Misc Translation Busou Shinki: Battle Masters

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Halcón Negro

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Texture replacement for the game Busou Shinki: Battle Masters

It only translate some menus and the introduction. I also upscaled some textures like the background in some areas using Waifu x2.

Download
Intro.gif
ç
House.gif
 
Hello People.

in any case if people want to do full translation. the first and second game uses CPK (criware) to store data. the images are stored in *.GIM image format. some have and don't have text in it..

the file also uses a *.bnd file that store JSON files and others. but these JSON files also store some texts outside of the images (*.GIM)


1757114789701.png

1757114801900.png


---Header -> fixed 16 bytes
Magic (int32):0x00444E42 (BND)
Version? (int32): must be a version value
Info Offset (int32): jumps to 0x10 (not a ideal name but just a made up one)
Table Offset (int32): jumps to 0x20 (table of contents area.)

--- Info Offset -> fixed 16 bytes
??? (int32): either this part is a table section size or an offset leads to the starting point of entry info.. or something, can't confirm
Chunks (int32): jumps to where all data is stored
Padding (8 bytes): probably used in game. so skipping it.
```

Tables Section (Table of Content/TOC) area [0x20]
--- Table Offset
Total files (int32): all files, excluding directories
Total entries (int32): all entries, including dirs
[
Hash (uint32): checksum value, crc32. used for both directory and filename (strings)
Entry Info Offset (int32): pointer to an entry info section
File Offset (int32)
File Size (int32)
]

--- Entry Info Offset
???: 3 bytes of unknown data
Entry Offset (int32): just a pointer back that goes to itself in the table section
Filename (char[]): read until null terminated (utf-8)


--- Reading Hash (sorting, useful on where to put files on extraction)
use crc32 checking to match directory + filename
? [directory string] + [filename string] + [entry hash value] = [result]
? bad result?, try to use other directory string until you find a match

- Thanks for edness from XeNTaX Discord for the help
 
Hello People.

in any case if people want to do full translation. the first and second game uses CPK (criware) to store data. the images are stored in *.GIM image format. some have and don't have text in it..

the file also uses a *.bnd file that store JSON files and others. but these JSON files also store some texts outside of the images (*.GIM)


View attachment 526227
View attachment 526228

---Header -> fixed 16 bytes
Magic (int32):0x00444E42 (BND)
Version? (int32): must be a version value
Info Offset (int32): jumps to 0x10 (not a ideal name but just a made up one)
Table Offset (int32): jumps to 0x20 (table of contents area.)

--- Info Offset -> fixed 16 bytes
??? (int32): either this part is a table section size or an offset leads to the starting point of entry info.. or something, can't confirm
Chunks (int32): jumps to where all data is stored
Padding (8 bytes): probably used in game. so skipping it.
```

Tables Section (Table of Content/TOC) area [0x20]
--- Table Offset
Total files (int32): all files, excluding directories
Total entries (int32): all entries, including dirs
[
Hash (uint32): checksum value, crc32. used for both directory and filename (strings)
Entry Info Offset (int32): pointer to an entry info section
File Offset (int32)
File Size (int32)
]

--- Entry Info Offset
???: 3 bytes of unknown data
Entry Offset (int32): just a pointer back that goes to itself in the table section
Filename (char[]): read until null terminated (utf-8)


--- Reading Hash (sorting, useful on where to put files on extraction)
use crc32 checking to match directory + filename
? [directory string] + [filename string] + [entry hash value] = [result]
? bad result?, try to use other directory string until you find a match

- Thanks for edness from XeNTaX Discord for the help
Hi and ye, i was tried to do a translation on the MK-2 game since someone from the XeNTaX discord make a JSON scrip to extract all the text from the files, and then realized that, like i said above, I couldnt translate the game fully since it will cut sentences because 1 line in japanese equals to 2 or more in english, so i dropped it.

Then someone else contacted me about and that person was doing something with the thing i did and create this.

A bit of off-topic, but im doing a texture pack for the MK-2 game since it have other tips(?) and images.
 
  • Like
Reactions: YamatoNag
Hmm.. well, i'll check around the font of the game and see what I can change with it

EDIT: its a head scratch, idk how it works. but the files are jis2ucs.bin and ucs2jis.bin and some himeFont.fmt/.gim
 
Last edited by YamatoNag,
you need activate the texture replacement on the psp, then drop the busou shinki texture folder on the texture folder on the emulator
I did everything and got the "Texture pack activated" notification but nothing seems has changed, do i need to reset the game?
 

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