A lot of these had plenty of reason to be on this list for the worst. The lack of lighting made most of us have to endure the crap-tastic aftermarket lighting options, and even then it was a juggle between lighting or a link cable for multiplayer or those fortunate enough to actually
do pokemon trading (I wasn't
). At the least t he GBC's screen was improved enough to not make playing original games on it a complete blur show.
The Virtual Boy? The only thing that has consistently battered and beaten my eyes since that contraption was
Minecraft. If anything part of me is only hoping to see some VB emulation on the 3DS in part because there were a few I would want to play if i didn't have to wear that stupid headpiece. And suffice to say, one reason I'll never be able to
get into VR is in large part because I don't like having my vision purposely obscured... so Oculus Rift or that Morpheus P$4 thing are just right out for me.
The Game.Com I thought would have taken the spot... managing to be the paradox of
earlier and
worse than the Nintendo DS in every respect. The fact it needed an external modem when people were still fighting for a landline for dialup modems was just cruel, especially when the device served was a craptastic piece of shlock.
I can't entirely fault Sega for what they were trying to do with the Nomad, but I'm annoyed that they didn't try to address 32X compatibility
at all with their revisions in hardware, or even a way to boot up a Sega CD game.
The wonderswan's biggest crime was just the fact that it for all intents didn't exist... along with the NGP.