the pointer system i have in mind will be button-based, because while testing it, its suppose to only work in the camp menu, well it cycles thru ALL of your cards in a battle, so running an asm code version would be problematic.
pretty sure the old hex id still work, unless they add new cards to this version.
They could have added new cards without breaking the hex id. There were about a few dozens of unused Magnus.
Let's see what happens when you finally make the pointer.
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