The wizard Zara

Things I've programmed under GPL, BSD and APSL licenses in LISP, some things I wrote long ago (clisp, no CLOS): sf.net/projects/zara-lisp-repository/files/
I have a movable room with the arrow keys, the tile map, overworld and entity systems are in place. Here's the latest source tarballs : sf.net/projects/stonearchon/files/
I've started again on a Gargoyle's Quest game : sf.net/projects/stonearchon/files/ Here's where I left the previous one, the second room works but needs more work : sf.net/projects/stonedevil/files/
First room about done, started on second room. Here's a screenshot of the first room : The source is here : sf.net/projects/stonedevil/files/
zarathewizard
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A gargoyle's adventure, I have the first room almost done to start with. There's work on other rooms where I made the RPG system. v0.2.85 can be found here : sf.net/projects/stonedevil/files/
Hi, I coded some more in C++ on my iBook G4 (in classic). I don't know yet if I will continue on it. v0.1.3 tarball can be fetched here : sf.net/projects/metrowerks-game-hacking/files/
I'm busy on games for macOS classic, PPC metrowerks version 3. Here's my repository : sf.net/projects/metrowerks-game-hacking/files/ Things can also be made for m68k Macs, code remains untested.
Hello, I am going to leave things here for a while, as the parsing is in place and should be extended to other Scheme syntax functionality, which is about to do with the codebase now, you just need to write more parsing. The Gameboy assembler is in as a reference of the JIT compilation, which is...
Hi, The main compiler pattern for symbol entering into the variable symbol table is in (the function/lambda symbol table is still WIP.) By using the gremlinscm_dispatch_symbol function in the symbols API, you can set a variable (e.g. "(define x 5")) into the variable symbol table. Now I have...
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Hi, There now is code for adding a variable or lambda to the symbol table after proving (with the Scheme theorem prover) that e.g. (define x 5) is a variable definition in Scheme itself. It gets proven more or less as in prolog with (define ?p ?q) parsing. Since prolog contains many patented...
Hi, I am now at the inference and firing of rules in the unter theorem prover parser. Later on, that one will be used for the Scheme theorem prover built on top of it. I have just a recognition of and, or, not, which I have to match using e.g. prolog variables in the form of ?x, ?y, ?p, ?q, ?r...
The Scheme theorem prover has started for the symbols API (to store Scheme variables in the running system), so the symbols (variables, lambdas) parser is not far away anymore. The file can be found at sf.net/projects/gremlin-scheme/files/
Hi, gremlin scheme's latest version has been ported to amiga workbench 2.x, amiga 2000. It's here in the files section : sf..net/projects/gremlin-scheme/files/ Compiled using vbcc (m68000 version) on windows.
Hello, The file loading and working system bootstrapping stubs are in place so I need to bootstrap the theorem prover, lexer and parser. The theorem prover still needs its validities parser, the lexer its file grepping for parsing Scheme files then the parser itself (BNF or something) still...
Hi, I've made the symbols API and start of the theorem prover code compilable. I'm now going to start (later) on a compile of a Scheme variable set such as "(define x 5)". The theorem prover should later on detect anomalies in the Scheme entry files such as proving unbalanced delimiters and...
I am working on a Scheme language to GB assembler/microcode, there's somewhat a base in the code, the lexer and parser are coming later on, the code is at sf.net/projects/gremlin-scheme/files/
I started out on a text game with entity extenions, the code is at : sf.net/projects/ruby-test-game/files/
The kit has no callbacks yet for the widgets but the infrastructure with blitting JPEG images in a widget (so an imagebuttonwidget) is present. Compiles in latest devkitpro (devkitPPC) for the Wii. GBA and engines is for later. C++ object files are included : file is named...
Hi, I put in a simple blitting system for JPEG files on a Wii, I didn't compile it, but it should be pretty clear. It's the 0.1.6 version file : sourceforge DOT net /projects/shwidgetkit-wii/files/

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