More complaining about Online games

-Gundam VS released without a 2-player local co-op mode (something which has been in every other title in the series except for the Dreamcast port of the arcade game).

-Online is dead within a month of release.

-The game drops about $5 retail every month since release, one of the quickest depreciating licensed titles in history (True Gundam Dynasty Warriors, by comparison, was still $50 as early as last year, years after its release).

-Picking up the game now would make even less sense, it'll be $10 by Christmas. And you still won't be able to play co-op.

The developers of games like Battlefront and whatever can afford to do this stuff because they're just going to churn out another copy next year that will keep their online scene alive (at which point they don't care if the first game ends up in the bargain bin), but Japanese developers trying to appeal to western audiences can't.

Dissidia for PS4 is another good example - the PSP games didn't lose their value half this quick, and barely anybody in the US even had a PSP! Hell, most of the people that did didn't even buy games!

Online-focus is not a sustainable model for Japanese devs. Stick with mobage or make a real game, jeeze.

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