LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

It seems that the 60fpscutscenes are no longer compatible either with fps++ or dynamicfps mod, sucks
For people that want fps++ 1.1.2: search for u/johndekart on Reddit and find his post.
Please add updated fps++30 for 1.1.2
May I ask that github updated fps++, please leave a link? Or you can put fps++ into the mods compressed file again, thank you
what github is updated fps+++ on?
Dynamic FPS and fps+++ are updated on github with 1.1.2 supprt now.
works flawlessly
Been awesome, any chance there will be a version for v1.1.2?
updated to 1.1.2 and 60 fps mods doesn't work now. had great time with these mods before anyway. many thanks. any chance we can play 90fps or 120fps with high specs pc?
As expected, FPS mods are not working with the latest game update 1.1.2.

Beyond that, and seeing how the Yuzu team can't improve performance at the moment (or maybe they're not working on performance right now) and that drops to 45/50fps are the norm in most PC and cause stuttering, would it be possible a version of the FPS++ of 48fps or 50fps? This will bring a much better experience than the FPS++30 but without stuttering, I guees. Thanks in advance!!
fps++ and DynamicFPS no longer work with yuzu 3614, is there anything I need to do make it work again?
Working good, some visual bugs when teleporting but reteleporting or entering a shrines fixes them.

Currently using:

fps++
Update 1.1.1
VisualFixes_1008P_FXAA_Off_FSR_Off
VisualFixes_AnisotropicFix
VisualFixes_ShadowResolution

As for those with issues of the game not loading or having a infinite black screen on launch, if you are using any version of Yuzu EA starting with 3605, they did an update to the time zones, now they added the auto which syncs the time to the system timezone, you could switch from auto back to default and your issue will be fixed, For me it is only affecting Windows, be careful this is affecting the games save times and you could get confused and overwrite your save, figure out the correct one and continue as usual.
everthing works fine (besides some visual bugs at loading like when getting out of a shrine) but there is still a problem with some cutscenes like bloodmoon and the cutscene after u beat the sludge boss with sidon and it shows the ancestor , where they run at 60 fps and sound gets out of sync and they are like sped up, i am using:
60fpsblackscreenfix
60 fps stable static
cutscene fix stable
dynamicFPS
1.1.1
anisotropic fix
disable dynamic res
disable quiality reduction
shadow res
Thanks to the community who takes on their free time to provide us with mods to play in better conditions. You guys are doing great!
Does this apply also for the fps++30 version ?

If you have DynamicFPS or fps++ enabled, make sure that "Use Fast GPU Time (Hack)" under Graphics -> Advanced is disabled
30fps version of the fps++ mod has some weird random frame skipping (especially in the shrines and quick select menu). It looks like Link's running animation is skipping some frames. Static 30fps version does not have this issue. I have to mention that I'm using Nvidia's half refresh vertical sync along with Rivatunner Statistics Server's framerate limit of 29.975 (exact half of my refresh rate which is 59.951hz) to get the smoothest 30fps possible.
fps++ seems to have fixed itself? i can now use all my previous mods on yuzu EA 3610
after looking at the log file, i came across these exceptions towards the end, after the shader building, leading me to believe it's what's causing the infinite black screen. don't get these when just running 30fps static, so it's obviously something to do with fps++. any help would be greatly appreciated

(can't post a link so the pastebin is 6JS77RB1)
somerandompeople
somerandompeople
Those errors don't seem to be coming from fps++, so it's some other mod. In my super quick check I couldn't find anything close to the part that is erroring. If you can make sure what specifically causes this, that would be helpful
the mods work very well in yuzu, but it is broken with little time to play, in ryujinx I have to use the version 1.31 of dFPS, after 1.4 it breaks the PTC and leaves the game slow, the problem is that the version 1.31 was made for the update 1.1.0, so if you want to play in ryujinx not update the game and use the old version of dFPS, I'm playing most of the time 50~60 fps, 5800x3d 6600xt.
somerandompeople
somerandompeople
All exlaunch mods break PTC from what I understand.
Please, do not unlock the fps inside the shrines. The game will freeze and you will have to restart it
somerandompeople
somerandompeople
This does not happen for me, if you can provide steps to reproduce this, that would be helpful.
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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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