GameCube Backup Launcher 0.1 Xi

This is an update of my GC Backup Launcher.

- There is now an audiofix included, which should work for most games.
- Fixed memory card bug
- Disc can be changed, if started by pressing B
- Support to switch game ISO on multigame disc (press Z to select second disc, eject and insert again)

Installation is same as last version: http://gbatemp.net/index.php?showtopic=134170

There are still games not working: PokeMon XD, Ikaruga, XIII and Kirby.

http://gbatemp.net/index.php?download=4928

Comments

Got a bit of a problem here.

I've followed every bit of instruction to the T; however, I'm getting an error code with xi.

ilbme9.png


I've tried Verbatim DVD-R/+Rs, Sony DVD-R/+Rs, burnspeed at 2.4x, burnspeed at 3x, MultiIso and non-MultiIso, different programs other than ImgBurn... and I still get this error.

Any idea on what to do?
 
That error means its not recognizing the media. You will get this when using original Gamecube games for the same reason. It expects DVD-R. Try installing one of the mioses from the Xi package. You have the choice of v4 (for datel disc compatibility), v5, & v8.
 
Just installed the v8 mios. Still no go; got the same message. Tried the v4 mios, no bones. I'm trying the v5 mios now.

I'm gonna burn one last time... this'll be my 9th DVD though I believe... wish me luck.

EDIT: I just tried putting in a DVD+R again. I get an entirely different error saying that it can't find a disk. This is different from the error I get with DVD-Rs... could it be a bad ISO dump? It's Gauntlet Dark Legacy.
 
Ahh.

So, anyone know of a solution to this error? Just tried mios v5, and it also did not work.
 
[quote name='Mr Slayer' post='1804338' date='Mar 1 2009, 08:51 AM']how do i completley uninstall it so that the gc backup loader doesnt come up saying Failed to read DVD 345 when i play my non backup games via the disc channel?

i tried going back to 3.2E but then i installed the softmii thing and it still came up

do u think softmii plays gc backups via the gc backup launcher?
also when i played a wii backup with softmii it ran it like a regular wii disc[/quote]
ive just tried to uninstall the mios thing and the installer kept saying it couldnt find some stuff and then it came up with an error
 
with this program, is it possible to play ntsc gamecube games (ntsc wii) on pal tv with color?
 
[quote name='Mr Slayer' post='1804338' date='Feb 28 2009, 09:51 PM']how do i completley uninstall it so that the gc backup loader doesnt come up saying Failed to read DVD 345 when i play my non backup games via the disc channel?

i tried going back to 3.2E but then i installed the softmii thing and it still came up

do u think softmii plays gc backups via the gc backup launcher?
also when i played a wii backup with softmii it ran it like a regular wii disc[/quote]

What are you doing? When you installed the gc backup launcher you installed the cMIOS which has overwritten your original MIOS. The only way to "deinstall" the cMIOS is to just install ANY nintendo MIOS.
 
[quote name='rklamer' post='1804662' date='Mar 1 2009, 12:10 AM']Got a bit of a problem here.

I've followed every bit of instruction to the T; however, I'm getting an error code with xi.

ilbme9.png


I've tried Verbatim DVD-R/+Rs, Sony DVD-R/+Rs, burnspeed at 2.4x, burnspeed at 3x, MultiIso and non-MultiIso, different programs other than ImgBurn... and I still get this error.

Any idea on what to do?[/quote]

Please check first if your Wii backups are working with the Wii Backup Launcher 0.3 gamma. The Wii Backup Launcher must display IOS249 in the down right corner to be absolutely sure. If cioscorp or softmii is working, that doesn't mean that IOS249 is correctly installed.

Here is an explanation of the error codes:

The read error 0x31100 means that one sector is not readable on the disc. You need to burn a new copy, clean the disc or clean the laser.

The read error 0x40800 means that the DVD-R is not detected, because there is no IOS249 with backup support installed (Note: This error code should only be possible in homebrew games/programs).

The read error 0x52400 means disc is not a backup (e.g. original Wii game) and IOS249 is not installed or doesn't have backup support.

The read error 0x53000 means disc is not detected, because IOS249 is not installed or doesn't have backup support.

The read error 0x53100 means disc is not a backup. You put in an original Wii game instead of a GC backup. You will also get the "error occured" screen.

The read error 0x1023a00 means that there is no disc inserted.

The read error 0x3023a00 means disc is completly wrong (e.g. turn disc around, disc not burned, disc too small minimum ~1 GByte).

Switching between MIOS versions will only fix problems starting Action Replay ("error occured" message). The next version of the GC Backup Launcher will patch the MIOS v5 and v8 to support Action Replay (still only working with original games).

EDIT: Can someone post the error code for DVD+R book type wrong and bad burn?
 
The next version of the GC Backup Launcher will patch the MIOS v5 and v8 to support Action Replay (still only working with original games).

Does this mean no Action replay backup support (via dol or disc) in next version?
 
Hey WiiGator, I am definitely a little heavy with it but are I don't know if you have seen my post : are you aware of the problem of the time?
When a game is started, the time is always the same (01/01/2000 I think). It is a bit annoying in some games like Animal Crossing.
Do you think is is fixable?
Thank you again for your great work, that's amazing =)
 
Linuks: That I would expect fixed in next version. He just finished reading through this blog so i'm sure he saw it.
 
[quote name='Buzbee' post='1805814' date='Mar 1 2009, 04:20 PM']The next version of the GC Backup Launcher will patch the MIOS v5 and v8 to support Action Replay (still only working with original games).

