Homebrew Super Mario War and NEC PC8801 Emulator

jpsm

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xXJMcCarthyXx

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I've tried the ports from wiibrew, which I had no luck, they were crashing also. There wasn't any sound before nor during the crash. When I tried the port from yours github, it continued to crash same way as the ports from wiibrew, which also had no sound before or during the crash. I just tried the 1.2 version you just sent me, and still same thing, it crashes at the title and credit screen, and still no sound before nor during the crash, but I did notice that this port you just sent me is shifted to the right side of me TV, like it isnt aligned. and also I have remodded both of my wii's twice and tried this port on several SD cards And HDD which were formatted with FAT32.
 

jpsm

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I've tried the ports from wiibrew, which I had no luck, they were crashing also. There wasn't any sound before nor during the crash. When I tried the port from yours github, it continued to crash same way as the ports from wiibrew, which also had no sound before or during the crash. I just tried the 1.2 version you just sent me, and still same thing, it crashes at the title and credit screen, and still no sound before nor during the crash, but I did notice that this port you just sent me is shifted to the right side of me TV, like it isnt aligned. and also I have remodded both of my wii's twice and tried this port on several SD cards And HDD which were formatted with FAT32.

Thanks for the feedback. I will make a debug version to guide to a possible solution.

What is your Homebrew Channel version?
 

Flo_o

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Hi João, sorry to bother you again, but do you have more news about SMW? As mentioned before, i hope the perfect loop for audio tracks, wav audio tracks (for better sound) compatibility and the option to play the game with gamecube controllers can be applied :)

Best regards, Flo
 

jpsm

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Hi João, sorry to bother you again, but do you have more news about SMW? As mentioned before, i hope the perfect loop for audio tracks, wav audio tracks (for better sound) compatibility and the option to play the game with gamecube controllers can be applied :)

Best regards, Flo

Hi, you are welcome. Currently, I'm working on other projects. But I think I will have time to do this and the debug version until the end of the month. BTW, I saw your posts on GitHub, thanks for that.
 
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Flo_o

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Hi, you are welcome. Currently, I'm working on other projects. But I think I will have time to do this and the debug version until the end of the month. BTW, I saw your posts on GitHub, thanks for that.

Awesome, many thanks João! I'm looking forward to it :)
 

Flo_o

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Hi. I just replied your request for WAV file format. In fact, it is already supported. The instructions are in the corresponding issue page [0]. Let me know if it works so I can close the issue.

[0] https://github.com/jpzm/smwwii/issues/2

Hi João, that's great to hear, i will test it today and will report to you if the wav files are working, the plan is to enhance the soundtrack and sound effects, i don't like the sound quality, also, i don't like how some tracks are looping, so i have created a new soundpack for it, i will post it soon B-)
 

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Hi João, no problem at all, i'm in the same situation ;)

Hmm.. so an IOS problem, well, i don't know if i'm completelly up to date but everything is working fine on my wii, exept for certain parts at the SMW menu (as seen in this video: https://my.pcloud.com/publink/show?code=XZFTUX7Z9B4JidzidMkn9TnndmLev5TIyzTk), can you test the build on your own wii? Or is there somebody else who can test the latest build on a wii? I'm very curious about the results.
 

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Hi. I'm sorry. I'm too busy these days.

I was think that maybe this is an IOS related problem. Do you use PimpMyWii or other tool to keep your ISOs up to date?
Hi João, i hope everything is going well with you. I know that our last conversation is from 2017 but the reason of coming back to this thread is the new Switch port of SMW. I was wondering if you are still thinking about doing more Super Mario War tweaking :)
 
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