Hyrule Warriors: Definitive Edition - Flaws

This will be a list of things I don't like about this game, that's actually quite fun.

  • When completing a mission, there's no option to automatically obtain all weapons, whereas pressing X on the 'Materials Obtained' screen gets them all. From memory, this was fixed in Fire Emblem Warriors (at least, FEW on Switch; not sure about the 3DS version), but surprisingly never got patched into here...despite the "Damage Taken" requirement having been patched to be significantly easier. Weird.
  • Most of the playable roster (24/29) have at least a handful of alternate Costumes (colour schemes mostly, except for Ganondort, Link, Zelda and Impa, who can take the form of previous incarnations - like Twilight Princess Ganondorf or Ocarina of Time Impa), but for some reason Medli, Marin, Toon Zelda, Ravio and Yuga don't have any at all. Not even in this "Definitive" edition. Surely it wouldn't have been too difficult to just add some basic recolours for these five?
  • In Legend Mode (story mode), the sex ratio is extremely unbalanced for the Hyrule faction - the only two guys are Link and Darunia (who isn't obtainable until quite a few missions in), whilst there are plenty of gals (Impa, Sheik, Zelda, Lana, Ruto, Midna, Fi). Why make things so horrendously unbalanced?
  • Out of the entire roster, there's 14 guys and 15 gals. Not sure why they didn't add one more dude to actually equalise the roster.
  • Some characters are ludicrously weak; Fi's an extreme case, but Zelda also lacks punch, as does Ruto. King Daphnes Nohansen Hyrule doesn't exactly have much 'oomph' behind his attacks either, and Ghirahim stutters a lot between attacks. Some characters are also annoyingly slow - Yuga, King Daphnes, and some others.
  • Why do all of my Fairies have Bombos as their magic effect? How can I get other elements, like Shade? I haven't seen anything explaining this at all - not even online, which is unusual.
  • Toon Link's secondary weapon, the Sand Wand, is locked behind some missions in the Grand Travels Map in Adventure Mode, which is the second-last main map and is set to "Hero" difficulty, making it quite obscure. Like, I didn't even realise the guy had a second weapon until I saw the AI use it in some Adventure Mode missions.
  • Some Adventure Mode missions can be quite infuriating, since it's particularly easy to fail them; for example, the Messenger-escort ones, since those soldiers are fragile, ganged-up upon, and often not close to each other. The ones with character restrictions, especially if it's a weak character like Fi or Zelda or Spear-Lana, are also notably awful, and the Skulltulas requiring 150 KOs via special attacks are annoying. The 1600-KO requirement for A rank plenty of missions have is absurd.
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