Rant #1: Games are getting soft

I've decided to make a little rant every now and then about certain things that bug me, or things I feel should be better but just aren't. The first of which obviously is about how video games nowadays seem to lack in difficulty.

First off, let me make it clear that I don't consider myself a pro gamer or anything like that. I'm good at most games, but save for a rare game or two, I'd be what is considered a fairly average gamer. Back in the day, the hardest game I'd ever played was Super Ghouls and Ghosts (Still haven't beaten it), and the easiest would have been something like Kirby's Dreamland or Pokemon. I can still say that Ghouls and Ghosts is the hardest game I've played, but no longer do I know what the easiest is. Kirby's Epic Yarn? New Super Mario Bros. ds? Drawn to Life? It seems like every game under the sun requires very little skill to beat, save for a few tough sections that only require dying once you figure them out.

I'm not gonna complain that a game like Dora puppy or whatever the hell kids play now adays is too easy, because those are targeted at a very young audience and so it only makes sense they require no skill (Even reaction time which is essential for most games). But why is Mario so easy? I remember nearly strangling myself playing Super Mario Bros. 3 and constantly dying on that stupid level where you have to climb up the pipes (It's in world 7 I believe), EVERY stage in Megaman 1 through 6 nearly had me in tears when the robot masters would hand my ass to me, and Donkey Kong Country 2 which still gives me nightmares for ramping it up so fast. Even though some might say that the difficult elements made these games discouraging to play, explain how several thousands of gamers grew up on these and were able to beat them?

Humans naturally want to have their mind and body challenged to improve those attributes. If everything was easy and required no skill, we would never evolve and beyond our normal means. We would be idiots. And that's what I think is the problem. It seems to me that the majority of our society embraces laziness. Can't beat a level in Super Mario Galaxy 2? Super guide will do it for you. Is Kirby's Adventure causing you grief? Play Epic Yarn and you won't die once. The worst part about it all is that we've come to accept this laziness. Take the release of Marvel vs. Capcom 3. The amount of attack buttons has been reduced to 3 dramatically lowering the difficulty of becoming a good player. Is the game still fun? In some respects, but for the gamers who already found depth in the 4 or 6 button system, they will find that the game is sorely lacking in difficulty, and so the crowd of gamers who originally played these games is left out. If in 1999 we were able to learn to play Marvel vs. Capcom 2 with 4 buttons, there's no reason to reduce the buttons. Or is there? The ONLY reason I can see to lower the difficulty is because with less complicated controls, a wider audience will embrace the game and make Capcom more money. I'm not saying MvC3 is a bad game, but anyone who's played both the second and third game will likely tell you they not only prefer the second game, but wish to play it more than the third. So even though Capcom can get away with making a game like this and have both new and old gamers happy, it really just lowers the quality of the game overall and leaves a bad taste in the mouth for the gamers who played the old games and remember it being so much more fun.

Another example I want to cite is Kirby. The game Kirby's Dreamland was made with a younger audience in mind. If you wanted, you could fly over everything, but not only does it diminish the enjoyability of the game, it also makes it too easy. It was a good compromise, and to this day I still recommended classic Kirby to new gamers since that's the kind of difficulty a new player needs to be accustomed to. Jump to 2011, and now we have Epic Yarn. It's a cute game, and it's just as fun to play as past kirby, but I have one huge beef with it. IT'S TOO EASY. Instead of flying over everything with the price of not enjoying the game, you can now play through the game without paying attention to enemies/pits and you'll probably enjoy it just as much (Or more) than the average gamer. The reward for playing well is minuscule when compared to past Kirby games. So you unlock more things and maybe a secret ending for finding all the items and collecting enough gems. Big whoop. Most people (Myself included) just don't care enough to play through a game that doesn't reward good playing. There should be a challenge in completing the core, game, but in Epic Yarn, there's none.

