Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

itsthenavy

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ThePanchamBros

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Yeah, you read that right.
I have been working quite a bit on porting Desmume to the 3DS. As it stands, it:
Appears to run at a decent fps
Has massive graphical corruption
Can't do much of anything do to lack of input support.

Not only did I make this thread to keep people updated on the project, I also need some help.

I'm not the most experienced with sf2dlib, so I end up with graphical corruption. If anyone with experience with sf2dlib would want to provide some tips/advice as to what could be going wrong, here's the rendering code:


Code:
     for(i=0; i < 256*192; i++)
     {
     dstA[i] = src[i]; //Screen buffer to top screen buffer
     dstB[i] = src[(256*192)+i]; //Screen buffer to bottom screen buffer
     }

    sf2d_texture *texture = sf2d_create_texture(256, 192, TEXFMT_RGB5A1, SF2D_PLACE_RAM);
    void* texturedata = texture->data;
    u16* texturedata16 = (u16*)texturedata;
     for(x=0; x < (256*192); x++){
        texturedata16[x] = dstA[x];
    
    }

Thanks! :D

BTW, please no spamming. Lets actually try to keep the discussion on topic, shall we? Thanks :P.

EDIT: http://gbatemp.net/threads/early-w-i-p-ds-emulation-on-3ds.430223/page-6#post-6430835
this is amazing
 

shutterbug2000

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Try this out then:
Code:
#define BGR5A1_RGB5A1(src)  ((src & 0x7C00) >> 10) | ((src & 0x1F) << 10) | (src & 0x83E0))

Nope, that just gives a more yellow tint.

I almost wonder...
Try the previous method, but convert it to rgba8.

It appears almost like what it would be if you set a PC to lower colors(like 256 colors mode or something like that), if that helps at all.
 

MasterFeizz

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Nope, that just gives a more yellow tint.

I almost wonder...
Try the previous method, but convert it to rgba8.

It appears almost like what it would be if you set a PC to lower colors(like 256 colors mode or something like that), if that helps at all.
Then Iguess it worked, since it's converted from a smaller color space.
 
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shutterbug2000

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Wait, I might have actually been using the wrong piece of code for that last test. Just a minute.

EDIT:
Here's a picture:
BWmJhGN.jpg
 
Last edited by shutterbug2000,

Chaos8425

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I don't need anyone to strike me down with negativeness, but thanks to the person who dedicated their time to starting this... project thing.
 
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