current object of AI doesn't apply in whatever Furukawa was asked.

Furukawa has a traditional meaning of AI, whereas whoever the f made him that question probably meant "modern" AI.
 
Wait a minute... did AI acquired another brand new stupid meaning today?

Like Furukawa said, AI has been the definition to describe Enemy Behavior/Actions in games for as long as I can remember.

I have lots of 90s magazines praising cartridge sizes back in the day with sentences like: "This cartridge has x amount of MEGAS to improve Enemy AI, now it'd be more difficult for some players" or "The size of the cartridge allows enemies to have an advanced AI and they'll respond to your actions accordingly" and other ideas of the same fashion.

AI nowadays is getting a bastardized definition (like anything new generations don't understand nowadays) and the current object of AI doesn't apply in whatever Furukawa was asked.

Furukawa has a traditional meaning of AI, whereas whoever the f made him that question probably meant "modern" AI.
?

The Q&A response is clearly talking about and differentiating that type of AI to generate AI.

Generative AI being AI that generates stuff: ideas, images, video, code, etc. see: ChatGPT, Midjourney, etc.
 
AI is amazing. I use it all the time for work too. Great thing, imo and doesn't take away from the work of original creators.
Can you be more specific what you're referring to?

Recently I heard on the radio that students appreciate the help of AI and made it "easier" for them and have more free time, uh... Sure hope that doesn't mean they're cheating and plagiarizing.
 
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In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game development.

In the Q&A, Nintendo President Shuntaro Furukawa acknowledged the use of AI-like technologies in gaming, particularly in controlling enemy behaviours and recognized the potential of generative AI to enhance creativity but also raised the associated IP challenges. Unlike companies such as EA and Ubisoft, who have previously stated that they are exploring and implementing generative AI to streamline their game development processes, Nintendo seemingly remains cautious.

Furukawa states that Nintendo aims to deliver unique experiences that go beyond mere technological capabilities.



What is your stance on AI in game development? Do you think there is a place for it?

:arrow: Source
Why are 90% of responses sounding like they didnt even read the thread...
 
Can you be more specific what you're referring to?

Recently I heard on the radio that students appreciate the help of AI and made it "easier" for them and have more free time, uh... Sure hope that doesn't mean they're cheating and plagiarizing.
Programming mainly.
 
Indeed, but I was talking about the Procedural Generation (to create dungeon)
I think that's an algorithm, not an Artificial Intelligence. I mean, you could also argue that the enemy behaviour in many of these games is also dictated by an algorithm. But on the topic of randomized dungeon layouts, it's 100% an algorithm dictating that
 
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