In this regard, I feel games are going in the absolute wrong direction. The only outlet I foresee in the future for gamers like myself is Indie games like Braid or Super Meat Boy which offer old school challenge with moder sensibility. These are the kinds of games we need to see, but as long as money is involved, I can only see it getting worse.

Comments

There's plenty of hard games out now. You just don't hear much about them because most people don't like hard games, so less people play them... but they're still there.

Hell, I challenge you to beat Nethack within a year.
 
My point of view 1: Today and fat asses.
The entire society of today is based in laziness. It's normal that games are too since most people nowadays get frustrated and give up when something complicated is on their way.

My point of view 2: It's all about munneh.
An easy game is likely to be a game you don't spend so much time with. Your time is done with one game, you go buy another one.
 
[quote name='Rydian' post='3505730' date='Mar 8 2011, 03:19 PM']There's plenty of hard games out now. You just don't hear much about them because most people don't like hard games, so less people play them... but they're still there.

Hell, I challenge you to beat Nethack within a year.[/quote]

Not exactly new...
 
I liked how you dismissed fun amounting to a good gaming experience.

I don't like the lack of paragraphs or spacing.
 
[quote name='Tonitonichopchop' post='3505717' date='Mar 8 2011, 04:12 PM']I've decided to make a little rant every now and then about certain things that bug me, or things I feel should be better but just aren't. The first of which obviously is about how video games nowadays seem to lack in difficulty.

First off, let me make it clear that I don't consider myself a pro gamer or anything like that. I'm good at most games, but save for a rare game or two, I'd be what is considered a fairly average gamer. Back in the day, the hardest game I'd ever played was Super Ghouls and Ghosts (Still haven't beaten it), and the easiest would have been something like Kirby's Dreamland or Pokemon. I can still say that Ghouls and Ghosts is the hardest game I've played, but no longer do I know what the easiest is. Kirby's Epic Yarn? New Super Mario Bros. ds? Drawn to Life? It seems like every game under the sun requires very little skill to beat, save for a few tough sections that only require dying once you figure them out. I'm not gonna complain that a game like Dora puppy or whatever the hell kids play now adays is too easy, because those are targeted at a very young audience and so it only makes sense they require no skill (Even reaction time which is essential for most games). But why is Mario so easy? I remember nearly strangling myself playing Super Mario Bros. 3 and constantly dying on that stupid level where you have to climb up the pipes (It's in world 7 I believe), EVERY stage in Megaman 1 through 6 nearly had me in tears when the robot masters would hand my ass to me, and Donkey Kong Country 2 which still gives me nightmares for ramping it up so fast. Even though some might say that the difficult elements made these games discouraging to play, explain how several thousands of gamers grew up on these and were able to beat them? Humans naturally want to have their mind and body challenged to improve those attributes. If everything was easy and required no skill, we would never evolve and beyond our normal means. We would be idiots. And that's what I think is the problem. It seems to me that the majority of our society embraces laziness. Can't beat a level in Super Mario Galaxy 2? Super guide will do it for you. Is Kirby's Adventure causing you grief? Play Epic Yarn and you won't die once. The worst part about it all is that we've come to accept this laziness. Take the release of Marvel vs. Capcom 3. The amount of attack buttons has been reduced to 3 dramatically lowering the difficulty of becoming a good player. Is the game still fun? Of course it is, but just because something is "fun" doesn't mean it will amount to a good gaming experience. If in 1999 we were able to learn to play Marvel vs. Capcom 2 with 4 buttons, there's no reason to reduce the buttons. Or is there? The ONLY reason I can see to lower the difficulty is because with less complicated controls, a wider audience will embrace the game and make Capcom more money. I'm not saying MvC3 is a bad game, but anyone who's played both the second and third game will likely tell you they not only prefer the second game, but wish to play it more than the third. So even though Capcom can get away with making a game like this and have both new and old gamers happy, it really just lowers the quality of the game overall and leaves a bad taste in the mouth for the gamers who played the old games and remember it being so much more fun. Another example I want to cite is Kirby. The game Kirby's Dreamland was made with a younger audience in mind. If you wanted, you could fly over everything, but not only does it diminish the enjoyability of the game, it also makes it too easy. It was a good compromise, and to this day I still recommended classic Kirby to new gamers since that's the kind of difficulty a new player needs to be accustomed to. Jump to 2011, and now we have Epic Yarn. It's a cute game, and it's just as fun to play as past kirby, but I have one huge beef with it. IT'S TOO EASY. Instead of flying over everything with the price of not enjoying the game, you can now play through the game without paying attention to enemies/pits and you'll probably enjoy it just as much (Or more) than the average gamer. The reward for playing well is minuscule when compared to past Kirby games. So you unlock more things and maybe a secret ending for finding all the items and collecting enough gems. Big whoop. Most people (Myself included) just don't care enough to play through a game that doesn't reward good playing. There should be a challenge in completing the core, game, but in Epic Yarn, there's none.

