and a mapMario Kart uses the gamepad as a horn.
#gamechanger
and a mapMario Kart uses the gamepad as a horn.
#gamechanger
That is what it was designed for.I really like it for off screen gameplay.
Cool idea.
If you used it as a rear view mirror .... where / how are you going to prop it up ? On a music stand ?
On my lap ... I'd neck neck pain looking down on it.
Beside the TV ... it'd be too small.
Get a friend to hold it up ?
The good thing about it is that you can't look at both screens at once, yet you sort of need to on a constant basis. Most horror games sort of let monsters break through walls or materialize out of nothing into your six o'clock, which is...sort of unfair if you think about it. Zombiu is more realistic than any of those games as it makes you vulnerable pretty much every time you use the gamepad. And it's used often throughout the game: scanning things, putting up or breaking down barriers, entering codes, the map, inventory management, you name it. Pretty soon in the game, the thing also acts as a radar that bleeps over movement (zombies, but also crows, rats and other harmless things). This alone makes zombiu feel more like that scène from Alien than any Alien game thus far. And though it sounds pretty convenient to know where zombies are (and their AI is, as in any zombie game, pretty linear), surprises happen more than you think.So what is so good ? The Bug Out Bag ? Anything else ?
As hinted in yesterday's reveal, Ubisoft unveils ZombiU, the Wii U Gamepad will function as an interactive “Bug Out Bag”, allowing players to swap items on the fly and make short work of their undead pursuers. More than that, however, it will also double as a hacking tool, zombie-basher, environment scanner, sniper scope, and security camera hub. For added kicks, Ubisoft's even thrown in a “zombifcation” feature that uses the controller's camera to morph real people into hideous, bloodthirsty monsters. That's assuming they weren't already hideous, bloodthirsty monsters; in which case you should choose your company more wisely.
Sorry, but but osirisjem is right on this one. Sonic racing has both these features (map or a rearview mirror), but I never used it. Perhaps this is better in Mario kart as it's not so bloody FAST (I compared Sonic racing to F-Zero GX for a good reason), but I seriously doubt it.it could be used as a rear view mirror......
in many handheld racers, face button is gas so you have only l and r buttons to do stuff. and one is boost and the other is handbrake, power slide, or use weapon.you hold it in your hands, if you want to look behind you during the race, you glance down then look back at the tv when done...no different to most racing games where you hold down a button to look behind you and release it to look ahead
That is what it was designed for.
But ...
For $150 (cost of a game pad) I could get this:
Seiki 32" 720p LED TV
- 3 x HDMI Input, 1 x VGA Input,
1 x USB Input, 16:9 Aspect Ratio,
60Hz Refresh Ratio - SE32HY10
A Wii U that supported two TVs .... now that is gaming North American style !
I'd love to play Mario Kart where my son and I have one TV each.
A Wii U that supports two TVs >>>> A controller with a screen.
you hold it in your hands, if you want to look behind you during the race, you glance down then look back at the tv when done...no different to most racing games where you hold down a button to look behind you and release it to look ahead
Right beside the other TV.where are you going to put that second TV?
So rather than including a screen on the controller, Nintendo should expect kids to just ask their parents for a 2nd TV.Right beside the other TV.
Mario Kart with two full screen TVs = WIN
People say the Wii U will do well ... "as soon as Nintendo releases the full potential of the Gamepad".
I can't see that happening.
While on that topic .. What game(s) do a good job of the Game pad thus far ?