[Translation] Dragon Quest Monsters: Joker 3

DRAGON QUEST MONSTERS - JOKER 3
(JAPANESE to ENGLISH Fan-Translation)
**NOT PROFESSIONAL VERSION**


375px-DQMJ3_Logo.png


Information
ID
: 000400000016ad00
Platform: 3DS
Release Date (JP): March 24, 2016
Genre: JRPG, Monster Collecting
Link: https://en.wikipedia.org/wiki/Dragon_Quest_Monsters:_Joker_3


Other Releases

  • 3DS-JP: PROFESSIONAL version February 9, 2017
Team
  • Hacking: Z6n4
  • Programming: Z6n4
  • Translation: Z6n4, Mami, JasonPK, FailSnail, ErdrickTheHero
  • Editing: Z6n4, JasonPK, FailSnail
  • Graphics: Z6n4
  • Font: Z6n4
  • Testers: Z6n4, Ryushin
  • Special Thanks: Murdersbane, Icyson55, Neobeo & everyone else associated with FTI
Report all bugs to: [email protected]
Please try to include images and a brief description. Do not post them here, as we do not have time to skim the dozens of posts on where to get a copy of this, how to do this, etc. For questions, please check the FAQ section below.
Please include a luma crash dump, screen shot of luma crash dump, and explanation if at all possible.


Changelog

=========

== v 1.0.2 ==
=========

  • Bug fixes
    • Certain monsters used to appear dead at the beginning of battle
    • Certain stealth boxes used to crash the game upon being opened
=========
== v 1.0.1 ==
=========

  • Fixed black screen caused by original xDelta patch 1.0.0
    • this was caused by a bad layout .arc file
=========
== v 1.0.0 ==
=========

  • Known bugs (not yet addressed)
    • Game Crashes
      • Stealth Box reward messages causing crashes in-game
        • 1 in Wood Park (forest area) after unlocking monster riding
        • 1 in the Grim Tundra (icy area)
      • NPC related crashes
        • Inside Fallen City, talking to Scout Q Monster or Butler (near the King) may cause a crash.
        • Starting or Accepting a Ranked Battle (multiplayer)
      • (unconfirmed) Leaving the 3DS closed in sleep mode too long, crashes the game (happened mid-combat).
    • Enemies are spawning dead (appearing in battle with grayed out icon)
      • This is due to a text overflow issue. Some monsters may spawn only in groups, or only by themselves
      • This is due to things like "Monster Name" and "Monster Name A", where the first causes an issue, and the second may not.
      • Known/Reported List:
        • Bulby Baby (Silent Meadow)
        • Tantamount (Magma Park)
        • Slimecicle (Iron Ark - Laboratory)
    • Translation Errors
      • There are few sklls and abilities in the game with the word "Snooze" in them that should actually be "Statis", relating to other Statis-based skills.
      • Scout Q #14 should require a Belmud with the "Fencer" skill, not "Warrior".

Download & Patch Instructions:
NOTICE: If you have trouble beyond this, consult the FAQs below!

*** Requires Luma3DS 8.1+ and Boot9strap to be running on your 3ds ***

* If you don't have custom firmware: https://3ds.hacks.guide/
* If you're on A9LH, upgrade to B9S: https://3ds.guide/a9lh-to-b9s
If you're on a lower version of Luma

1) Download the following tools:


- v10 and V11 are not working correctly at the time of writting this (11.28.2017)​


c) Our latest patch files


i) Place the Hourglass9.firm onto your SD card, in the ".\luma\payloads" folder​


i) Place the Decrypt9WIP.firm onto your SD card, in the ".\luma\payloads" folder​

2) Dumping the Game to a CIA/3DS format

a) If you have a Digital Installed version (by any means), use Hourglass9 to extract your CIA.​

i) Hold start, turn on your 3DS, and whe prompted, launch Hourglass9
ii)Open Hourglass9 -> Miscellaneous Options -> SysNAND title to CIA.
iii) Use the arrow keys to find the title ID listed above (/title/00040000/0016AD00)
iv) the CIA should get dumped to your SD card as "000400000016ad00.cia" in the "files9" folder.​

b) If you have an official cartridge, use either Hourglass9 or Decrypt9WIP to dump to a .3DS format.​

i) Insert the cartridge into your 3ds.
ii) Hold start, power on the 3DS, and select either Hourglass9 or Decrypt9WIP when prompted.
iii) Look for the option "Gamecart Dumper Options", and selected to "Dump & Decrypt Cart (trim)".​

c) If you obtained your copy by other means, you need to make sure it is decrypted. Use Decrypt9WIP to do this.​

