Earth is already taking care of the script insertion:
- Opcodes identification: a lot of them were identified and Earth knows the more relevant ones (text boxes, end of line, etc).
- rearranging pointers so that the english translated script can fit inside (look at the pictures).
Once that's finished, begins the ASM part:
- Make a shift-jis to ascii conversion so that each character occupies one byte instead of two.
- make a VWF to couple that.
Ghanmi's taking care of the graphics translation. There are only a few missing (lottery minigame to be exact).
I've taken care of uncompressed messages of the game (system messages, items, weapons, etc) and some opcode identification (mainly the portraits for each character, also teleportation and minigame opcodes).
I think that covers everything.