I try it with the game "Sonic colors", I have changed the opening song by the zelda main songMinusR said:What about:
Editing/replacing SWAR
Filelist output for SDAT
Convert SSEQ to MIDI and SBNK to DSL (VGMTrans doesn't work on all games with SDATs)
What do you mean with "Filelist output for SDAT"?, about the SSEQ to MIDI it will take a little more time, because I need to investigate the MIDI format first...
Edit: well, it didn't work. It seems that the game's strm files are compressed (I'm trying to modify Tony Hawk American Sk8land) so if you can "fix" that, that would be greatTeam Fail said:I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks.
What are the names of the "RCGN" files or where are them?, If you mean NCGR files, they are supported
QUOTE(Necron N.N @ Aug 17 2011, 04:05 AM)
pleonex said:What are the names of the "RCGN" files or where are them?, If you mean NCGR files, they are supportedTeam Fail said:I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks.
I will check this game and their formats, when I have some time I will try to do a plugin for itTeam Fail said:Do you think at some point you may have support for the following file types?pleonex said:Team Fail said:I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks.
What are the names of the "RCGN" files or where are them?, If you mean NCGR files, they are supported
If you want to see what kind of file I am talking about, go to /graphic/field_board.narc in a Pokemon Diamond or Pearl rom and decompress it. There are a whole bunch of graphic files and one pallet the whole bunch uses. It can view them, but editing? That's a different story.
Yes, you can edit them with the "Import" button while you are viewing the NCGR file. The problem is that, by the moment, the program can not compress narc files, so it is not possible to save the new files, but you can edit them, then export all the NCGR and NCLR files (you can export a folder) and finally you can use another program to compress the new NARC file.
Anyway to compress NARC files is one of my priorities.
QUOTE(Blazer @ Aug 17 2011, 07:26 PM)
- .cg
- .cl
- .sc
- .ca
- .ma
- .md
Just throwing this out there, this program doesn't even support the NDS game I'm currently hacking (Fire Emblem: Shin Monshou no Nazo ~ something I can't remember ~) so even if it did support these files it wouldn't help me at all right now. >_>
Ok. That will really help Thanks.pleonex said:Team Fail said:pleonex said:What are the names of the "RCGN" files or where are them?, If you mean NCGR files, they are supportedTeam Fail said:I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks.
If you want to see what kind of file I am talking about, go to /graphic/field_board.narc in a Pokemon Diamond or Pearl rom and decompress it. There are a whole bunch of graphic files and one pallet the whole bunch uses. It can view them, but editing? That's a different story.
Yes, you can edit them with the "Import" button while you are viewing the NCGR file. The problem is that, by the moment, the program can not compress narc files, so it is not possible to save the new files, but you can edit them, then export all the NCGR and NCLR files (you can export a folder) and finally you can use another program to compress the new NARC file.
Anyway to compress NARC files is one of my priorities.
Tomorrow will be the next version, sorry, but as I had to modify all the code of a plugin (the plugin of compression) now I have a lot of bugs...Pokefun said:When will you be releasing the next version?
Ah! That's exactly what I need it for! Thank you so very much!pleonex said:Good news: another version of Tinke
*** Sound plugin added with SADL audio support (in Professor Layton games)
*** Added control to compress NARC files (select the NARC file to compress and click on the View button)
*** Added control to compress Nitro compress format files (thanks to the proyect DSDecmp by Barubary) (Select the file and click on the View button)
* Added support to japanese file names
* Added control with options of new maps
* Added button in SDAT plugin to change files
* Fixed problem with the import (wav to strm) methods in SDAT plugin
* Improved the french translation
* Added import and export palettes files to Windows palettes
* Fixed problems saving new NCLR files
Downloads:http://code.google.com/p/tinke/downloads/list
@Necron N.N
Try with with this new version the WAV to STRM conversion
@Blazer
Your game is now supported, there was a problem with the name of some files because they have japanese chars. As you mentioned the .cl files are palettes, the .cg are tiles with LZ11 compression, you can view them with the "Open as..." buttons. (First decompress the .cg files with the "Uncompress" button)
@Team Fail
Here an example of the import BMP image with the files you have said me:
http://dl.dropbox.com/u/3981393/Tinke/narc.PNG
(I know that the palette that I have used is so bad)