3) Extracting the RomFS and other game contents

a) Run the HackingToolkit9DS.exe (from step 1.a) and enter either "D" for your .3ds file, or "CE" for you .cia file. It will then ask for the game file (you put in that directory) without the file extension. ie. if the game was "game.cia", you type the word "game" and press enter.​

i) when asked about decompressing the code.bin, choose "n" for No.​

*** If your extraction fails, make sure you are using v9 of HackingToolkit3DS, and your game dump was decrypted. ***​

4) Applying the XDelta Patch to the RomFS

a) Once the extraction is complete, open the tool downloaded in step [1.b], called xDelta UI.​

b) Select the "Apply Patch" tab.​

c) For the "Patch", select the "dqmj3.romfs.xdelta" file that we provided you in step [1.c]​

d) For the Source File, select the "DecryptedRomFS.bin" that you just extracted in step [3.a]​

e) For the Output File, select the folder you extracted everything too, and name it "PatchedRomFS.bin"​

f) Click the "Patch" button to finish patching your RomFS.bin file​

*** If it says your have a checksum MD5 mismatch, then your DecryptedRomFS.bin is not valid ***
*** Hackingtoolkit3ds has an option "RFSE", that lets you extract a RomFS. Try running this to see if it says the RomFS is valid ***​

5) Rebuild the game with patch applied

a) Re-run HackingToolkit, and select "RFSE" to open the Rom Extractor.​

b) Choose to extract the "PatchedRomFS.bin" you created in Step [4.d & 4.e], and click "Go".​

c) When this operation complets, it should have extracte to a folder called "PatchedRomFS_". You will now delete the "ExtractedRomFS" folder. Afterwards, rename the "PatchedRomFS_" folder to "ExtractedRomFS". Close the RomFS extractor after this and delete the "PatchedRomFS.bin".​

d) Now choose "CR" to rebuild a .cia, or "R" to rebuild a .3ds. When prompted, name it "DQMJ3-english",​
and if prompted for major/minor versions, select 0 and 0.

6) Setting up your SD card

a) Transfer the newly constructed game file from Step [5.d] to whatever SD card you need it on.​

b) Copy the Luma folder we provided to your SD Card as well.​

c) Next go, into (now named) "ExtractedRomFS" folder, which contains your extracted, patched files.
Find the following 4 files and move them all to these specific locations on your SD card:

* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Event\A01_02\A01_02.mes
* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Demo\demo851\demo851.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\ItemHelpMessage.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\MenuMessage.mes​

7) Setting up Luma 3DS patching (if you haven't already)

a) Press and Hold the "Select" button on your 3ds, and power it on.​

b) When the Luma 3DS Configuration screen appears, you need the following option turned on.​

* Enable Game Patching​

c) Press "Start" to save these configurations, and the 3ds will load as usual.​

8) Installing Official Update v1.1

a) Launch FBI on your 3DS, and the load the 3ds title keys site on your PC/Phone​

b) Search for 0004000e0016ad00, and then click the "QR Code" Icon for the "Patch". The name should be "更新データ Ver. 1.1 DQM ジョーカー3" and it is serial "CTR-U-BJ3J"​

c) Within FBI, launch the "Remote Install > Scan QR Code" feature, and scan the QR Code. It will prompt you to install titles from the CDN (answer yes to all).​

d) You should now be able to launch version 1.1 of DQM Joker 3 in english, enjoy!​

Project Backstory
"After our last project (Terry's Wonderland 3D for 3DS), JasonPK and Z6n4 were restless, and looking for some new projects to tackle. They had wanted to work on Dragon Quest Monsters 2 (3DS) but ran into some problems.
Suddenly, Joker 3 appears out of nowhere. Z6n4 quickly dismantled the game files, and immediately started work on the menu. However, due to lots of new 3DS Framework files, progress grinded to a halt.

However, shortly after the release of Joker 3, Z6n4's child was born, meaning there was a lot of time spent at home for the foreseeable future.
Work continued as the tiny team (this time around) continued to work on the game. Fairly burnt out after their last translation endeavour wrapping up on 6 months prior,
they were feeling the midnight oil burn again from working on this project.

It wasn't long until others started popping up to help including, ErdrickThe Hero, FailSnail and Mami. Mami is a native Japanese speaker, which breathed new life into the project.
As Mami progressed on the script along with Z6n4, they finally began to see a light at the end of the tunnel, ironically around the end of 2016 (Christmas day to be exact).
Mami handed over a bunch of remaining script files, and along size Z6n4, they had a fully translated game!

