Maybe taking a look at the code for retronx can help with linking this frontend to a snes retroarch core.
Hey everyone! :-) I've been messing around with lovepotion lately, and have made a bit of progress into having the SNES Classic interface be on Nintendo Switch.
Lots to go still, and the real bottleneck here is no hardware acceleration. But, once all that is solved, we should be good to go as far as having an application that can launch games you put on your SD card.
Will update the thread as progress continues.
We have OpenGL support now. Or is it not available to the SDL2 library yet?Hi. Waiting for SDL2 support for OpenGL before I can continue. Thanks!
We have OpenGL support now. Or is it not available to the SDL2 library yet?
SNES classic emulator on switch would be epic !!!AFAIK no one has done SDL2 with libnx openGL. Not yet at least. I could try working with openGL directly I guess.
HE IS ALIIIIIIIIIIIIIIVE ! <3AFAIK no one has done SDL2 with libnx openGL. Not yet at least. I could try working with openGL directly I guess.
So, the way I'm going to have to do this is make a framework on top of OpenGL that eases the use of doing simple tasks. This includes tasks such as drawing a texture to the screen, drawing bitmap text, and so forth.
Once that is done, I need to find out if the framework is powerful enough to render what needs to be rendered in the launcher by doing stress tests.
It's pointless to put in the work of making a pretty user interface if the foundation is weak.
Just letting you know where I am headed here.