In this regard, I feel games are going in the absolute wrong direction. The only outlet I foresee in the future for gamers like myself is Indie games like Braid or Super Meat Boy which offer old school challenge with moder sensibility. These are the kinds of games we need to see, but as long as money is involved, I can only see it getting worse.[/quote]
If it's fun to play, why are you complaining?
Also...
>Braid
The game where you can rewind time at will in order not to screw up.
...
:unsure:
 
I heard a great counterargument to the common complaint of games getting easy. In the Arcade, NES, and, to a lesser extent, SNES eras, games were incredibly simple, so difficulty was a must or it'd be a shitty, shitty game. Imagine an easy version of Kid Icarus, it would be terrible, seeing as all you can do is jump and shoot as you get to the top of a linear level. Some modern games have many more layers of complexity, meaning they can be enjoyable without teeth-grinding difficulty. An example of this would be pretty much any MMO, any idiot can reach the max level, but there's so much to do that it doesn't easily become stale.

I personally do enjoy difficult games, however, I have no qualms against an easy game as long as I have fun. I agree that New Super Mario Bros is boring because of how easy it is, since all there is to the game are the levels, so if they're easy to beat, what are you left with? However, I really believe that how much fun you have in a game should be more important than how much trouble you had reaching the credits.
 
[quote name='emigre' post='3505752' date='Mar 8 2011, 09:35 PM']I liked how you dismissed fun amounting to a good gaming experience.

I don't like the lack of paragraphs or spacing.[/quote]

Sorry about that. I didn't exactly spend a lot of time writing this. I basically just wrote what I was thinking at the time.

Anyway, that part probably could have been worded better. What I meant was that being able to play a game without dying doesn't mean that you're going to have a fun time (You wouldn't believe how many people I meet who can't play a game unless they're instantly good at it, and those people tend to hate games).

[quote name='purplesludge' post='3505725' date='Mar 8 2011, 09:17 PM']I like the part where you judge a game by the number of buttons it has.[/quote]

Not just a game. The Vs. series is built around experimenting and finding combos that makes it so having less buttons simplifies things in a bad way. The amount of depth is lowered to due to fewer moves and button combos to remember. Some may see having less as a plus, but any fan who took the time to master 4 or 6 buttons will tell you otherwise.


[quote name='Rydian' post='3505730' date='Mar 8 2011, 09:19 PM']There's plenty of hard games out now. You just don't hear much about them because most people don't like hard games, so less people play them... but they're still there.

Hell, I challenge you to beat Nethack within a year.[/quote]

I agree, but series that used to have tougher, more rewarding mechanics have been dumbed down to appease a new crowd of gaming. I know I could find as many hard games as I need, I just find it sad that the games I grew up with haven't grown up with me. They've been dumbed down.

Also, I'll try out Nethack. It sounds interesting.