There was still one problem however... and it was a big one...
This time around, the developers of the game had baked lots of text limit sizes into the compiled code binary, which was causing tons of crashes, cutting things off in-game, or just rendering them blank.
This made the project pretty much unplayable in their opinion.

Z6n4 spent the better part of 2017 working on these issues, and received some big tips and found some valuable resources in the FTI team (specifically Icyson55 and Neobeo).

Unfortunatly Z6n4 couldn't figure every little thing out, but the team so no point in delaying a release anymore.
After all... it's the holidays!

Happy Holidays to everyone, we hope you enjoy this special gift from us to you!"

-Team Joker

Project
This is a full translation project, including:
  • Menus
  • Custom Font
  • Story/NPC Dialog
  • Network support
  • In-game Image translations
  • New localizations terms for monsters/items never used in English before.
FAQ
How do I play this?
* You will need a 3DS that is running Luma CFW (custom firmware).
* Luma must be running the option to allow game patching.

How do I use the xDelta Patch?
* There are instructions above. You will need a dump of the game (physical or digital), decrypted, and the listed tools and means above to decompile, patch and recompile it.

What should I do if I can't patch this on my own?
* I'm sure we've all discussed "that site". Perhaps search on there for a copy, or one of the methods provided.

Are there any other options?
* Yes, here are all of the options you can use to play this game, with more methods details in later steps:
* NTR - just need raw files and LayeredFS Plugin
* CFW - cia install (requires pre patched and re-built)
* Flash Card - 3ds file (required pre-patched and re-built)


What about my old saves?
* Use JKSV, it's a very nice save import/export tool, to back up your original saves. They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.

I'm confused about the version numbers... HELP!
Ok, it's fairly simple:
1) We have only released 1 patch, at version 1.0

2) The official game is always 1.0

3) The latest eShop update (at the time of writing this) is v1.1

4) Any numbers listed above for our changelog, or our releases are OUR numbers, not the official game version numbers.

Help, it still isn't working!
* Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please... Take a few minutes and do some research. Update your "hax" method, and maybe even get on Boot9strap like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the "hax" and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on B9S and A9LH at various points.

Not all text is in English
During this installation, we had you patch the original game with our english patch. We also had you install the official japanese v1.1 update.
This means that any files in the v1.1 update that were considered "updated" will be used instead of the patched game files.
This is why we had you place specific files on your SD card and enable luma patching. Using other methods like NTR for instance, WILL NOT WORK unless you manually create your own RomFS LayeredFS patch and base it off the v1.1 executables.
Trust me, it's easier to just update your install to Boot9strap and follow our guide.

I'm not using Luma or Boot9strap
Then good luck. You likely won't be able to fully patch this to play the way we intended it unless you have a strong understanding of CustomFW and 3DS/CIA file structures.
Again, it's all free to do and easier to update.

Please make us a Gateway Patch or something other than Luma!
We have no intention of doing this. I believe this is laziness on the users part that we do not need to account for.

Where can it be purchased?
* Amazon - https://www.amazon.com/Dragon-Monsters-Japanese-Compatible-American-Nintendo/dp/B018QPYTNY
* Ebay - https://www.ebay.com/itm/SQUARE-ENI...oker-3-Nintendo-3DS-Japanese-ver/263343483390
 
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Pedeadstrian

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You probably already figured this out, so I'm putting it here for everyone just in case. I stole this from a locked GameFaqs thread asking for how to get KaFrizzle. It tells you how to get the "Sword Master" skill. I'm going to assume that is "Fencer."
I pretty much ignored the mission, but thanks, you were right. It's not bugged, the quest info just wasn't very specific. "Fencer is a skill, that you can pass along monsters with the Warrior Skill... Alocate 150 SP into Warrior, and it should become Fencer during Fusion." @Helmax it should say "Allocate 150 SP into Warrior on both fusion monsters." Man, I really wish I had known that 20 hours played ago. The reward for that mission allows you to initiate combat with any monster you lock onto using your Reactor. Damn Metal King Slimes running away...
 

GameSystem

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In case anyone is trying to type in the item codes in the wifi plaza, you may have to disable the patch for it to work.
For example, in the code [ S怪な体ぅぎ書皇右ァ ] (for 30 mini-medals), it fails because it won't allow you to add the dakuten (゛) to make ぎ.
The characters are also harder to read in the English patch.
 

Frootdick

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Has anyone found all the colored Fondudes yet? I’ve spent what feels like forever searching around the Grim Tundra and I haven’t found the fondude in this area. The hints the white fondude gives you aren’t very helpful either.
 

