- Myiamoto
Despite mostly having a linear main quest with a character guiding you to the next dungeon, it never feels like Zelda tells you the location of every secret and there's aways something interesting outside of the main quest. It doesn't matter if ALTTP tells you the dungeon locations, that game is full of secrets and side content. That's the essence of Zelda, but one game would refuse to understand it...
- Kotaku
Streamlining Skyward Sword's world made it's world feel fake and didn't capture the Essence of Zelda. No longer did enemies live in the wild, now they are just obstacles. Adding bugs didn't make the world more alive, there isn't even a proper day/night cycle. The only area that felt alive was skyloft and the rest of the sky sucks. Fi goes too far and interrupts you every time. The areas didn't have many secrets