[quote name='PeregrinFig' post='3505789' date='Mar 8 2011, 09:57 PM']I heard a great counterargument to the common complaint of games getting easy. In the Arcade, NES, and, to a lesser extent, SNES eras, games were incredibly simple, so difficulty was a must or it'd be a shitty, shitty game. Imagine an easy version of Kid Icarus, it would be terrible, seeing as all you can do is jump and shoot as you get to the top of a linear level. Some modern games have many more layers of complexity, meaning they can be enjoyable without teeth-grinding difficulty. An example of this would be pretty much any MMO, any idiot can reach the max level, but there's so much to do that it doesn't easily become stale.

I personally do enjoy difficult games, however, I have no qualms against an easy game as long as I have fun. I agree that New Super Mario Bros is boring because of how easy it is, since all there is to the game are the levels, so if they're easy to beat, what are you left with? However, I really believe that how much fun you have in a game should be more important than how much trouble you had reaching the credits.[/quote]

I'm not much of an mmo person, but I see your point. I think it's more important for a game to have a good difficulty/reward payoff rather than a lot of crap to do, but that's just me.
 
[quote name='monkat' post='3505744' date='Mar 8 2011, 02:30 PM'][quote name='Rydian' post='3505730' date='Mar 8 2011, 03:19 PM']There's plenty of hard games out now. You just don't hear much about them because most people don't like hard games, so less people play them... but they're still there.

Hell, I challenge you to beat Nethack within a year.[/quote]Not exactly new...[/quote]Free and quick to download, and makes a big impact on people when they can play a game for months and still never make it halfway.
 
[quote name='Tonitonichopchop' post='3505796' date='Mar 8 2011, 03:01 PM']I agree, but series that used to have tougher, more rewarding mechanics have been dumbed down to appease a new crowd of gaming. I know I could find as many hard games as I need, I just find it sad that the games I grew up with haven't grown up with me. They've been dumbed down.[/quote]Not sure on putting it that way.

In the original Super Mario Bros. you could run, jump, and shoot fireballs.
By the time of Super Mario World you could run, jump, shoot fireballs, fly, pick up and throw shells and other objects, ride Yoshi, float, spin your cape, and more.

I find the latter system more fun to play because although giving me more choices of how to attack enemies and such means I have more weapons at my disposal, it also means more things to do and enjoy.
 
The problem isn't the difficulty of the game itself.
The problem is that there are no or only badly balanced difficulty levels ingame. Take Persona 4, even on easy the boss battles were very hard. If I play on easy, I don't want to be in constant danger of getting killed by random encounters. If I play on hard, fine. I expect that. What's the problem to integrate four or five different and distinct(!) levels that you can change at any time? Pokemon e.g. is for the most part (the story) too easy, and then suddenly it gets hard if you play in the battle tower and only have a chance by wasting hours on breeding Pokemon or using Pokesav. The balancing sucks, not the difficulty.
The second problem is the internet. Many developers seem to expect that the player should look up stuff in the internet. Many games aren't completeable without a guide. Take FFX-2, you had to do ridiculously absurd things to get some items and 100%.


Back in the days most games were only hard due to either technical limitations (no possibility to save) or to make games last longer (by forcing the player to grind in RPGs or simply making the game harder then neccessary so that the player couldn't breeze through it) because you couldn't squeeze hundred hours of content on an NES cartridge .
 
Not just a game. The Vs. series is the kind of game that makes it so having less buttons simplifies things in a bad way. The amount of depth is lowered to due to fewer moves and button combos to remember. Some may see having less as a plus, but any fan who took the time to master 4 or 6 buttons will tell you otherwise.
Besides the fact that their are still 4 attack buttons.
Less buttons !=less depth
For one each special now functions differently now that there are 3 buttons instead of 2.
Each character generally has the same or more attacks.
The game has added a very large amount of unique normals by pressing a direction while attacking.

Finally I rarely see people capable of performing a nice combo even though the style is supposedly simpler.
 