Pedeadstrian

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Has anyone found all the colored Fondudes yet? I’ve spent what feels like forever searching around the Grim Tundra and I haven’t found the fondude in this area. The hints the white fondude gives you aren’t very helpful either.
I've found them all but I also have a horrible memory and don't remember where I found that particular one. What's the hint the white fondude gave you?
 

Frootdick

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I've found them all but I also have a horrible memory and don't remember where I found that particular one. What's the hint the white fondude gave you?

Right now I’m on the grim tundra and he said his brother is somewhere “on the outskirts of the Grim Tundra”
 

Pedeadstrian

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Right now I’m on the grim tundra and he said his brother is somewhere “on the outskirts of the Grim Tundra”
Wow, that is a useless hint. I just checked and it turns out hidden chest don't stay in the world after opening. I was gonna try to find my old ones. Hmm... for some reason the ice shelf west of the Ark and the one northeast of the east entrance pop up in my mind. There's also the floating islands further east of the one next to the entrance. Sorry I couldn't help more.

Scratch that noise. Googled it and found this site: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http://dqmj3.net/&edit-text=&act=url

Double scratch. Child links + google translate don't work well. Here's the image with a better link https://translate.google.com/transl...qmj3.net/haigou-paint.html&edit-text=&act=url:
color-ao.jpg
 
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Helmax

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I'm not sure if anybody else saw this but i found something interesting in the game. In the fallen city, over by the power plant, there is a pillar that you have to place the "Fallen Stone" on to travel on the master road, if you fall off of the land after accepting the mission, it says "You went out of bounds!event_01} Would you like to start from the beginning?

Also when on the master road when you get attacked by the needleman they use a move called "Black Mist" When they do it has some Japanese text at the bottom of the screen and behind it it says "1Round"

I took some screenshots so you can see
Please always submit bugs to us via email

--------------------- MERGED ---------------------------

PLEASE TRANSLATE
Dragon Quest Characters: Torneko no Daibōken 3
and
Dragon Quest: Shōnen Yangus to Fushigi no Dungeon
I have no interest in either
 
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Ritsuki

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Guys, does anyone know where I can find a guide about how stats works and how they affect skills? I've been looking on the internet (not really throughly tbh) but I can't find any.

And little question : does wisdom affect the efficiency of healing skills? If yes, how (formula if possible)? And how does the Healer trait affects the healing skills exactly (again, formula if possible)?

Also, a big thank you to @Helmax and the whole team, I'm stuck at work during the holidays and this is pretty much the only thing that kills my boredom :P
 

TheGuyMadeOfTofu

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Oh snap. Just now i realized that you can catch the monsters from the scouters from the dimension gates. God damn it. I think i did them all unless inpost game we get more. Do these portals ever re-open or is a 1 time only thing? Did manage to get my hands on a waifu from 1 last portal i missed. S rank Mystic Juliante. But she has crap traits
 

Pedeadstrian

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Guys, does anyone know where I can find a guide about how stats works and how they affect skills? I've been looking on the internet (not really throughly tbh) but I can't find any.

And little question : does wisdom affect the efficiency of healing skills? If yes, how (formula if possible)? And how does the Healer trait affects the healing skills exactly (again, formula if possible)?

Also, a big thank you to @Helmax and the whole team, I'm stuck at work during the holidays and this is pretty much the only thing that kills my boredom :P
I'd imagine it's the same exact stat effects as Joker 2.
atk = damage dealt by physical attacks
defence = reduces damage from physical attacks
agility = effects when you act in each turn, does not effect dodge or hit rate
wisdom = increases damage dealt with spells. does not effect defence against magic. that is only by resistances and traits
In regards to healing being affected by Int, yes, it is. Asking for the formulae for all of this is a bit much, though, as I'm not sure if it's even out there. And if by Healer trait you mean Healmeister, it halves the SP cost of Healing spells and I wanna say increases the potency by somewhere between 25-50%. I never really tested it since Healmeister was never even a question for my healer, I got it as soon as possible. And before you ask (it seems like this would be a follow up question) yes, Healmeister and other -meister traits stack with Magic Scrooge (all spells have 3/4 SP cost) and Magic Meiser (all spells have 1/2 SP cost). You can obtain Magic Scrooge rather easily from the Mage's Aid skillset and you can get both with any of the X-guard SP skills, e.g. Fizzward SP. An Omniheal (~500 health to all monsters) regularly costs 180 SP, but only costs 45 on my Ewwnicorn with Healmeister and Magic Miser. Gotta love regenerating more SP than I use.
Oh snap. Just now i realized that you can catch the monsters from the scouters from the dimension gates. God damn it. I think i did them all unless inpost game we get more. Do these portals ever re-open or is a 1 time only thing? Did manage to get my hands on a waifu from 1 last portal i missed. S rank Mystic Juliante. But she bas crap traits
Portals respawn. And yeah, in every DQM game you could scout an enemy monster master's monsters. That's how I've got a lot of rare/powerful monsters in previous entries (but not this one).
 
