ROM Hack Gyakuten Saiban 1-3 Translation

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Amazing work guys. I'm looking forward to AA2 being ported so the trilogy can be played on lower power devices. It's nothing short of a miracle to have these games ported to english on the GBA after so many years. Please don't feel rushed to finish it ASAP, as long as the project doesn't wind up abandoned. Thank you so much for your efforts.
 
Last edited by That2Things,
I have a question.
Since the GBA Spanish Fan-Translation managed to add an additional third vertical line for the text box,
I was wondering if anything similar could be done for this English Fan-Translation?
 
I have a question.
Since the GBA Spanish Fan-Translation managed to add an additional third vertical line for the text box,
I was wondering if anything similar could be done for this English Fan-Translation?

Hi there.

Well, that was meant to be a surprise, but now that the cat is out of the bag, we can no longer hide or deny it.

A lot of effort has been put behind the scenes into bringing 3 lines back into the English GBA port of GS1. We closely worked with MCBoy and PhoenixBound (disassembly/decompilation/authoring of original code) and @OmegaTheGreat (Spanish translation) for a long time to completely rewrite the Variable-width font routine and bring it to a whole new level, allowing 3-lines, text-centering, faster rendering, reloading the text after saving and reloading the, and even making the text sound much closer to the DS version.

The Spanish translation made a release earlier, so it featured it first.

Me and Spazzery have been considering to provide two versions of the English patch: a 2-line one and a 3-line one. Ofc all the scripts of the game and some graphics will have to be re-adjusted for 3 lines of text in the latter, so it will come a little later than the 2-lines version, which is already very close to completion.

Since the patch that will feature case 4 will mark the completion of the game, and will be the final release, we've been planning to polish every corner of the same before releasing it. But if anyone would be interested in playing a pre-final, potentially buggy, Alpha preview of the complete game, we could provide a Alpha release a lot earlier, for you to test and report back any issues you find.
 
Ah okay lolol
Sorry for spoiling the surprise then
Me and a few friends were wondering about this for a while, and so I thought it'd be best to ask to know for sure
I'm really happy that this is happening, I'll be looking forward to the next update of the patch! ^ ^

EDIT: Also, I'd be down for an Alpha release version!
 
Last edited by AdPro,
Happy new year guys!

The work you guys do on this is so unbelievably impressive. Thank you for all your hard work and dedication! I was wondering if the alpha preview of the game was out yet for testing?
 
In case one, the not guilty verdict text is kind of messed up. Instead of it saying NOT GUILTY, it instead says NOTG UILTY. Can this be fixed?
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I'd show a screenshot, but the rosalina menu doesn't open when the 3ds is running a gba game
 
In case one, the not guilty verdict text is kind of messed up. Instead of it saying NOT GUILTY, it instead says NOTG UILTY. Can this be fixed?

That will be hard to do because of the actual code in the Japanese version. As shown in the attached image, the final verdict is shown in the Japanese version by displaying two Kanji characters, and this seems to be hard coded. The English Not Guilty texture was just placed over the texture of the two Kanji, as somewhat of a workaround. To fix this, that entire piece of code would need to be rewritten.
 

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does anyone know how I can take a screenshot on my 3ds when it's running a gba game? there's a bug I found, but it's too hard to describe it without a screenshot.
 
there's a bug I found, but it's too hard to describe it without a screenshot.
Wouldn't it be easiest just to take a picture with your phone?

You might be able to take a screenshot by using GBARunner2 in TWiLight Menu, or by running mGBA, but I do not think it is possible with VC injects or open_agb_firm.
 
Wouldn't it be easiest just to take a picture with your phone?

You might be able to take a screenshot by using GBARunner2 in TWiLight Menu, or by running mGBA, but I do not think it is possible with VC injects or open_agb_firm.
I could use a phone but the image would be too fuzzy, so I'll try the twilight menu when I have time. Thanks.
 
In case one, the not guilty verdict text is kind of messed up. Instead of it saying NOT GUILTY, it instead says NOTG UILTY. Can this be fixed?
Actually, yes. This will be "fixed" in the next release and be much more like the animation in the DS version. Some other fixes too 🙂
 
Here's the thing, this is great news! I am setting up my PS3 and wanted to play Phoenix Wright. I checked for a DS emulator and that was a no go. I took a guess to see if PW was released on GBA and found all of this. Ultimately, the only way to play it on a PS3 is through GBA RetroArch, so I am extremely grateful. Thank you for considering all gaming scenarios.

So, part 3 is completed, part 1 is not finished yet, and part 2 hasn't been started.

Gyakuten Saiban 3 English Translation [Complete] - Patch 015.8
Gyakuten Saiban 1 English Translation [75% completed] - Patch 006
 
I really hope this is still being worked on because I just finished the three cases of the first game and it's just amazing. Great job! Can't wait for the fourth case to be translated!
 
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