I just played some Demon's Souls and it totally isn't as hard as people say it is.

(I'm probably going to eat these words later)
 
[quote name='redfalcon' post='3505821' date='Mar 8 2011, 05:09 PM']The problem isn't the difficulty of the game itself.
The first problem is that there are no or only badly balanced difficulty levels ingame. Take Persona 4, even on easy the boss battles were very hard. If I play on easy, I don't want to be in constant danger of getting killed by random encounters. If I play on hard, fine. I expect that. What's the problem to integrate four or five different and distinct(!) levels that you can change at any time? Pokemon e.g. is for the most part (the story) too easy, and then suddenly it gets hard if you play in the battle tower and only have a chance by wasting hours on breeding Pokemon or using Pokesav. The balancing sucks, not the difficulty.
The second problem is the internet. Many developers seem to expect that the player should look up stuff in the internet. Many games aren't completeable without a guide. Take FFX-2, you had to do ridiculously absurd things to get some items and 100%.

Back in the days most games were only hard due to either technical limitations (no possibility to save) or to make games last longer (by forcing the player to grind in RPGs or simply making the game harder then neccessary so that the player couldn't breeze through it) because you couldn't squeeze hundred hours of content on an NES cartridge .[/quote]
Getting 100% on FFX-2 is easy if you do it the "traditional" way, meaning, with a NG+. Most missions have their objectives and everything outlined in a very straightforward way so I don't see how you could find that hard.
What is hard, however, is getting 100% in a normal no NG+ game. Now for THAT you need a guide.
 
[quote name='Rydian' post='3505817' date='Mar 8 2011, 10:07 PM'][quote name='Tonitonichopchop' post='3505796' date='Mar 8 2011, 03:01 PM']I agree, but series that used to have tougher, more rewarding mechanics have been dumbed down to appease a new crowd of gaming. I know I could find as many hard games as I need, I just find it sad that the games I grew up with haven't grown up with me. They've been dumbed down.[/quote]Not sure on putting it that way.

In the original Super Mario Bros. you could run, jump, and shoot fireballs.
By the time of Super Mario World you could run, jump, shoot fireballs, fly, pick up and throw shells and other objects, ride Yoshi, float, spin your cape, and more.

I find the latter system more fun to play because although giving me more choices of how to attack enemies and such means I have more weapons at my disposal, it also means more things to do and enjoy.
[/quote]

Geh, I should have been more specific. Each game in turn found a time when it become too easy is what I should have said. Kirby with Epic Yarn (unless you count Air Ride, which I don't), Link with the ds titles (Not that I didn't enjoy those, but I would play A Link to the Past or Ocarina over those games any day), and Mario with New Super Mario Bros./Galaxy (Again, they're enjoyable for what they're worth, but overall I found Mario 64 and SMB3 more enjoyable and tend to play those when I want to play an old Mario game).
 
Actually, everyone who has played MvC3 has really enjoyed it, some preferring it over MvC2 or SFIV.
And by everyone I mean the people who play these games competitively.
In actual tournaments.

The first proper tournament for MvC3 was a week ago or so.
Several hundred people entered.
Yet the finals bracket looked just like a finals bracket in MvC2 tournaments.
And Justin Wong won.

Saying it's less difficult due to fewer buttons is faulty logic.
And there have been plenty of successful 3/4 button fighters.
All it has done was remove the difficulty/chance of fumbles from pressing the wrong button.
If anything it has put more emphasis in the actual fighting.
Now more than ever you need to know your match ups, what works and what doesn't, how each character interacts with eachother, and so forth.

That said, I do agree that games are getting easier in general.
Though you need only look away from the big name commercial games to find hard games again.
 
