hey sorry for the stupid question but is there a way to have screenshots be saved as jpg or png instead of bmp

You will have to convert them yourself, typically I prefer IrfanView for batch converting images.hey sorry for the stupid question but is there a way to have screenshots be saved as jpg or png instead of bmp
ahh rip, ty for the program recomendation.You will have to convert them yourself, typically I prefer IrfanView for batch converting images.
The reason is PNG and JPG both have (relatively) complex compression going on which takes a lot of code space where BMP is literally just the pixels from bottom to top, hardly any conversion required. We've only got a couple dozen KB of code to play with for the whole in-game menu so something fancier isn't exactly practical. Not 100% impossible, but more complex than really worthwhile.ahh rip, ty for the program recomendation.
ahh ok that makes alot of sense. Do you mind if i ask why you only have a couple dozen KB of code that you can play with.The reason is PNG and JPG both have (relatively) complex compression going on which takes a lot of code space where BMP is literally just the pixels from bottom to top, hardly any conversion required. We've only got a couple dozen KB of code to play with for the whole in-game menu so something fancier isn't exactly practical. Not 100% impossible, but more complex than really worthwhile.
Because there's a game runningahh ok that makes alot of sense. Do you mind if i ask why you only have a couple dozen KB of code that you can play with.
ahh fair lmao.Because there's a game running
It's not impossible as more code could be loaded from SD as needed after parts of the game's RAM has been backed up to SD (this is already done for graphics data), but currently we don't do that for the code.
Wait I'm sorry I thought this was the TWiLight Menu++ thread, I can't speak so definitively about Luma3DS but I'm sure the reasoning is similar. Due to the much larger amount of RAM on 3DS it may well have enough room for a PNG/JPEG encoder, but I'm sure it's not a ton either, PNG is also a lot slower to encode than BMP.ahh fair lmao.
ahh lmfao, but yeah it would make sense for lumaWait I'm sorry I thought this was the TWiLight Menu++ thread, I can't speak so definitively about Luma3DS but I'm sure the reasoning is similar.

Hello, latest sysupdate is safe or Luma need some updates ?
They say it's safe to update, but why the rush? Give it a few days until we're sure it is.^ Also wanting to hear whether or not the new 3DS firmware update will affect hacked systems.

Yeah, at this rate I don't think I'll be updating at all, unless it brings along significant benefits. I can't imagine it does tho, I think the 3DS 'officially' died when the EShop was shut down, if that makes sense.They say it's safe to update, but why the rush? Give it a few days until we're sure it is.
It won't bring anything. the reason why people would want to update is so they can play online, and you have to be on the latest fw otherwise it won't allow you play online.unless it brings along significant benefits.

It won't bring anything. the reason why people would want to update is so they can play online, and you have to be on the latest fw otherwise it won't allow you play online.
I know that, but someone has to be the first to ask for the others and start discussions about the updateThey say it's safe to update, but why the rush? Give it a few days until we're sure it is.
Good thing there's already another two threads on the subject.I know that, but someone has to be the first to ask for the others and start discussions about the update


