ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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gryz

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Also, I'm having problems with Marth's sfx. No one seems to know how to fix his sfx. I replaced his sword and counter sfx with Melee sfx, but when he uses u-air, double jumps, or walks at all, I get "explosion" sound effects. Do you know how to fix this? The same thing happens to my Melee hitsound pack. I replaced fire, electric, darkness, and sword hitsounds, and they come out fine, but Screen K.O.s and most throws have the same explosion sound error. Why is it that my Melee sfx for Fox and Falco and my Brawl hitsounds for Ike and DDD work perfect? Someone on gamebanana said it's SaltySD's fault. Idk why it does this. Can I fix this?

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Oh really? Awesome. What did you want it for? And it's ok, I'll ask Sammi Husky what's wrong with Animcmd.
 

Swiftloke

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Also, I'm having problems with Marth's sfx. No one seems to know how to fix his sfx. I replaced his sword and counter sfx with Melee sfx, but when he uses u-air, double jumps, or walks at all, I get "explosion" sound effects. Do you know how to fix this? The same thing happens to my Melee hitsound pack. I replaced fire, electric, darkness, and sword hitsounds, and they come out fine, but Screen K.O.s and most throws have the same explosion sound error. Why is it that my Melee sfx for Fox and Falco and my Brawl hitsounds for Ike and DDD work perfect? Someone on gamebanana said it's SaltySD's fault. Idk why it does this. Can I fix this?

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Oh really? Awesome. What did you want it for? And it's ok, I'll ask Sammi Husky what's wrong with Animcmd.
HAHAHAHAHAHAHAHAHAHA
I have no idea.
 

gryz

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@shinyquagsire23 Do you know what the problem is with Marth and Joucyu(General)? They both have that explosion sound no matter what you replace. What's the deal?
 

soulphraser

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It doesn't show up in game for me. Does it show up for you?

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@LinkSoraZelda Do you mean the alternate menu music? menu_2_nus3bank I think. Use foobar2000 to find it.

The reason it doesn't show up if you have to actually edit the sword on ike model

I believe this sword only appears when he's doing his up B
 

Eddypikachu

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Ohana doesn't let me import files so can someone try to get this into a working file? Its just a first attempt at making the american flag costume that mario has but for luigi :P
 

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soulphraser

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Ohana doesn't let me import files so can someone try to get this into a working file? Its just a first attempt at making the american flag costume that mario has but for luigi :P
Capture.png

dont forget to do h00 too or you wont see it in camera mode
 

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Swiftloke

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Ohana doesn't let me import files so can someone try to get this into a working file? Its just a first attempt at making the american flag costume that mario has but for luigi :P
For some reason, you have to use the original ohana3ds to import/export. Rebirth is read only, again, for some reason. I'm assuming it's still in development.
 

soulphraser

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For some reason, you have to use the original ohana3ds to import/export. Rebirth is read only, again, for some reason. I'm assuming it's still in development.
This isn't true you can Import and Export with either or but for some weird reason when you import with Rebirth the game won't load your mod so it's best to use the original (ohana3ds) just for importing at least
This case is probably not true for other games just for Smash Brothers as far as I know
 

Halvorsen

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It doesn't show up in game for me. Does it show up for you?

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@LinkSoraZelda Do you mean the alternate menu music? menu_2_nus3bank I think. Use foobar2000 to find it.
No.
I mean the file that determines the point where the music resumes from (after a match).
SND_bgm_SBDX33_Menu2.nus3bank(or something, I don't remember completely :P) is what you're talking about, the music file itself.
 
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gryz

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I thinkit is a predetermined point based on how long the song is.

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Actually, Ohana Rebirth gave me problems with ZSS and Ike. I've imported with Rebirth, which gives me problems, but it exports textures to PNG perfectly.
 

Halvorsen

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I thinkit is a predetermined point based on how long the song is.
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.
Actually, Ohana Rebirth gave me problems with ZSS and Ike. I've imported with Rebirth, which gives me problems, but it exports textures to PNG perfectly.

It's not predetermined... it isn't like it jumps to a random point in the song.
 
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gryz

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Oh, really? I thought it was based on the song's length. Then I don't even think you can edit it.
 

Mr.ButtButt

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i need help finding a few things:
  • The results screen "DK" symbol for donkey and diddy kong
  • The text on the bottom of the title screen
  • also the character textures on the bottom of the title screen.

I've been searching for days and haven't found em :S
 

gryz

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Hey guys, what's the file that holds the names for music? I think it's a hex edit, since I saw a guy change it. You know, the eye-catch that displays the song at the start of the match? I have different music and it would just look better if people knew what the music and artists were while playing my mod. Thanks guys!
 

Eddypikachu

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Hey guys, what's the file that holds the names for music? I think it's a hex edit, since I saw a guy change it. You know, the eye-catch that displays the song at the start of the match? I have different music and it would just look better if people knew what the music and artists were while playing my mod. Thanks guys!
You have to edit sound.msbt which is located in ui/message. Use msbt editor to change the names of the songs, the only drawback is that if you use the sound.msbt that you got from the full smash game the DLC stages will have a blank name when starting the match, everything else works fine I did it to all the stages and aong. but the DLC stages music names will remain blank until we get a msbt editor that can add new entries/strings.
 

gryz

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Oh, ok. That's what I figured it was, because when I opened it it HxD with ASCII, it displayed the filenames. Anywhere I can find this editor or is Google my friend?
 
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