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TheGuyMadeOfTofu

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Portals respawn. And yeah, in every DQM game you could scout an enemy monster master's monsters. That's how I've got a lot of rare/powerful monsters in previous entries (but not this one).
Well guess ill have to check the spawn points once in a while and see what i can find again. Another question. Unless i missed on where to check. How do i know what acc effect does? e.x. Magic Miser, Treasure Hunter, Scouter Sp, ect. Im assuming that the last 2 is better scouting rate and better monster drops? Also how often do the portals respawn?
 

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Well guess ill have to check the spawn points once in a while and see what i can find again. Another question. Unless i missed on where to check. How do i know what acc effect does? e.x. Magic Miser, Treasure Hunter, Scouter Sp, ect. Im assuming that the last 2 is better scouting rate and better monster drops?
Open menu, select library, select trait. If there's a way to check during/before fusion I don't know it.
Also how often do the portals respawn?
I think I've seen them reappear as quickly as going to another map then going back. Of course, there's no guarantee the same portal will be up. I imagine there's a limit to the amount of portals open up in a world at any given moment. There are multiple portals that spawn near zoom points. Fallen City entrance, Glacial Tundra monolith, and Darkiron Bastille entrance are ones I can think of on the top of my head. Just zoom between those over and over if you want to farm them.
 
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Ritsuki

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I'd imagine it's the same exact stat effects as Joker 2.

In regards to healing being affected by Int, yes, it is. Asking for the formulae for all of this is a bit much, though, as I'm not sure if it's even out there. And if by Healer trait you mean Healmeister, it halves the SP cost of Healing spells and I wanna say increases the potency by somewhere between 25-50%. I never really tested it since Healmeister was never even a question for my healer, I got it as soon as possible. And before you ask (it seems like this would be a follow up question) yes, Healmeister and other -meister traits stack with Magic Scrooge (all spells have 3/4 SP cost) and Magic Meiser (all spells have 1/2 SP cost). You can obtain Magic Scrooge rather easily from the Mage's Aid skillset and you can get both with any of the X-guard SP skills, e.g. Fizzward SP. An Omniheal (~500 health to all monsters) regularly costs 180 SP, but only costs 45 on my Ewwnicorn with Healmeister and Magic Miser. Gotta love regenerating more SP than I use.

Portals respawn. And yeah, in every DQM game you could scout an enemy monster master's monsters. That's how I've got a lot of rare/powerful monsters in previous entries (but not this one).

So basically if I read a DQMJ2 guide about game mechanics it should apply for DQMJ3 ? Asking because I read on some random reddit post that it wasn't the case, but nobody checked if the dude was correct, and also I trust you more than some random guy on reddit :P
 

Pedeadstrian

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I trust you more than some random guy on reddit :P
I'm just some random guy on gbatemp. Not much difference.
So basically if I read a DQMJ2 guide about game mechanics it should apply for DQMJ3 ? Asking because I read on some random reddit post that it wasn't the case, but nobody checked if the dude was correct
Honestly, I have no idea. It would just make the most sense. The problem with this game is that the vast majority of resources for it are in Japanese. Heck, if I knew Japanese I would have already 100% Joker 3 Pro. I have no desire to 100% this game because I know as soon as I do Helmax will release a perfectly translated Joker 3 Pro... just like what happened with Digimon Decode...
 
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Ritsuki

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I'm just some random guy on gbatemp. Not much difference.

Honestly, I have no idea. It would just make the most sense. The problem with this game is that the vast majority of resources for it are in Japanese. Heck, if I knew Japanese I would have already 100% Joker 3 Pro. I have no desire to 100% this game because I know as soon as I do Helmax will release a perfectly translated Joker 3 Pro... just like what happened with Digimon Decode...

Well it seems you have extended knowledge of this game, plus I've seen you around a bit on the forum, so still less random than a random guy on reddit :P Anyway, thanks for the tips, I'll try and do some more research on the subject and experiment a bit myself!
 

Pedeadstrian

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Anyone knows some download present codes? xD always get Ace or egg as gift...
The daily present is different than the present codes. There's only a small, finite amount of daily gifts, ~5 or so that I've seen. I googled a list of the codes at one point but can't seem to find it again.
 

TheGuyMadeOfTofu

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    SylverReZ @ SylverReZ: Hello!