Does this mean no Action replay backup support (via dol or disc) in next version?[/quote]

Yes, there will be no support, because I assume that Action Replay use the memory at 0x80001800 which is already used by the GC Backup Launcher. There can be only one in this memory range.

@Linuks
I know that the time is wrong. This normally has no effect. I assume that the time is correct if you use one of the methods:
1. Game started with button "B".
2. Game started from disc channel and then with button "B".

Can you please test if one of the methods work. You need to delete the save games before to be sure.
 
I think (hope) he is aware of this problem because he is likely to have a lot of beta testers.
Just wait & see for the next release :)

EDIT : thxs for your answer but when I press B (mios patcher), the game can't load and i just get a black screen.
 
I can confirm Buzbee's post, I thought that it used the 1800 address when I tried editing it but it does not use it.

Wow how'd you get that many ARs? I can understand 1.08, 1.14a and b, but the others are pretty hard to find.
 
I think all datel dols use 0x80003100 as their load address & entry point. I have checked the following dols:

Action Replay 1.06
Action Replay 1.08
Action Replay 1.09
Action Replay 1.14a
Action Replay 1.14b
Freeloader 1.06b
 
[quote name='Buzbee' post='1806039' date='Mar 1 2009, 06:48 PM']I think all datel dols use 0x80003100 as their load address & entry point. I have checked the following dols:

Action Replay 1.06
Action Replay 1.08
Action Replay 1.09
Action Replay 1.14a
Action Replay 1.14b
Freeloader 1.06b[/quote]

I didn't mean the address of the graphical application, which you can see. I mean the hidden code. The games are already at 0x80003100. How do you think AR will work? It need to use a different address for the in game hacking stuff, if this is more than just a simple patch for the game.
 
I will see if emu_kidid (GCOS author) can post his input in this forum. He incorporated the prepatched Action Replay v1.08 dol into GCOS 1.5 for Gamecube over 3 years ago. The patched dols bypassed the load/eject process to work with Game ID that GCOS detected before GCOS loaded the dol.

In the last version of GCOS, Action Replay was replaced by a Cheat Engine (by biolizard89?) from Fuzziqer Software. It was based off the cheat engine included in the GameCube Action Replay Simulator and Control Simulator (GCARS). Cheats must be added using a very dodgy interface but they do work. A Cheat DB Loader was planned for next release but later scrapped since no more GCOS versions were released. So, we would have fun inputting codes with this method. The source is included in GCos1.x(beta) for the cheat engine http://tehwii.tehskeen.com/userfile.php?articleid=977

http://www.fuzziqersoftware.com/
 
I found a way to copy the Action Replay sav files onto official Nintendo memory cards. I have tested this on 59 and 251 Nintendo cards. You can't use this method to transfer any other sav/gcs/gci file onto official Nintendo memory cards because they will not have the Disc ID so they will not be recognizable by the game.

You will need these files:

Wii_Gamecube_Homebrew_Launcher 0.2 by Mega Man (DO NOT USE NEWER VERSIONS)
http://wiibrew.org/w/images/b/bb/WiiGamecu...ncher0.2.tar.gz

Mios patcher from GameCube Backup Launcher 0.2
http://filetrip.net/file.php?id=4658

Memcard Installer v0.5 by emu_kidid
http://forums.maxconsole.net/attachment.ph...mp;d=1136345255

MaxDrive Save Converter v1.03 (only if file is not GCI) by me & others
http://filetrip.net/file.php?id=8977

Action Replay Updates 08262008 by me
http://www.eurasia.nu/modules.php?name=Dow...it&lid=5453

1. Copy over Wii_Gamecube_Homebrew_Launcher files to your apps directory for HBC launch. DO NOT INSTALL IT,S MIOS, IT WORKS WITH THE ONE INCLUDED WITH 0.2. Copy over the folder miospatcher (from the archive inside the first archive of GC backup launcher 0.2) to your apps folder and install it.
2. Choose and convert the Action Replay Update SAV file using MaxDrive Save Converter v1.03. Place your .GCI file in the same directory as the extracted files from the Memcard Installer v0.5 and rename it "myfile.gci" then run "makedol.bat" and it will produce a Memcardinstall.dol file.
3. Rename Memcardinstall.dol to "start.dol" and copy over to the root of your sd card.
4. Launch GCBoot (Wii_Gamecube_Homebrew_Launcher) from HBC.
5. INSERT/REINSERT MEMORY CARD AFTER MENU APPEARS (if you don't you will probably get "card mount status: -5" and you will have to reload GCBOOT). WAIT 20 SECONDS BEFORE PROCEEDING or you can Press A to view contents of the card if it is not empty. If files can be viewed on card then it is ready. Press B to go back to the selection screen.
6. Select X to copy file over then either L or R depending on which slot your memory card is in. If you get a "card mount status: -2" press A and then repeat. If no luck, repeat step 5 THEN WAIT 30 SECONDS and then step 6.
7. REINSERT MEMORY CARD BEFORE ATTEMPTING TO USE.

Now, you can use an unpatched backup copy of Action Replay (with updated codes) with the Xi loader for ORIGINAL gamecube games with a Nintendo Memory card acting as the Action Replay code dongle. It must be inserted in Slot B PRIOR to the loading of the Action Replay disc. The AR save is slighly corrupted but usable. It will be uncorrupted after first code use when the auto update hardware feature is enabled (default).

This should also work on third party memory cards - tested with Max Drive Pro memory card.
 

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