Did you heard about... Magic Pockets ?

Going a bit through my old library of games, I stumbled onto one that I played waaaaaaay too much during my childhood. So, why not talking a bit about it ?

Game - Magic Pockets
Genre - Action-Platform
Platform - Amiga, PC, Genesis
Release date - 1991

Here we have one of those games where, as it was the norm then, gameplay takes over most of the rest. So the story is simple, you play the Bitmap Kid, a cool kid with sunglasses and the mascot of the devs, the Bitmap Brothers, and you go through levels in order to... Recover your stolen toys. Yeah, that's it, nothing grand or epic, but that'll be enough.

In order to get back said toys, the Bitmap Kid has a weird power as his disposition, since his pants' pockets are magic, like the title says, and allows him to gather elements from the surroundings to throw them as a mass to either destroy or trap his enemies. So, depending of the world you're in, you'll be able to throw rock tornadoes, bubbles, snowballs and other things.

Killing enemies without trapping them has the advantage of giving you better and better items once you finally trap one of them, from simple items like candies giving you points, to rarer items granting you faster charge for your pocket or further throws, to silver and gold stars granting you respectively extra lives and access to either secret levels (there's a number of them in every stage) or masks to give you extra power.

Trapping enemies has other advantages. A trapped enemy stays trapped for some time, which allows you to either using the trapped enemy as a platform, by jumping on it, or as a springboard, by jumping to it from under. And in a platform game, these applications are incredibly useful to reach your next steps.

But trust me, you're not in for child's play, as those who stole your toys will do their best to keep them. From bats and frogs to bees and snowmen, you'll encounter quite a variety of foes to trap or destroy, some of them becoming more dangerous as levels goes on. So don't be too surprised when that little blob learns how to jump and bounce around.

In the end, I got stuck at it when I was a kid, due to the final boss' objectives not being clear enough to me - You're trapped in a simple design place, with lots of items and a bubble. Said bubble can't be killed or destroyed, and kills you in a single touch except if you get a mask. And while the answer is simple - Just grab all the items and the boss will be defeated - , it never dawned on me until I came back to this game as an adult.

This game is considered as an abandonware, and thus ported on every pirated console under the sun, so be sure to give it a try !
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Sounds pretty fun, and definitely not a game I had ever heard of before. Appreciate the overview.
 
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@alexander1970 I didn't even knew the Genesis (and Dreamcast) versions existed before taking some info for this blog post, all I knew were the Amiga and DOS versions.
 
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Izual Urashima
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