Blogs

I've started again on a Gargoyle's Quest game : sf.net/projects/stonearchon/files/ Here's where I left the previous one, the second room works but needs more work : sf.net/projects/stonedevil/files/
The Catboy
Views
2K
Reaction score
6
Comments
16
Personal Blogs
This is one of those blog posts that we’ve restarted repeatedly since last month. It’s strangely been one of the few that seems like it should have been simple but somehow we just kept deleting it and restarting. It’s like the topic of what defines one’s sexuality and gender can become messy due...
IT DOESN'T TURN ON AT ALL ANYMORE! excuse the stretching, I had to downscale this video to qcif via FFmpeg, and it disregarded the video being in 16:9 in turning it into a gif. It has not left my desk since the top screen broke, let alone come into contact with water. Additionally, my older...
First room about done, started on second room. Here's a screenshot of the first room : The source is here : sf.net/projects/stonedevil/files/
KleinesSinchen
Updated
Views
654
Reaction score
8
Comments
3
Personal Blogs
=================== Disclaimers: The information below comes without any warranty. This blog entry is solely for entertainment and educational purposes. (But I can't even guarantee any entertainment and/or educational value – my intention is to be entertaining and/or educational here.) This blog...
zarathewizard
Views
296
Reaction score
1
Personal Blogs
A gargoyle's adventure, I have the first room almost done to start with. There's work on other rooms where I made the RPG system. v0.2.85 can be found here : sf.net/projects/stonedevil/files/
Please post in the comments if you have a Wii U Netflix File! We need it so we can try and revive it!
Hi, I coded some more in C++ on my iBook G4 (in classic). I don't know yet if I will continue on it. v0.1.3 tarball can be fetched here : sf.net/projects/metrowerks-game-hacking/files/
I'm busy on games for macOS classic, PPC metrowerks version 3. Here's my repository : sf.net/projects/metrowerks-game-hacking/files/ Things can also be made for m68k Macs, code remains untested.
Hi, I've made the tilemap more usable in libfreemom and have reworked the blitting, you should now be able to run your game from it although the blitter needs a fast processor. Latest tarballs of C++ code can be found here : sf.net/projects/freemasterofmagic-c-sdl/files/
Nope, I just can't get it out of my head... I. STILL. HATE. ROM. HACKING. DOT. NET.
I've worked on the cleaning up of directories, libfreemom can be built from source, which has a nice interface. I will now continue on the map generation algorithms of the game itself. Source code can be found at : sf.net/projects/freemasterofmagic-c-sdl/files/
Taleweaver
Views
627
Reaction score
1
Personal Blogs
Intro: It's been a long time since I was hyped by something new in tech. I never preordered a game, always went with at best an average computer and lost my excitement of ever-increasing clock speed somewhere early 00'ties (windows millenium is partially to blame). I looked forward to the...
I've made a library of the tile map, it is covered under the LGPL version 2. Now I need to start on the randomizing of the map. Here are the latest tarballs : sf.net/projects/freemasterofmagic-c-sdl/files/
Tile engine compiles and I have found images at opengameart.org, latest tarball can be found here : sf.net/projects/freemasterofmagic-c-sdl/files/
I'm am working on the tile map with a flyweight pattern : sf.net/projects/freemasterofmagic-c-sdl/files/

Latest comments

Blogs statistics

Categories
1
Blogs
4,866
Blog entries
16,502
Views
10,246,555
Comments
229,688
Ratings
103
Reviews
34