LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

Locking FPS to 48 (80%) is a lot more stable than 60 with fps+++ but it makes cutscenes not play properly, they run at 24 fps instead of 30 if done this way.
Caution! VisualFixes are VisualBreaks now with latest yuzu EA, DONT enable them before fixes
This is just a friendly tip for those that experience random stutter and frame drops (no shader creation):

DISABLE THE 1008p MOD!

I’ve read this on Reddit yesterday and it’s like night and day since. I had framedrops from 50-60 to down 25-30, especially on large areas when running around or stutters with the camera. Without the mod I have 10-20 FPS more and the stutter is almost gone.

Seems to be a Yuzu problem when using 2x resolution but happens even on high end hardware like Intel 13900 (I myself have a Ryzen 7 3700X).

You guys should look into that and note that in the overview.
Dropping by to mention to anyone that might be using this MOD pack with latest Yuzu 3606, that the DisableDynamicResolution mod is causing crash on save load.

Also, the DisableFXAA mod has a bug that makes map icons not appear when you visit stables, caves or towns.
3 star so you see it better

I get lots of stutter with Ryujinx and both opengl and vulkan which doesnt seem to be normal seeing the other ratings, downloading shader cache files doesnt do something against it either. :(

I use:

v. 1.1.1
60fps_stable_static_totk
CutsceneFix_stable_totk
DynamicFPS_totk
VisualFixes_AnisotropicFix_totk
VisualFixes_ShadowResolution_totk

specs: 3070ti; 16gb ram

Any idea what to do about it would be mad appreciated
and are there reasons to prefer fps++ instead of 60fps_stable_static

anyways amazing work!!!
Wanted to correct my last comment. After some testing it seems to have been the newer versions of the 1008p mod. Switching to Chuck's has eliminated crashing over an hour's of gameplay so far.
Amazed at just how fast this is updating and the repeated quality jumps really shows just how much work is going into it.
2 Stars to bring up the awareness that the FXAA mod does not update your map with any new icons such as holes into the depths or caves and its checkmark.

Disabling the mod will update your icons, but you will have to return to each one and enter/leave their entrances.

Took me nearly two days to realize something was wrong (thankfully its all concentrated in the desert).
the mods work, but when i get to the lindor's brow skyview tower the game freezes and crashes
I notice the game crashes using fps++ with framerate unlock past 60fps when I go into the ability menu ( like using Ultrahands) and weapons menu. With Chuck's dynamic mod fps going past 60 is fine though. I know high framerate is not a priority but I thought I should mention this anyways for the future updatess. Game version is 1.1.1
I wonder why the curator of this collection doesn't personally use the "disable dynamic resolution"? mod included in the collection. Is that also accomplished by some other mod in the collection?

An explanation about why you made the particular choices you made about which mods in the collection that you personally use would be extra helpful.

There are a slightly daunting number of choices.
All the mods work very well, are they compatible with the new 1.1.1 update or will we have to wait until they are also updated to be compatible?
Everything works great. Thanks for continuing to update what has basically become the essential modpack for playing TOTK.
Great work! Thank you for your work, you're doing a fantastic job.
Small bug report: in the dungeon "Hidden Metal", the one near the Gerudo stables, the second big gear would not turn. Now I'm not sure if it was the 60fps mod, the Dynamic FPS mod or the 60FPS Blackscreen Fix, but, switching to the 30fps mod fixed it.
Thank you for your hard work! I've been using fps++30 and it has worked like a charm! There's just one glitch with rain and flying dust while I'm looking at certain directions and/or moving around. They seem to stutter or move slowly.
I've noticed cutscenefix only properly works if you have vsync in the emulator engaged. Is there anyway to use the fix while keeping vsync off? Or does fps++ aim to fix this in the future?
somerandompeople
somerandompeople
Not yet but I have a fps-independent fix in the works.
Do you know what is the issue? when i die, i press Try Again, but nothing happens the Game over screen do not disappear and the new game didn't start. This issue appears when i use mod: fps+++ and all other 30fps 60fps
somerandompeople
somerandompeople
Note that you do not need to use a static fps patch with fps++. Additionally, if you are getting stuck at the game over screen, you are on game version 1.0.0, and should update.
If I want to play at 45fps would it be correct to play with fps++ and limit the speed to 75%, or does this cause problems?

What is the difference between playing with fps++ at 50% and fps++30?
somerandompeople
somerandompeople
Yes.
FPS++30 will have more correct/natural behavior than FPS++ at 50%.
Works great as always however would be nice to see a version of fps++ without the cutscene fix since the 30 fps cutscenes look awful
some cutscenes with fps++ are okay running in 30fps as intended with minor audio desyncs, while some others play at 60fps double the speed completely desync

no problems so far with 60fps_stable_static + DynamicFPS + CutsceneFix_stable
somerandompeople
somerandompeople
Audio desync is because you dropped frames. Which cutscenes are playing at double speed?
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