Thank you.There is a double jump to be unlocked in the later part of the game. These two code is about just nice.
Thank you.There is a double jump to be unlocked in the later part of the game. These two code is about just nice.
I don't use codes for the entire game. I only use in some cases when the game getting to difficult and frustrated mostely boss battles.
I'm not a teen anymore to take hours to finish one boss i just play games for fun.
That's why mine favorite cheat codes are infinite jump and infinite Mp.
Btw thanks like always for the codes.![]()
[Inf. Double Jump (TEST)]
480D0000 00000000 00000348
640F01D0 00000000 00000000
public class SaveDataSlot // TypeDefIndex: 12212
{
// Fields
private string <version>k__BackingField; // 0x10
private const string currentVersion = "1.6";
private string <name>k__BackingField; // 0x18
private string <dateModified>k__BackingField; // 0x20
private string <timeSpent>k__BackingField; // 0x28
private string <respawnScene>k__BackingField; // 0x30
private bool <respawnFacingRight>k__BackingField; // 0x38
private Vector2 <respawnPoint>k__BackingField; // 0x3C
private bool <blinkUnlocked>k__BackingField; // 0x44
private bool <cloakUnlocked>k__BackingField; // 0x45
private bool <waterblinkUnlocked>k__BackingField; // 0x46
private bool <mjolnirUnlocked>k__BackingField; // 0x47
private bool <powerSlideUnlocked>k__BackingField; // 0x48
private bool <axeUnlocked>k__BackingField; // 0x49
private bool <blinkWireAxeUnlocked>k__BackingField; // 0x4A
private bool <redCloakUnlocked>k__BackingField; // 0x4B
private bool <omniBlinkUnlocked>k__BackingField; // 0x4C
private bool <doubleJumpUnlocked>k__BackingField; // 0x4D
private bool <secretsMapUnlocked>k__BackingField; // 0x4E
private bool <mapUnlocked>k__BackingField; // 0x4F
private bool <hasMetGalvan>k__BackingField; // 0x50
private bool <hulderBossfightBeaten>k__BackingField; // 0x51
private bool <mooseBossFightBeaten>k__BackingField; // 0x52
private bool <fafnirBossFightBeaten>k__BackingField; // 0x53
private bool <halvtannBossFightBeaten>k__BackingField; // 0x54
private bool <galvanBossFightBeaten>k__BackingField; // 0x55
private bool <trollMiniBossFightBeaten>k__BackingField; // 0x56
private bool <invasionSequenceDone>k__BackingField; // 0x57
private bool <vikingBlimpOnTheHunt>k__BackingField; // 0x58
private float <vikingBlimpPosition>k__BackingField; // 0x5C
private int <HulderUnderworldChaseProgression>k__BackingField; // 0x60
private bool <hulder_PreBossDiscoverTraversed>k__BackingField; // 0x64
private bool <hulder_PreBossLevelChaseDone>k__BackingField; // 0x65
private bool <hulder_DarkRoomLevelChaseDone>k__BackingField; // 0x66
private bool <hulder_GrueEyesLevelChaseDone>k__BackingField; // 0x67
private List<string> <triggersSet>k__BackingField; // 0x68
private List<string> <mapShapesUnlocked>k__BackingField; // 0x70
private List<int> <activitiesUnlocked>k__BackingField; // 0x78
private List<int> <scrollsPickedUp>k__BackingField; // 0x80
private List<int> <scrollsSeenInCollection>k__BackingField; // 0x88
private List<SavedCharge> <savedCharges>k__BackingField; // 0x90
private List<SavedResetInfo> <savedResetInfos>k__BackingField; // 0x98
private bool <gameWasCompletedOnce>k__BackingField; // 0xA0
public Nullable<DateTime> lastTransferOfTimeSpent; // 0xA8

Is There anyone can Help make a cheat code for DNF Duel v.1.3.0 ??
Health not decrease and MP not decrease
yeahIsnt that a fighting game like streetfighter/mortal kombat?
can you give an eye on Itorah,please?Isnt that a fighting game like streetfighter/mortal kombat?
Mario Kart 8 Deluxe
Request : Twice as Big (cars and players)
Title id : 0100152000022000
Build id : 13296B64DFA7A131
Version : v2.3
Is There anyone can Help make a cheat code for DNF Duel v.1.3.0 ??
Health not decrease and MP not decrease

Does the Inf.Item code work out of battle?https://github.com/bad1dea/NXCheats/tree/main/FINAL FANTASY VI
Added more..
FINAL FANTASY VI (US)
0100AA001415E000 (CC2F4D27F0C49FF1)
Cheat List
- Inf. Gil
- Inf. HP & MP
- 100% Drop Rate
- 100% Steal Rate
- Always Steal Rare Item (If Enemy Has)
- Inf. Item(s) (50 QTY On Use)
- Unlock All Abilities
Does the Inf.Item code work out of battle?
I noticed that the same code for FF1 only works in battle,at least for me.
But I am grateful either way,Thank you very much!

cool!I just changed it in FF6 to work out of battle (like a few mins ago).. I just noticed it too.. now it works for uh everything.. equipping and stuff as well.. Not sure how it changes key items though.. thats why i only had it work in battle.. originally.. but i don't think key items matter really -- like having more than 1.
I'll rework 1-5 to do the same..
Just to add clarification, I was hoping someone could help me re-add old cheats for the new version of the game.
Looks like a few years back, someone had cheats to make all the carts really big which made the game look like a lot of fun for a LAN party. Here is a video showing the cheats be applied and run.
The cheats themselves are here: https://www.cheatslips.com/game/mario-kart-8-deluxe/365
- Perhaps it's easy to convert these "bigger Kart" cheats with the original code on that page?
Thanks for your help.
Thank you so much for linking me there. The latest cheats ended up making my characters big, but it looks like the karts aren't getting bigger. I bet the code still needs tweaked. I'll report it there and I'll keep trying to learn how I can fix this myself for others.I'm pretty sure you are looking for cheat #5, enjoy!
https://gbatemp.net/threads/mario-kart-8-deluxe-0100152000022000-010075100e8ec000.604335/

Is it possible to create the cheats that can level up Weapon and Magic faster?https://github.com/bad1dea/NXCheats/tree/main/FINAL FANTASY II
FINAL FANTASY II (US)
01006B7014156000 (47F6FE52BFF556A3)
Cheat List
- Inf. Gil
- Inf. HP
- Inf. MP
- Inf. Item(s) (50 QTY On Use)
I'll work on 3-4-5 once i get around to it -- still working on things for the engine