[quote name='Goli' post='3505834' date='Mar 8 2011, 09:12 PM']Getting 100% on FFX-2 is easy if you do it the "traditional" way, meaning, with a NG+. Most missions have their objectives and everything outlined in a very straightforward way so I don't see how you could find that hard.
What is hard, however, is getting 100% in a normal no NG+ game. Now for THAT you need a guide.[/quote]

I didn't say it was hard (the game itself isn't). But many things are so non-obvious or too easy missable. Like talking four times to a guy to get the dressphere for Paine. Or pulling the musicians into the elevator (although you are getting a small hint here). When activating hot links you can never be sure whether it will end the chapter. Or in Chapter 5 were you had to view all spheres and and had to wait on some until somebody comes closer and talks to you. It would be no problem if you could could catch up everything on the last chapter, but you can't. I doubt one can get 100% in NG+ without knowing the game and without any help from outside. Maybe with the help of a LOT of saved games and time.
 
[quote name='Zarcon' post='3505842' date='Mar 8 2011, 10:14 PM']Saying it's less difficult due to fewer buttons is faulty logic.
And there have been plenty of successful 3/4 button fighters.
All it has done was remove the difficulty/chance of fumbles from pressing the wrong button.[/quote]

Good job proving my point.
 
[quote name='Tonitonichopchop' post='3505717' date='Mar 8 2011, 01:12 PM']Jump to 2011, and now we have Epic Yarn. It's a cute game, and it's just as fun to play as past kirby, but I have one huge beef with it. IT'S TOO EASY. Instead of flying over everything with the price of not enjoying the game, you can now play through the game without paying attention to enemies/pits and you'll probably enjoy it just as much (Or more) than the average gamer. The reward for playing well is minuscule when compared to past Kirby games. So you unlock more things and maybe a secret ending for finding all the items and collecting enough gems. Big whoop. Most people (Myself included) just don't care enough to play through a game that doesn't reward good playing.[/quote]
Unfortunately for you and for your readers, you lost most of your credibility when you wrote the bold statement. The very mention of that line showed your bias, and it came off quite strong. By letting the reader know that you are a)lazy, b) unmotivated, and c)biased, they have no reason to trust your statements on Kirby's epic yarn.

I think that the main "Beef" people have with Epic yarn, is that it isn't a traditional Kirby game, and so they dismiss it as being the easy surface game, which is actually quite shallow. Looking at Epic Yarn from a relativley unbiased viewpoint, there are many wonderful things about key that make it one of the better platforming experiences in recent years.

For example:
-The art style is very creative, new, and innovative.
-Not only is the art style visually creative, but the art style is seamlessly integrated into the gameplay.
-The game IS challenging in a fun way if you actually Play the game. (Play meaning experiencing all parts of the game to their fullest.)
-The creators stayed true to the general motif of kirby, ei: transformations, fun spirited, colorful, cute.

In the future, you could try looking at games objectivley, and playing them without personal bias, it may increase your enjoyment, or it may decrease it. This is nothing against you, It just happens to be one of my pet peeves when someone makes unbased claims due to bias.

[quote name='Tonitonichopchop' post='3505717' date='Mar 8 2011, 01:12 PM']There should be a challenge in completing the core, game, but in Epic Yarn, there's none.[/quote]
KEY's gameplay elements INCLUDE going the extra mile, you also have to look at what the intended purpose of the game was, as well as the intended audience to do a complete analysis.
 

Blog entry information

Author
Tonitonichopchop
Views
382
Comments
96
Last update

More entries in Personal Blogs

  • 4: Reddit
    Finally, number 4! Never thought this day would come, did you? Uhh...
  • books
    1. I am cool as hell, have one million dollars 2. I am banned from...
  • Syncthing is fun!
    Having been kinda active in an Android forum I quickly got sick about...
  • Feeling at home here
    Not much to say this time. I'm depressed. Like almost always. Trying to...
  • I'll start, rate mine 1-10
    It's a very mixed bag, some rock, some rap, some video game music, a...

More entries from Tonitonichopchop

Share this entry

General chit-chat
Help Users
  • No one is chatting at the moment.
    bassviolet @ bassviolet: wth